#!/usr/bin/env python3 # Copyright 2020-2022, Collabora, Ltd. # SPDX-License-Identifier: BSL-1.0 """Generate code from a JSON file describing interaction profiles and bindings.""" import argparse import json def find_component_in_list_by_name(name, component_list, subaction_path=None, identifier_json_path=None): """Find a component with the given name in a list of components.""" for component in component_list: if component.component_name == name: if subaction_path is not None and component.subaction_path != subaction_path: continue if identifier_json_path is not None and component.identifier_json_path != identifier_json_path: continue return component return None def steamvr_subpath_name(steamvr_path, subpath_type): if subpath_type == "pose": return steamvr_path.replace("/input/", "/pose/") if subpath_type == "trigger" or subpath_type == "button": return steamvr_path.replace("squeeze", "grip") if subpath_type == "joystick": return steamvr_path.replace("thumbstick", "joystick") return steamvr_path class PathsByLengthCollector: """Helper class to sort paths by length, useful for creating fast path validation functions. """ def __init__(self): self.by_length = dict() def add_path(self, path): length = len(path) if length in self.by_length: self.by_length[length].add(path) else: self.by_length[length] = {path} def add_paths(self, paths): for path in paths: self.add_path(path) def to_dict_of_lists(self): ret = dict() for length, set_per_length in self.by_length.items(): ret[length] = list(set_per_length) return ret def dpad_paths(identifier_path, center): paths = [ identifier_path + "/dpad_up", identifier_path + "/dpad_down", identifier_path + "/dpad_left", identifier_path + "/dpad_right", ] if center: paths.append(identifier_path + "/dpad_center") return paths class DPad: """Class holding per identifier information for dpad emulation.""" @classmethod def parse_dpad(dpad_cls, identifier_path, component_list, dpad_json): center = dpad_json["center"] position_str = dpad_json["position"] activate_str = dpad_json.get("activate") position_component = find_component_in_list_by_name(position_str, component_list) activate_component = find_component_in_list_by_name(activate_str, component_list) paths = dpad_paths(identifier_path, center) return DPad(center, paths, position_component, activate_component) def __init__(self, center, paths, position_component, activate_component): self.center = center self.paths = paths self.position_component = position_component self.activate_component = activate_component class Component: """Components correspond with the standard OpenXR components click, touch, force, value, x, y, twist, pose """ @classmethod def parse_components(component_cls, subaction_path, identifier_json_path, json_subpath): """ Turn a Identifier's component paths into a list of Component objects. """ monado_bindings = json_subpath["monado_bindings"] component_list = [] for component_name in json_subpath["components"]: # click, touch, ... matched_dpad_emulation = None if ("dpad_emulation" in json_subpath and json_subpath["dpad_emulation"]["position"] == component_name): matched_dpad_emulation = json_subpath["dpad_emulation"] monado_binding = None if component_name in monado_bindings: monado_binding = monado_bindings[component_name] steamvr_path = steamvr_subpath_name(identifier_json_path, json_subpath["type"]) if "steamvr_path" in json_subpath: steamvr_path = json_subpath["steamvr_path"] c = Component(subaction_path, identifier_json_path, steamvr_path, json_subpath["localized_name"], json_subpath["type"], component_name, matched_dpad_emulation, monado_binding, json_subpath["components"]) component_list.append(c) return component_list def __init__(self, subaction_path, identifier_json_path, steamvr_path, subpath_localized_name, subpath_type, component_name, dpad_emulation, monado_binding, components_for_subpath): self.subaction_path = subaction_path self.identifier_json_path = identifier_json_path # note: starts with a slash self.steamvr_path = steamvr_path self.subpath_localized_name = subpath_localized_name self.subpath_type = subpath_type self.component_name = component_name self.dpad_emulation = dpad_emulation self.monado_binding = monado_binding # click, touch etc. components under the subpath of this component. # Only needed for steamvr profile gen. self.components_for_subpath = components_for_subpath def get_full_openxr_paths(self): """A group of paths that derive from the same component. For example .../thumbstick, .../thumbstick/x, .../thumbstick/y """ paths = [] basepath = self.subaction_path + self.identifier_json_path