Jakob Bornecrantz
0595070132
u/pacing: Split draw into draw and wait, improve pipelining
2022-04-05 22:01:17 +00:00
Jakob Bornecrantz
47649f56b6
u/pacing: Track when the app wants the frame to be displayed
2022-04-05 22:01:17 +00:00
Jakob Bornecrantz
8e8a0b38c6
u/pacing: Add gpu done time tracking to app pacer
2022-04-05 22:01:17 +00:00
Jakob Bornecrantz
04b9602dd1
u/pacing: Allow more then two frames to be alive at the same time
2022-04-05 22:01:17 +00:00
Connor Smith
703baa94fe
Make app pacing more robust to variable composition->display times.
...
If the last returned display time shifts backwards slightly with respect to the
last sampled display time from the compositor, the next predicted display time
will not move forward by one frame. Adding half the display period to the
comparison makes the pacing robust to this case.
2022-03-19 00:57:41 +00:00
Ryan Pavlik
9b6d117970
a/util: Some reorg and renaming in upa to be closer to upc
2022-02-08 10:51:40 -06:00
Ryan Pavlik
a2e1eb7e75
a/util: Have all timestamps be injected into pacing.
...
No more calling os_monotonic_get_ns() inside the pacing helpers.
Much better testability.
2022-02-08 10:51:39 -06:00
Ryan Pavlik
a7c22fd185
a/util: Rename u_render_timing to u_pacing_app and u_frame_timing to u_pacing_compositor.
...
They both control pacing, but for different uses. Neither actually performs any timing.
2022-01-15 01:06:48 +00:00