// Copyright 2019, Collabora, Ltd. // SPDX-License-Identifier: BSL-1.0 /*! * @file * @brief Code to generate disortion meshes. * @author Jakob Bornecrantz * @ingroup aux_util */ #include "util/u_misc.h" #include "util/u_frame.h" #include "util/u_debug.h" #include "util/u_format.h" #include "util/u_distortion_mesh.h" #include "math/m_vec2.h" #include #include DEBUG_GET_ONCE_NUM_OPTION(mesh_size, "XRT_MESH_SIZE", 64) /* * * Func running helpers. * */ typedef void (*func_cb)(struct u_uv_generator *gen, int view, float x, float y, struct u_uv_triplet *result); static int index_for(int row, int col, int stride, int offset) { return row * stride + col + offset; } void run_func(struct u_uv_generator *gen, int num_views, struct xrt_hmd_parts *target, size_t num) { assert(gen != NULL); assert(num_views == 2); assert(num_views <= 2); func_cb func = gen->calc; size_t offset_vertices[2] = {0}; size_t offset_indices[2] = {0}; int cells_cols = num; int cells_rows = num; int vert_cols = cells_cols + 1; int vert_rows = cells_rows + 1; size_t num_vertices_per_view = vert_rows * vert_cols; size_t num_vertices = num_vertices_per_view * num_views; size_t stride_in_floats = 8; size_t num_floats = num_vertices * stride_in_floats; float *verts = U_TYPED_ARRAY_CALLOC(float, num_floats); // Setup the vertices for all views. size_t i = 0; for (int view = 0; view < num_views; view++) { offset_vertices[view] = i / stride_in_floats; for (int r = 0; r < vert_rows; r++) { // This goes from 0 to 1.0 inclusive. float v = (float)r / (float)cells_rows; for (int c = 0; c < vert_cols; c++) { // This goes from 0 to 1.0 inclusive. float u = (float)c / (float)cells_cols; // Make the position in the range of [-1, 1] verts[i + 0] = u * 2.0 - 1.0; verts[i + 1] = v * 2.0 - 1.0; func(gen, view, u, v, (struct u_uv_triplet *)&verts[i + 2]); i += stride_in_floats; } } } size_t num_indices_per_view = cells_rows * (vert_cols * 2 + 2); size_t num_indices = num_indices_per_view * num_views; int *indices = U_TYPED_ARRAY_CALLOC(int, num_indices); // Set up indices for all views. i = 0; for (int view = 0; view < num_views; view++) { offset_indices[view] = i; size_t off = offset_vertices[view]; for (int r = 0; r < cells_rows; r++) { // Top vertex row for this cell row, left most vertex. indices[i++] = index_for(r, 0, vert_cols, off); for (int c = 0; c < vert_cols; c++) { indices[i++] = index_for(r, c, vert_cols, off); indices[i++] = index_for(r + 1, c, vert_cols, off); } // Bottom vertex row for this cell row, right most // vertex. indices[i++] = index_for(r + 1, vert_cols - 1, vert_cols, off); } } target->distortion.models = XRT_DISTORTION_MODEL_MESHUV; target->distortion.preferred = XRT_DISTORTION_MODEL_MESHUV; target->distortion.mesh.vertices = verts; target->distortion.mesh.stride = stride_in_floats * sizeof(float); target->distortion.mesh.num_vertices = num_vertices; target->distortion.mesh.num_uv_channels = 3; target->distortion.mesh.indices = indices; target->distortion.mesh.num_indices[0] = num_indices_per_view; target->distortion.mesh.num_indices[1] = num_indices_per_view; target->distortion.mesh.offset_indices[0] = offset_indices[0]; target->distortion.mesh.offset_indices[1] = offset_indices[1]; target->distortion.mesh.total_num_indices = num_indices; } void u_distortion_mesh_from_gen(struct u_uv_generator *gen, int num_views, struct xrt_hmd_parts *target) { size_t num = debug_get_num_option_mesh_size(); run_func(gen, num_views, target, num); } /* * * Panotools. * */ #define mul m_vec2_mul #define mul_scalar m_vec2_mul_scalar #define add m_vec2_add #define sub m_vec2_sub #define div m_vec2_div #define div_scalar m_vec2_div_scalar #define len m_vec2_len /*! * @implements u_uv_generator */ struct panotools_state { struct u_uv_generator base; const struct u_panotools_values *vals[2]; }; static void panotools_calc(struct u_uv_generator *generator, int view, float u, float v, struct u_uv_triplet *result) { struct panotools_state *state = (struct panotools_state *)generator; const struct u_panotools_values val = *state->vals[view]; struct xrt_vec2 r = {u, v}; r = mul(r, val.viewport_size); r = sub(r, val.lens_center); r = div_scalar(r, val.scale); float r_mag = len(r); r_mag = val.distortion_k[0] + // r^1 val.distortion_k[1] * r_mag + // r^2 val.distortion_k[2] * r_mag * r_mag + // r^3 val.distortion_k[3] * r_mag * r_mag * r_mag + // r^4 val.distortion_k[4] * r_mag * r_mag * r_mag * r_mag; // r^5 struct xrt_vec2 r_dist = mul_scalar(r, r_mag); r_dist = mul_scalar(r_dist, val.scale); struct xrt_vec2 r_uv = mul_scalar(r_dist, val.aberration_k[0]); r_uv = add(r_uv, val.lens_center); r_uv = div(r_uv, val.viewport_size); struct xrt_vec2 g_uv = mul_scalar(r_dist, val.aberration_k[1]); g_uv = add(g_uv, val.lens_center); g_uv = div(g_uv, val.viewport_size); struct xrt_vec2 b_uv = mul_scalar(r_dist, val.aberration_k[2]); b_uv = add(b_uv, val.lens_center); b_uv = div(b_uv, val.viewport_size); result->r = r_uv; result->g = g_uv; result->b = b_uv; } static void panotools_destroy(struct u_uv_generator *generator) { free(generator); } static void panotools_fill_in(const struct u_panotools_values *left, const struct u_panotools_values *right, struct panotools_state *state) { state->base.calc = panotools_calc; state->base.destroy = panotools_destroy; state->vals[0] = left; state->vals[1] = right; } void u_distortion_mesh_from_panotools(const struct u_panotools_values *left, const struct u_panotools_values *right, struct xrt_hmd_parts *target) { struct panotools_state state; panotools_fill_in(left, right, &state); size_t num = debug_get_num_option_mesh_size(); run_func(&state.base, 2, target, num); } void u_distortion_mesh_generator_from_panotools( const struct u_panotools_values *left, const struct u_panotools_values *right, struct u_uv_generator **out_gen) { struct panotools_state *state = U_TYPED_CALLOC(struct panotools_state); panotools_fill_in(left, right, state); *out_gen = &state->base; } /* * * No distortion. * */ static void no_distortion_calc(struct u_uv_generator *generator, int view, float u, float v, struct u_uv_triplet *result) { result->r.x = u; result->r.y = v; result->g.x = u; result->g.y = v; result->b.x = u; result->b.y = v; } void u_distortion_mesh_none(struct xrt_hmd_parts *target) { struct u_uv_generator gen; gen.calc = no_distortion_calc; run_func(&gen, 2, target, 8); }