// Copyright 2019, Collabora, Ltd. // SPDX-License-Identifier: BSL-1.0 /*! * @file * @brief Settings struct for compositor. * @author Lubosz Sarnecki * @ingroup comp_main */ #include "util/u_debug.h" #include "comp_settings.h" // clang-format off DEBUG_GET_ONCE_BOOL_OPTION(print_spew, "XRT_COMPOSITOR_PRINT_SPEW", false) DEBUG_GET_ONCE_BOOL_OPTION(print_debug, "XRT_COMPOSITOR_PRINT_DEBUG", false) DEBUG_GET_ONCE_BOOL_OPTION(print_modes, "XRT_COMPOSITOR_PRINT_MODES", false) DEBUG_GET_ONCE_BOOL_OPTION(force_randr, "XRT_COMPOSITOR_FORCE_RANDR", false) DEBUG_GET_ONCE_BOOL_OPTION(force_nvidia, "XRT_COMPOSITOR_FORCE_NVIDIA", false) DEBUG_GET_ONCE_OPTION(nvidia_display, "XRT_COMPOSITOR_FORCE_NVIDIA_DISPLAY", NULL) DEBUG_GET_ONCE_BOOL_OPTION(force_xcb, "XRT_COMPOSITOR_FORCE_XCB", false) DEBUG_GET_ONCE_BOOL_OPTION(force_wayland, "XRT_COMPOSITOR_FORCE_WAYLAND", false) DEBUG_GET_ONCE_BOOL_OPTION(wireframe, "XRT_COMPOSITOR_WIREFRAME", false) DEBUG_GET_ONCE_NUM_OPTION(force_gpu_index, "XRT_COMPOSITOR_FORCE_GPU_INDEX", -1) DEBUG_GET_ONCE_NUM_OPTION(force_client_gpu_index, "XRT_COMPOSITOR_FORCE_CLIENT_GPU_INDEX", -1) DEBUG_GET_ONCE_NUM_OPTION(desired_mode, "XRT_COMPOSITOR_DESIRED_MODE", -1) DEBUG_GET_ONCE_NUM_OPTION(scale_percentage, "XRT_COMPOSITOR_SCALE_PERCENTAGE", 140) // clang-format on void comp_settings_init(struct comp_settings *s, struct xrt_device *xdev) { uint64_t interval_ns = xdev->hmd->screens[0].nominal_frame_interval_ns; if (interval_ns == 0) { // 60hz interval_ns = (1000 * 1000 * 1000) / 60; } s->display = -1; s->color_format = VK_FORMAT_B8G8R8A8_SRGB; s->color_space = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR; s->present_mode = VK_PRESENT_MODE_FIFO_KHR; s->window_type = WINDOW_AUTO; s->fullscreen = false; s->distortion_model = xdev->hmd->distortion.preferred; s->width = xdev->hmd->screens[0].w_pixels; s->height = xdev->hmd->screens[0].h_pixels; s->nominal_frame_interval_ns = interval_ns; s->print_spew = debug_get_bool_option_print_spew(); s->print_debug = debug_get_bool_option_print_debug(); s->print_modes = debug_get_bool_option_print_modes(); s->selected_gpu_index = debug_get_num_option_force_gpu_index(); s->client_gpu_index = debug_get_num_option_force_client_gpu_index(); s->debug.wireframe = debug_get_bool_option_wireframe(); s->desired_mode = debug_get_num_option_desired_mode(); s->viewport_scale = debug_get_num_option_scale_percentage() / 100.0; if (debug_get_bool_option_force_nvidia()) { s->window_type = WINDOW_DIRECT_NVIDIA; } s->nvidia_display = debug_get_option_nvidia_display(); if (debug_get_bool_option_force_randr()) { s->window_type = WINDOW_DIRECT_RANDR; } if (debug_get_bool_option_force_xcb()) { s->window_type = WINDOW_XCB; // HMD screen tends to be much larger then monitors. s->width /= 2; s->height /= 2; } if (debug_get_bool_option_force_wayland()) { s->window_type = WINDOW_WAYLAND; // HMD screen tends to be much larger then monitors. s->width /= 2; s->height /= 2; } }