if self.component_name == "position": paths.append(basepath + "/" + "x") paths.append(basepath + "/" + "y") if self.has_dpad_emulation(): paths += dpad_paths(basepath, self.dpad_emulation["center"]) paths.append(basepath) else: paths.append(basepath + "/" + self.component_name) paths.append(basepath) return paths def is_input(self): # only haptics is output so far, everything else is input return self.component_name != "haptic" def has_dpad_emulation(self): return self.dpad_emulation is not None def is_output(self): return not self.is_input() class Identifer: """A Identifier is a OpenXR identifier with a user path, such as button X, a trackpad, a pose such as aim. It can have one or more features, even tho outputs doesn't include a component/feature path a output indentifier will have a haptic output feature. """ @classmethod def parse_identifiers(indentifer_cls, json_profile): """Turn a profile's input paths into a list of Component objects.""" json_subaction_paths = json_profile["subaction_paths"] json_subpaths = json_profile["subpaths"] identifier_list = [] for subaction_path in json_subaction_paths: # /user/hand/* for json_sub_path_itm in json_subpaths.items(): # /input/*, /output/* json_path = json_sub_path_itm[0] # /input/trackpad json_subpath = json_sub_path_itm[1] # json object associated with a subpath (type, localized_name, ...) # Oculus Touch a,b/x,y components only exist on one controller if "side" in json_subpath and "/user/hand/" + json_subpath["side"] != subaction_path: continue # Full path to the identifier identifier_path = subaction_path + json_path component_list = Component.parse_components(subaction_path, json_path, json_subpath) dpad = None if "dpad_emulation" in json_subpath: dpad = DPad.parse_dpad(identifier_path, component_list, json_subpath["dpad_emulation"]) i = Identifer(subaction_path, identifier_path, json_path, component_list, dpad) identifier_list.append(i) return identifier_list def __init__(self, subaction_path, identifier_path, json_path, component_list, dpad): self.subaction_path = subaction_path self.identifier_path = identifier_path self.json_path = json_path self.components = component_list self.dpad = dpad return class Profile: """An interactive bindings profile.""" def __init__(self, profile_name, json_profile): """Construct an profile.""" self.name = profile_name self.localized_name = json_profile['title'] self.profile_type = json_profile["type"] self.monado_device_enum = json_profile["monado_device"] self.validation_func_name = profile_name.replace("/interaction_profiles/", "").replace("/", "_") self.identifiers = Identifer.parse_identifiers(json_profile) self.components = [] for identifier in self.identifiers: for component in identifier.components: self.components.append(component) collector = PathsByLengthCollector() for component in self.components: collector.add_paths(component.get_full_openxr_paths()) self.subpaths_by_length = collector.to_dict_of_lists() collector = PathsByLengthCollector() for identifier in self.identifiers: if not identifier.dpad: continue collector.add_path(identifier.identifier_path) self.dpad_emulators_by_length = collector.to_dict_of_lists() collector = PathsByLengthCollector() for identifier in self.identifiers: if not identifier.dpad: continue path = identifier.identifier_path collector.add_paths(identifier.dpad.paths) self.dpad_paths_by_length = collector.to_dict_of_lists() class Bindings: """A collection of interaction profiles used in bindings.""" @classmethod def parse(cls, json_root): """Parse an entire bindings.json into a collection of Profile objects. """ return cls(json_root) @classmethod def load_and_parse(cls, file): """Load a JSON file and parse it into Profile objects.""" with open(file) as infile: json_root = json.loads(infile.read()) return cls.parse(json_root) def __init__(self, json_root): """Construct a bindings from a dictionary of profiles.""" self.profiles = [Profile(profile_name, json_profile) for profile_name, json_profile in json_root["profiles"].items()] header = '''// Copyright 2020-2022, Collabora, Ltd. // SPDX-License-Identifier: BSL-1.0 /*! * @file * @brief {brief}. * @author Jakob Bornecrantz * @author Christoph Haag * @ingroup {group} */ ''' func_start = ''' bool {name}(const char *str, size_t length) {{ \tswitch (length) {{ ''' if_strcmp = '''if (strcmp(str, "{check}") == 0) {{ \t\t\treturn true; \t\t}} else ''' def write_verify_func(f, name, dict_of_lists): """Generate function to check if a string is in a set of strings. Input is a file to write the code into, a dict where keys are length and the values are lists of