// Copyright 2020, Collabora, Ltd. // SPDX-License-Identifier: BSL-1.0 /*! * @file * @brief Remote debugging UI. * @author Jakob Bornecrantz * @ingroup gui */ #include "xrt/xrt_config_drivers.h" #include "util/u_misc.h" #include "math/m_api.h" #include "gui_common.h" #include "gui_imgui.h" #include "remote/r_interface.h" /* * * Structs and defines. * */ /*! * A GUI scene that lets the user select a user device. * @implements gui_scene */ struct gui_remote { struct gui_scene base; struct r_remote_connection rc; struct r_remote_data reset; struct r_remote_data data; bool cheat_menu; }; const ImVec2 zero_dims = {0, 0}; /* * * Functions. * */ #ifdef XRT_BUILD_DRIVER_REMOTE static void handle_draggable_vec3_f32(const char *name, struct xrt_vec3 *v, const struct xrt_vec3 *reset) { float min = -256.0f; float max = 256.0f; char tmp[256]; snprintf(tmp, sizeof(tmp), "%s.reset", name); if (igArrowButton(tmp, ImGuiDir_Left)) { *v = *reset; } igSameLine(0, 3); igDragFloat3(name, (float *)v, 0.005f, min, max, "%+f", 1.0f); } static void handle_draggable_quat(const char *name, struct xrt_quat *q, const struct xrt_quat *reset) { float min = -1.0f; float max = 1.0f; char tmp[256]; snprintf(tmp, sizeof(tmp), "%s.reset", name); if (igArrowButton(tmp, ImGuiDir_Left)) { *q = *reset; } igSameLine(0, 3); igDragFloat4(name, (float *)q, 0.005f, min, max, "%+f", 1.0f); // Avoid invalid if (q->x == 0.0f && q->y == 0.0f && q->z == 0.0f && q->w == 0.0f) { q->w = 1.0f; } // And make sure it's a unit rotation. math_quat_normalize(q); } static bool handle_downable_button(const char *name) { igButton(name, zero_dims); return igIsItemHovered(ImGuiHoveredFlags_RectOnly) && igIsMouseDown(ImGuiMouseButton_Left); } static void render_cheat_menu(struct gui_remote *gr, struct gui_program *p) { struct r_remote_data *d = &gr->data; if (igButton("Reset all", zero_dims)) { *d = gr->reset; } if (igButton("Interactive Throw #1", zero_dims)) { #if 0 d->left.pose.position.x = -1.0f; d->left.pose.position.y = 1.0f; d->left.pose.position.z = -3.0f; #else d->left.pose.position.x = -0.200000f; d->left.pose.position.y = 1.300000f; d->left.pose.position.z = -0.500000f; d->left.pose.orientation.x = 0.000000f; d->left.pose.orientation.y = 0.000000f; d->left.pose.orientation.z = 0.000000f; d->left.pose.orientation.w = 1.000000f; d->left.linear_velocity.x = -0.770000f; d->left.linear_velocity.y = 3.255000f; d->left.linear_velocity.z = -2.620000f; d->left.angular_velocity.x = 0.000000f; d->left.angular_velocity.y = 0.000000f; d->left.angular_velocity.z = 0.000000f; #endif } if (igButton("Interactive Throw #2", zero_dims)) { #if 0 d->left.pose.position.x = 1.0f; d->left.pose.position.y = 1.1f; d->left.pose.position.z = -4.0f; #else d->left.pose.position.x = -0.200000f; d->left.pose.position.y = 1.300000f; d->left.pose.position.z = -0.500000f; d->left.pose.orientation.x = 0.858999f; d->left.pose.orientation.y = -0.163382f; d->left.pose.orientation.z = -0.000065f; d->left.pose.orientation.w = 0.485209f; d->left.linear_velocity.x = 0.000000f; d->left.linear_velocity.y = 0.000000f; d->left.linear_velocity.z = 0.000000f; d->left.angular_velocity.x = -10.625000f; d->left.angular_velocity.y = 0.000000f; d->left.angular_velocity.z = 0.000000f; #endif } if (igButton("Interactive Throw #3", zero_dims)) { #if 0 d->left.pose.position.x = 0.0f; d->left.pose.position.y = 3.0f; d->left.pose.position.z = -5.0f; #else d->left.pose.position.x = -0.200000f; d->left.pose.position.y = 1.300000f; d->left.pose.position.z = -0.500000f; d->left.pose.orientation.x = 0.862432f; d->left.pose.orientation.y = 0.000000f; d->left.pose.orientation.z = 0.000000f; d->left.pose.orientation.w = 0.506174f; d->left.linear_velocity.x = 