Ryan Pavlik
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147dcc24e0
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comp/main: Fix finding M_PI
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2020-11-23 14:27:21 -06:00 |
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Lubosz Sarnecki
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3195ba8351
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c/main: Implement XR_KHR_composition_layer_equirect2.
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2020-10-26 01:34:10 +00:00 |
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Christoph Haag
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80f6fc9039
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comp: Replace hardcoded binding indices with variables
Makes it easier to follow when changing code.
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2020-09-30 01:30:30 +02:00 |
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Christoph Haag
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094a9008c9
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comp: Add cylinder layer implementation
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2020-08-21 02:24:48 +02:00 |
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Jakob Bornecrantz
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71e10fafcd
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c/main: Fix warnings with asserts
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2020-08-11 01:48:31 +01:00 |
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Christoph Haag
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a5360f2237
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comp: Free comp_render_layer on layer destruction
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2020-08-05 20:32:51 +00:00 |
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Lubosz Sarnecki
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2472deb95a
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comp/layers: Remove layer type from constructor.
The value was not used anyway as it is not set at creation time, but
every frame. This avoids some confusion.
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2020-07-16 19:08:10 +02:00 |
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Lubosz Sarnecki
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0dbbe423d9
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c/layer_renderer: Implement eye visibility.
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2020-06-18 16:03:49 +01:00 |
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Jakob Bornecrantz
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65dcc82e3a
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comp+ipc: Respect view space layer flag
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2020-06-15 23:59:04 +00:00 |
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Lubosz Sarnecki
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b1d39e7f07
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xrt: Move layer enum to xrt namespace.
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2020-06-09 19:04:47 +00:00 |
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Lubosz Sarnecki
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aedd4d9ff8
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c/layers: Implement layer renderer.
Implements a layer renderer capable of handling multiple quad
and projection layers rendered in it's own Vulkan pipeline.
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2020-05-28 22:16:57 +00:00 |
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