Only supports HP Reverb G1 and G2 for now.
Squash of the following commits:
Initial boilerplate code for HP Reverb G1 driver implementation
Detect and open MS HoloLens Sensors interface
Power up HMD display when headset is detected, and som general code cleanup
Add Reverb G2 PID
reverb_g1: Fix defines
reverb_g1: Run clang format
wmr: Rename Reverb G1 driver to WMR driver
d/wmr: Code style
d/wmr: Flesh out driver a bit more
d/wmr: Code style
Add basic 3dof rotational tracking
d/wmr: Code style
d/wmr: More tidy
xrt: Remove XRT_DEVICE_REVERB_G1
d/wmr: Even more tidy
d/wmr: Changes for Reverb G2
d/wmr: Fixes since last commit
wmr: Fix the meson build and auto-enable the driver
d/wmr: Sleep for compositor to get modes
d/wmr: Use os_hid for control device
d/wmr: Remove hidapi as a dependancy
d/wmr: Move sensor reading to own thread and fix locking
d/wmr: Read from control device and handle more unknown messages
d/wmr: Decode IPD value from control device
d/wmr: Remove all left over dummy driver fields
Co-author: nima01 <nima_zero_one@protonmail.com>
Co-author: Jakob Bornecrantz <jakob@collabora.com>
Co-author: Jan Schmidt <jan@centricular.com>
The Qwerty driver will emulate an HMD and controllers through the use
of mouse and keyboard, and in particular, using the SDL key events
generated from the debug GUI.
* Remove survive_device.{ctrl,hmd}::variant and use variant from config
* Use SurviveSimpleEventType_ConfigEvent to find connected devices
* Use SurviveSimpleEventType_PoseUpdateEvent for pose updates
v2: Add basic 3DOF Index Controller support
Only the "gen1" watchman usb protocol is supported (almost same as vive wand).
Note: Lighthouse v2 data is not properly ignored, the IMU data is only parsed correctly
when controller is not hit by lighthouse lasers.
Supported:
* trigger value
* trigger button
* trackpad x, y
* trackpad touch
* thumbstick x, y
* thumbstick click
* system click
* a click,
* b click
Not supported:
* trigger touch
* touchpad force
* thumbstick touch
* system touch
* a touch
* b touch
* grip squeeze
* finger tracking
This allows transitive dependencies to work easier and improves compatibility.
It takes a little bit more storage at build time, and possibly a little extra time.
This adds a driver for the Vive family of devices based on Philipp
Zabel's ouvrt.
The driver currently only handles the IMU and main board report streams,
but is able to acquire the JSON configuration and utilize it for IMU
calibration as well as distortion configuration.
Not pretty - no filtering on tracking, coordinate system
probably a little bit wrong still, no hemisphere tracking,
but enough to show movement and resizing in hello_xr.