Usually renderdoc captures frames by hooking the present functions to
recognize when an application is finished rendering a frame.
OpenXR applications might not present to a window. Therefore use the
renderdoc API to capture application frames between xrBeginFrame and
and xrEndFrame.
This allows renderdoc to capture application frames without the need
to modify the application.
We now have a cmake-format config file.
We no longer use list variables for sources, instead using
target_sources when we need to add, in accordance with current
best practice. (This makes it a lot easier to edit too.) There's no more
include_directories(), add_definitions(), or other gently-deprecated
directory-scoped commands, nor any CMake scripts that include
a parent directory reference (named targets instead)
The generated files should be in auxiliary/bindings/*.{c,h}. For this to work
meson.build has to be in the bindings/ subdir:
https://github.com/mesonbuild/meson/issues/2320
Move CMakeLists.txt there too for some consistency.
Also fixes the previous include hack.
Move json profile generator to auxiliary/bindings and make generated_bindings static library.
aux/bindings: Add hardware type
aux/bindings: Add various steamvr specific things to bindings
Paths like "/input/menu/click" are used in SteamVR input profiles.
This allows transitive dependencies to work easier and improves compatibility.
It takes a little bit more storage at build time, and possibly a little extra time.
This extension introduces a more robust way of creating an XrSession for
OpenGL. It also lays the groundwork for future OpenGL ES support.
https://github.com/KhronosGroup/OpenXR-Docs/pull/40
Signed-off-by: Simon Ser <contact@emersion.fr>
Signed-off-by: Drew DeVault <sir@cmpwn.com>
This commits lays the foundation for actions in Monado (input and output).
There are lots of things missing and non-conformant in there. But once in
more people then just me can test it out and work on it.