strings of that length. And a suffix if any.""" f.write(func_start.format(name=name)) for length in dict_of_lists: f.write("\tcase " + str(length) + ":\n\t\t") for path in dict_of_lists[length]: f.write(if_strcmp.format(check=path)) f.write("{\n\t\t\treturn false;\n\t\t}\n") f.write("\tdefault:\n\t\treturn false;\n\t}\n}\n") def generate_bindings_c(file, p): """Generate the file to verify subpaths on a interaction profile.""" f = open(file, "w") f.write(header.format(brief='Generated bindings data', group='oxr_main')) f.write(''' #include "b_generated_bindings.h" #include // clang-format off ''') for profile in p.profiles: name = "oxr_verify_" + profile.validation_func_name + "_subpath" write_verify_func(f, name, profile.subpaths_by_length) name = "oxr_verify_" + profile.validation_func_name + "_dpad_path" write_verify_func(f, name, profile.dpad_paths_by_length) name = "oxr_verify_" + profile.validation_func_name + "_dpad_emulator" write_verify_func(f, name, profile.dpad_emulators_by_length) f.write( f'\n\nstruct profile_template profile_templates[{len(p.profiles)}] = {{ // array of profile_template\n') for profile in p.profiles: hw_name = str(profile.name.split("/")[-1]) vendor_name = str(profile.name.split("/")[-2]) fname = vendor_name + "_" + hw_name + "_profile.json" controller_type = "monado_" + vendor_name + "_" + hw_name binding_count = len(profile.components) f.write(f'\t{{ // profile_template\n') f.write(f'\t\t.name = {profile.monado_device_enum},\n') f.write(f'\t\t.path = "{profile.name}",\n') f.write(f'\t\t.localized_name = "{profile.localized_name}",\n') f.write(f'\t\t.steamvr_input_profile_path = "{fname}",\n') f.write(f'\t\t.steamvr_controller_type = "{controller_type}",\n') f.write(f'\t\t.binding_count = {binding_count},\n') f.write( f'\t\t.bindings = (struct binding_template[]){{ // array of binding_template\n') component: Component for idx, component in enumerate(profile.components): steamvr_path = component.steamvr_path # @todo Doesn't handle pose yet. if component.component_name in ["click", "touch", "force", "value"]: steamvr_path += "/" + component.component_name f.write(f'\t\t\t{{ // binding_template {idx}\n') f.write(f'\t\t\t\t.subaction_path = "{component.subaction_path}",\n') f.write(f'\t\t\t\t.steamvr_path = "{steamvr_path}",\n') f.write( f'\t\t\t\t.localized_name = "{component.subpath_localized_name}",\n') f.write('\t\t\t\t.paths = { // array of paths\n') for path in component.get_full_openxr_paths(): f.write(f'\t\t\t\t\t"{path}",\n') f.write('\t\t\t\t\tNULL\n') f.write('\t\t\t\t}, // /array of paths\n') # print("component", component.__dict__) component_str = component.component_name # controllers can have input that we don't have bindings for if component.monado_binding: monado_binding = component.monado_binding if component.is_input() and monado_binding is not None: f.write(f'\t\t\t\t.input = {monado_binding},\n') else: f.write(f'\t\t\t\t.input = 0,\n') if component.has_dpad_emulation() and "activate" in component.dpad_emulation: activate_component = find_component_in_list_by_name( component.dpad_emulation["activate"], profile.components, subaction_path=component.subaction_path, identifier_json_path=component.identifier_json_path) f.write( f'\t\t\t\t.dpad_activate = {activate_component.monado_binding},\n') else: f.write(f'\t\t\t\t.dpad_activate = 0,\n') if component.is_output() and monado_binding is not None: f.write(f'\t\t\t\t.output = {monado_binding},\n') else: f.write(f'\t\t\t\t.output = 0,\n') f.write(f'\t\t\t}}, // /binding_template {idx}\n') f.write('\t\t}, // /array of binding_template\n') dpads = [] for idx, identifier in enumerate(profile.identifiers): if identifier.dpad: dpads.append(identifier) # for identifier in dpads: # print(identifier.path, identifier.dpad_position_component) dpad_count = len(dpads) f.write(f'\t\t.dpad_count = {dpad_count},\n') if len(dpads) == 0: f.write(f'\t\t.dpads = NULL,\n') else: f.write( f'\t\t.dpads = (struct dpad_emulation[]){{ // array of dpad_emulation\n') for idx, identifier in enumerate(dpads): f.write('\t\t\t{\n') f.write(f'\t\t\t\t.subaction_path = "{identifier.subaction_path}",\n') f.write('\t\t\t\t.paths = {\n') for path in identifier.dpad.paths: f.write(f'\t\t\t\t\t"{path}",\n') f.write('\t\t\t\t},\n') f.write(f'\t\t\t\t.position = {identifier.dpad.position_component.monado_binding},\n') if identifier.dpad.activate_component: f.write(f'\t\t\t\t.activate = {identifier.dpad.activate_component.monado_binding},\n') else: f.write(f'\t\t\t\t.activate = 0') f.write('\t\t\t},\n') f.write('\t\t}, // /array of dpad_emulation\n') f.write('\t}, // /profile_template\n') f.write('}; // /array