// Copyright 2019, Collabora, Ltd. // SPDX-License-Identifier: BSL-1.0 /*! * @file * @brief C vec2 math library. * @author Jakob Bornecrantz * * @see xrt_vec2 * @ingroup aux_math */ #pragma once #include "xrt/xrt_defines.h" #include "m_mathinclude.h" #ifdef __cplusplus extern "C" { #endif /*! * @ingroup aux_math * @{ */ static inline struct xrt_vec2 m_vec2_mul(struct xrt_vec2 l, struct xrt_vec2 r) { struct xrt_vec2 ret = {l.x * r.x, l.y * r.y}; return ret; } static inline struct xrt_vec2 m_vec2_mul_scalar(struct xrt_vec2 l, float r) { struct xrt_vec2 ret = {l.x * r, l.y * r}; return ret; } static inline struct xrt_vec2 m_vec2_add(struct xrt_vec2 l, struct xrt_vec2 r) { struct xrt_vec2 ret = {l.x + r.x, l.y + r.y}; return ret; } static inline struct xrt_vec2 m_vec2_sub(struct xrt_vec2 l, struct xrt_vec2 r) { struct xrt_vec2 ret = {l.x - r.x, l.y - r.y}; return ret; } static inline struct xrt_vec2 m_vec2_div(struct xrt_vec2 l, struct xrt_vec2 r) { struct xrt_vec2 ret = {l.x / r.x, l.y / r.y}; return ret; } static inline struct xrt_vec2 m_vec2_div_scalar(struct xrt_vec2 l, float r) { struct xrt_vec2 ret = {l.x / r, l.y / r}; return ret; } static inline float m_vec2_len_sqrd(struct xrt_vec2 l) { return l.x * l.x + l.y * l.y; } static inline float m_vec2_len(struct xrt_vec2 l) { return sqrtf(m_vec2_len_sqrd(l)); } #ifdef __cplusplus } static inline struct xrt_vec2 operator+(const struct xrt_vec2 &a, const struct xrt_vec2 &b) { return m_vec2_add(a, b); } static inline struct xrt_vec2 operator-(const struct xrt_vec2 &a, const struct xrt_vec2 &b) { return m_vec2_sub(a, b); } static inline struct xrt_vec2 operator*(const struct xrt_vec2 &a, const struct xrt_vec2 &b) { return m_vec2_mul(a, b); } static inline struct xrt_vec2 operator/(const struct xrt_vec2 &a, const struct xrt_vec2 &b) { return m_vec2_div(a, b); } static inline void operator+=(struct xrt_vec2 &a, const struct xrt_vec2 &b) { a = a + b; } static inline void operator-=(struct xrt_vec2 &a, const struct xrt_vec2 &b) { a = a - b; } static inline void operator*=(struct xrt_vec2 &a, const struct xrt_vec2 &b) { a = a * b; } static inline void operator/=(struct xrt_vec2 &a, const struct xrt_vec2 &b) { a = a / b; } /*! * @} */ #endif