Commit graph

87 commits

Author SHA1 Message Date
Jakob Bornecrantz f536ec2009 c/render: Use cmd pool helpers in init code 2023-04-14 02:34:49 +01:00
Jakob Bornecrantz e5fed9c3be c/render: Improve error handling 2023-04-14 02:34:49 +01:00
Moses 10cdde859a a/math, comp/main, comp/render: Change math_matrix_2x2_* to m_mat2x2_* 2023-01-27 12:37:22 -06:00
Moses Turner da16e64982 a/math: Move m_matrix_2x2 functions into their own header 2023-01-27 12:37:22 -06:00
Fernando Velazquez Innella e035d060d1 c/render: implement render_resources_get_duration
Useful for systems that don't support calibrated timestamps and caseas where only execution time measuring is needed.
2023-01-24 15:35:31 +00:00
Jakob Bornecrantz d8eb6865da c/render: Don't include comp_compositor.h 2022-11-23 14:53:26 +00:00
Christoph Haag 95fb034b92 c/render: Implement layer squashing for compute shader
Co-authored-by: Jakob Bornecrantz <jakob@collabora.com>
Co-authored-by: Fernando Velazquez Innella <finnella@magicleap.com>
2022-09-30 22:43:58 +01:00
Christoph Haag fa71462d86 c/render: Move COMP_MAX_LAYERS to render_interfaces.h 2022-09-30 22:38:54 +01:00
bjorn 8d9244af53 c/render: Avoid potentially-unsupported memory type; 2022-09-13 19:21:13 +00:00
Moses Turner 17acb376f9 xrt: Fix some typos that codespell caught 2022-09-11 23:32:28 -05:00
Jakob Bornecrantz 500d5b9954 a/vk: Rename command buffer helpers 2022-09-09 10:43:49 +01:00
Jakob Bornecrantz eeaaaf398b a/vk: Add helper to get buffer handle types
The image version of it was used for buffers as well.
2022-09-07 20:42:27 +01:00
Mateo de Mayo dfd37bba78 c/render: Fix forloop bounds innocuous typo 2022-08-31 09:50:17 -03:00
Jakob Bornecrantz 1d4c4cc4a0 c/render: Add scratch image 2022-08-25 16:58:03 +01:00
Christoph Haag 10e5e75a1d c/render: Default mock image to VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
Since it's only used as a default/fallback read image it's
best to put it in that layout and keep it there.
2022-08-25 16:58:03 +01:00
Jakob Bornecrantz 4505bf09ff c/render: Rename scratch to mock
Can't use default as it's a keyword in C.
2022-08-25 16:58:03 +01:00
Christoph Haag eec55c5102 c/render: Put clear and distortion shaders in own sub structs 2022-08-25 16:58:03 +01:00
Jakob Bornecrantz 8b654c76cc c/render: Spelling 2022-08-25 16:58:03 +01:00
Jakob Bornecrantz 7a52814c26 c/render: Code style 2022-08-25 16:58:03 +01:00
Simon Zeni 90f708d91c xrt: Enable XR_KHR_composition_layer_cube
Co-authored-by: Bjorn Swenson <bjorn@collabora.com>
2022-08-11 13:42:09 +01:00
Aidan Thornton 3485babd71 comp: rotate the compute compositor's distortion texture
Some devices like Android smartphones have displays which are
rotated, meaning the compositor needs to rotate its output.

Add support for this to the compute compositor by rotating the
contents of the textures it uses for distortion lookups. This
requires postponing the calculation of that texture and adding
code to recreate it if the rotation changes (which is allowed,
but unlikely to happen in practice.)
2022-08-10 12:39:44 +00:00
bjorn 128ea42915 c/render: inline vk_command_buffer helper;
It's not really abstracting much anymore, and makes it more difficult to
see what's going on.
2022-07-01 22:01:32 +00:00
bjorn 4c09d20f80 c/render: render_resources has its own command pool;
Currently, there is a single command pool in the vk bundle, shared by
everyone.  Since command pools (and command buffers allocated from those
pools) can only be used on one thread at a time, this requires locking.
However, the main point of having these annoying command pool things in
the first place is that you can use one for each thread/lifetime/area in
the app and avoid the overhead of the locks (both computational and
cognitive).

In this change I have given the rendering bits of the compositor its own
command pool.  Instead of allocating and freeing a command buffer every
frame, a single command buffer is allocated from the pool during
initialization, and the pool is reset at the beginning of each frame.
Normally, multiple pools would need to be used, but this is not
necessary in monado because frames are serialized. The `TRANSIENT` and
`ONE_TIME_SUBMIT` flags have been added, which can allow for some driver
optimizations.  The render code no longer takes out the command pool
mutex.  The shared command pool is still there for a few remaining
places where vulkan work needs to be done outside the compositor.

I used the command buffer vulkan helpers when possible, but I would
maybe propose the idea of removing them, since they aren't really
wrapping much at this point.  The `C` macro helps a lot and it's a bit
easier to see the Vulkan details in front of you instead of needing to
switch back and forth between the helper.

Later, I think it would be cool to apply and document some constraints
like "the queue is only accessed in functions XYZ, the render_resources
command pool must only be accessed in layer_commit from 1 thread" etc.
2022-07-01 22:01:32 +00:00
bjorn a4e5a2d027 Support cubemap swapchains; 2022-07-01 12:23:53 -07:00
bjorn 2d954d84af c/render: Fix invalid synchronization when uploading images;
`queue_upload_for_first_level_and_layer` uploads pixels to an image.

It performs a layout transition, does the copy, and does another layout
transition.  There is an execution dependency between the the copy and
the second layout transition, but the memory dependency was missing.