of profile_template\n\n') inputs = set() outputs = set() for profile in p.profiles: component: Component for idx, component in enumerate(profile.components): if not component.monado_binding: continue if component.subpath_type == "vibration": outputs.add(component.monado_binding) else: inputs.add(component.monado_binding) # special cased bindings that are never directly used in the input profiles inputs.add("XRT_INPUT_GENERIC_HEAD_POSE") inputs.add("XRT_INPUT_GENERIC_HEAD_DETECT") inputs.add("XRT_INPUT_GENERIC_HAND_TRACKING_LEFT") inputs.add("XRT_INPUT_GENERIC_HAND_TRACKING_RIGHT") inputs.add("XRT_INPUT_GENERIC_TRACKER_POSE") f.write('const char *\n') f.write('xrt_input_name_string(enum xrt_input_name input)\n') f.write('{\n') f.write('\tswitch(input)\n') f.write('\t{\n') for input in inputs: f.write(f'\tcase {input}: return "{input}";\n') f.write(f'\tdefault: return "UNKNOWN";\n') f.write('\t}\n') f.write('}\n') f.write('enum xrt_input_name\n') f.write('xrt_input_name_enum(const char *input)\n') f.write('{\n') for input in inputs: f.write(f'\tif(strcmp("{input}", input) == 0) return {input};\n') f.write(f'\treturn XRT_INPUT_GENERIC_TRACKER_POSE;\n') f.write('}\n') f.write('const char *\n') f.write('xrt_output_name_string(enum xrt_output_name output)\n') f.write('{\n') f.write('\tswitch(output)\n') f.write('\t{\n') for output in outputs: f.write(f'\tcase {output}: return "{output}";\n') f.write(f'\tdefault: return "UNKNOWN";\n') f.write('\t}\n') f.write('}\n') f.write('enum xrt_output_name\n') f.write('xrt_output_name_enum(const char *output)\n') f.write('{\n') for output in outputs: f.write(f'\tif(strcmp("{output}", output) == 0) return {output};\n') f.write(f'\treturn XRT_OUTPUT_NAME_SIMPLE_VIBRATION;\n') f.write('}\n') f.write("\n// clang-format on\n") f.close() def generate_bindings_h(file, p): """Generate header for the verify subpaths functions.""" f = open(file, "w") f.write(header.format(brief='Generated bindings data header', group='oxr_api')) f.write(''' #pragma once #include #include "xrt/xrt_defines.h" // clang-format off ''') for profile in p.profiles: f.write("\nbool\noxr_verify_" + profile.validation_func_name + "_subpath(const char *str, size_t length);\n") f.write("\nbool\noxr_verify_" + profile.validation_func_name + "_dpad_path(const char *str, size_t length);\n") f.write("\nbool\noxr_verify_" + profile.validation_func_name + "_dpad_emulator(const char *str, size_t length);\n") f.write(f''' #define PATHS_PER_BINDING_TEMPLATE 16 enum oxr_dpad_binding_point {{ \tOXR_DPAD_BINDING_POINT_NONE, \tOXR_DPAD_BINDING_POINT_UP, \tOXR_DPAD_BINDING_POINT_DOWN, \tOXR_DPAD_BINDING_POINT_LEFT, \tOXR_DPAD_BINDING_POINT_RIGHT, }}; struct dpad_emulation {{ \tconst char *subaction_path; \tconst char *paths[PATHS_PER_BINDING_TEMPLATE]; \tenum xrt_input_name position; \tenum xrt_input_name activate; // Can be zero }}; struct binding_template {{ \tconst char *subaction_path; \tconst char *steamvr_path; \tconst char *localized_name; \tconst char *paths[PATHS_PER_BINDING_TEMPLATE]; \tenum xrt_input_name input; \tenum xrt_input_name dpad_activate; \tenum xrt_output_name output; }}; struct profile_template {{ \tenum xrt_device_name name; \tconst char *path; \tconst char *localized_name; \tconst char *steamvr_input_profile_path; \tconst char *steamvr_controller_type; \tstruct binding_template *bindings; \tsize_t binding_count; \tstruct dpad_emulation *dpads; \tsize_t dpad_count; }}; #define NUM_PROFILE_TEMPLATES {len(p.profiles)} extern struct profile_template profile_templates[NUM_PROFILE_TEMPLATES]; ''') f.write('const char *\n') f.write('xrt_input_name_string(enum xrt_input_name input);\n\n') f.write('enum xrt_input_name\n') f.write('xrt_input_name_enum(const char *input);\n\n') f.write('const char *\n') f.write('xrt_output_name_string(enum xrt_output_name output);\n\n') f.write('enum xrt_output_name\n') f.write('xrt_output_name_enum(const char *output);\n\n') f.write("\n// clang-format on\n") f.close() def main(): """Handle command line and generate a file.""" parser = argparse.ArgumentParser(description='Bindings generator.') parser.add_argument( 'bindings', help='Bindings file to use') parser.add_argument( 'output', type=str, nargs='+', help='Output file, uses the name to choose output type') args = parser.parse_args() bindings = Bindings.load_and_parse(args.bindings) for output in args.output: if output.endswith("generated_bindings.c"): generate_bindings_c(output, bindings) if output.endswith("generated_bindings.h"): generate_bindings_h(output, bindings) if __name__ == "__main__": main()