// Copyright 2019-2021, Collabora, Ltd. // SPDX-License-Identifier: BSL-1.0 /*! * @file * @brief Interface header for DepthAI camera. * @author Moses Turner * @author Jakob Bornecrantz * @ingroup drv_depthai */ #pragma once #include "xrt/xrt_frameserver.h" #ifdef __cplusplus extern "C" { #endif struct t_stereo_camera_calibration; /*! * @defgroup drv_depthai DepthAI frameserver driver * @ingroup drv * * @brief Frameserver for the DepthAI camera module. */ /*! * Create a DepthAI frameserver using a single RGB camera. * * @ingroup drv_depthai */ struct xrt_fs * depthai_fs_monocular_rgb(struct xrt_frame_context *xfctx); /*! * Create a DepthAI frameserver using two gray cameras. * * @ingroup drv_depthai */ struct xrt_fs * depthai_fs_stereo_grayscale(struct xrt_frame_context *xfctx); /*! * Get the stereo calibration from a depthAI frameserver. * * @ingroup drv_depthai */ bool depthai_fs_get_stereo_calibration(struct xrt_fs *xfs, struct t_stereo_camera_calibration **c_ptr); #ifdef __cplusplus } #endif