Caught/tested via enabling synchronization validation.
2022-05-26 17:27:15 +00:00
Ryan Pavlik 25cb2e1790 c/render: Improve word choice/clarity 2022-05-17 17:40:58 -05:00
Ryan Pavlik d5bed66734 c/render: Docs improvements 2022-05-17 14:42:02 -05:00
Jakob Bornecrantz 0201274764 c/render: Drop s from interface file for consistant naming 2022-05-15 18:04:45 +01:00
Jakob Bornecrantz 8cf120a6f2 c/render: Fix comment (NFC) 2022-05-08 10:09:07 +01:00
Jakob Bornecrantz d2f2a06e91 c/render: Use query pool to measure GPU time 2022-05-08 10:09:07 +01:00
Jakob Bornecrantz 065c1c4ee2 c/render: Fix conversion warnings
c/render: Fix conversion warnings
2022-05-02 17:16:04 +01:00
Jakob Bornecrantz 7b82b63896 c/render: Remove unused timewarp shader 2022-04-18 18:48:54 +01:00
Jakob Bornecrantz 95d5343c9a c/render: Make distortion shader optionally do timewarp 2022-04-18 18:48:54 +01:00
Jakob Bornecrantz 0be36ccc9d c/render: Use shader specialisation to set distortion_texel_count 2022-04-18 18:48:54 +01:00
Jakob Bornecrantz 7ba7f43e83 a/vk: Add specialization_info argument to vk_create_compute_pipeline 2022-04-18 18:48:54 +01:00
Jakob Bornecrantz 1999891a19 c/render: Use a Vulkan projection matrix with Y down in projection space 2022-04-18 13:03:32 +01:00
Jakob Bornecrantz f4d3c8a93f c/render: Correctly calculate uv to tan angle offset values 2022-04-18 13:03:32 +01:00
Jakob Bornecrantz ca33ac434c c/render: Correctly scale uv for compute distortion 2022-04-17 15:26:51 +00:00
Christoph Haag 7ebd11e1d4 comp/render: Add VkExternalMemoryBufferCreateInfo
Fixes validation error when calling render_buffer_init_exportable

VUID-vkBindBufferMemory-memory-02726(ERROR / SPEC): msgNum: -168767885 - Validation Error: [ VUID-vkBindBufferMemory-memory-02726 ] Object 0: handle = 0xe88693000000000c, type = VK_OBJECT_TYPE_BUFFER; Object 1: handle = 0xcad092000000000d, type = VK_OBJECT_TYPE_DEVICE_MEMORY; | MessageID = 0xf5f0ce73 | vkBindBufferMemory(): The VkDeviceMemory (VkDeviceMemory 0xcad092000000000d[]) has an external handleType of VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT which does not include at least one handle from VkBuffer (VkBuffer 0xe88693000000000c[]) handleType Unhandled VkExternalMemoryHandleTypeFlagBits. The Vulkan spec states: If the value of VkExportMemoryAllocateInfo::handleTypes used to allocate memory is not 0, it must include at least one of the handles set in VkExternalMemoryBufferCreateInfo::handleTypes when buffer was created (https://www.khronos.org/registry/vulkan/specs/1.3-extensions/html/vkspec.html#VUID-vkBindBufferMemory-memory-02726)
    Objects: 2
        [0] 0xe88693000000000c, type: 9, name: NULL
        [1] 0xcad092000000000d, type: 8, name: NULL
2022-04-15 01:27:38 +02:00
Ryan Pavlik b999b326dc comp/render: Silence warning 2022-04-12 23:06:11 +00:00
Ryan Pavlik fe7cf853e9 comp/render: Guard gcc pragmas 2022-04-12 23:06:11 +00:00
Jakob Bornecrantz 400c3900f0 c/render: Take the pool lock to fix threading errors 2022-04-08 19:20:33 +01:00
Jakob Bornecrantz 0ee1127431 aux/vk: Rename barrier functions and introduce new variant 2022-04-08 19:17:41 +01:00
Ryan Pavlik 16c016c4ca comp/render: Use a helper 2022-04-05 22:48:24 +00:00
Jakob Bornecrantz cfb8d36b46 c/render: Rename files 2022-04-05 22:45:45 +01:00
Jakob Bornecrantz ee09070608 c/render: Rename all functions and structs with new prefix 2022-04-05 22:45:12 +01:00
Jakob Bornecrantz d93c2dc4d8 c/render: Remove unused comp_rendering_compute_data 2022-04-05 22:45:12 +01:00
Jakob Bornecrantz 2f24353556 c/render: Remove main/comp_compositor include 2022-04-05 22:45:10 +01:00
Antonio Ospite 28b53689f4 c/render: add comp_buffer_init_exportable helper to create exportable buffers
Some downstream user might want to use the very handy comp_buffer_init()
helper to create buffers, but the latter does not cover the case when
the buffer needs to be exportable for API interoperability.

Add a new comp_buffer_init_exportable() helper to cover that case, this
is done in a way that is not particularly invasive for existing users of
comp_buffer_init(), as all the logic about the exportability is handled
by the new function.
2022-03-23 21:38:22 +00:00
Antonio Ospite 031a53d6fd c/render: assign comp_buffer.size when creating a buffer
The size field in comp_buffer was never assigned, and also never used as
all comp_buffer users rely on the allocation_size field.

Use the size field to store the size originally requested when creating
the buffer which could be different from the value returned in the
allocation_size field.

Having both sizes available allows a user to check if allocation_size is
in fact different from the requested size.
2022-03-02 16:41:00 +00:00