0.000000f; d->left.linear_velocity.y = 0.000000f; d->left.linear_velocity.z = -1.830000f; d->left.angular_velocity.x = -16.900000f; d->left.angular_velocity.y = 0.000000f; d->left.angular_velocity.z = 0.000000f; #endif } if (igButton("Dump left", zero_dims)) { fprintf(stderr, "d->left.pose.position.x = %ff;\n" "d->left.pose.position.y = %ff;\n" "d->left.pose.position.z = %ff;\n" "d->left.pose.orientation.x = %ff;\n" "d->left.pose.orientation.y = %ff;\n" "d->left.pose.orientation.z = %ff;\n" "d->left.pose.orientation.w = %ff;\n" "d->left.linear_velocity.x = %ff;\n" "d->left.linear_velocity.y = %ff;\n" "d->left.linear_velocity.z = %ff;\n" "d->left.angular_velocity.x = %ff;\n" "d->left.angular_velocity.y = %ff;\n" "d->left.angular_velocity.z = %ff;\n", d->left.pose.position.x, d->left.pose.position.y, d->left.pose.position.z, d->left.pose.orientation.x, d->left.pose.orientation.y, d->left.pose.orientation.z, d->left.pose.orientation.w, d->left.linear_velocity.x, d->left.linear_velocity.y, d->left.linear_velocity.z, d->left.angular_velocity.x, d->left.angular_velocity.y, d->left.angular_velocity.z); } } #define POSE(prefix) \ do { \ handle_draggable_vec3_f32(#prefix ".pose.position", \ &d->prefix.pose.position, \ &r->prefix.pose.position); \ handle_draggable_quat(#prefix ".pose.orientation", \ &d->prefix.pose.orientation, \ &r->prefix.pose.orientation); \ } while (false) #define LIN_ANG(prefix) \ do { \ handle_draggable_vec3_f32(#prefix ".linear_velocity", \ &d->prefix.linear_velocity, \ &r->prefix.linear_velocity); \ handle_draggable_vec3_f32(#prefix ".angular_velocity", \ &d->prefix.angular_velocity, \ &r->prefix.angular_velocity); \ } while (false) #define BUTTONS(prefix) \ do { \ d->prefix.select = handle_downable_button("Select"); \ igSameLine(0, 3); \ d->prefix.menu = handle_downable_button("Menu"); \ igSameLine(0, 3); \ igCheckbox("Active", &d->prefix.active); \ } while (false) static void on_connected(struct gui_remote *gr, struct gui_program *p) { const struct r_remote_data *r = &gr->reset; struct r_remote_data *d = &gr->data; const ImVec2 hmd_size = {0, 42 + 4}; const ImVec2 ctrl_size = {0, 64 + 24 + 24 + 4}; igBeginChildStr("hmd", hmd_size, false, 0); POSE(hmd); igEndChild(); igBeginChildStr("left", ctrl_size, false, 0); POSE(left); LIN_ANG(left); BUTTONS(left); igEndChild(); igBeginChildStr("right", ctrl_size, false, 0); POSE(right); LIN_ANG(right); BUTTONS(right); igEndChild(); igCheckbox("Predefined poses", &gr->cheat_menu); if (gr->cheat_menu) { render_cheat_menu(gr, p); } r_remote_connection_write_one(&gr->rc, &gr->data); } static void on_not_connected(struct gui_remote *gr, struct gui_program *p) { if (!igButton("Connect", zero_dims)) { return; } r_remote_connection_init(&gr->rc, "127.0.0.1", 4242); r_remote_connection_read_one(&gr->rc, &gr->reset); r_remote_connection_read_one(&gr->rc, &gr->data); } #endif /* * * Scene functions. * */ static void scene_render(struct gui_scene *scene, struct gui_program *p) { struct gui_remote *gr = (struct gui_remote *)scene; (void)gr; igBegin("Remote control", NULL, 0); #ifdef XRT_BUILD_DRIVER_REMOTE if (gr->rc.fd < 0) { on_not_connected(gr, p); } else { on_connected(gr, p); } #else igText("Not compiled with the remote driver"); if (igButton("Exit", zero_dims)) { gui_scene_delete_me(p, &gr->base); } #endif igEnd(); } static void scene_destroy(struct gui_scene *scene, struct gui_program *p) { struct gui_remote *gr = (struct gui_remote *)scene; (void)gr; free(scene); } /* * * 'Exported' functions. * */ void gui_scene_remote(struct gui_program *p) { struct gui_remote *gr = U_TYPED_CALLOC(struct gui_remote); gr->base.render = scene_render; gr->base.destroy = scene_destroy; gr->rc.fd = -1; gui_scene_push_front(p, &gr->base); }