Jakob Bornecrantz
0938a1a02b
xrt: Fix missing function declaration without a prototype warnings
...
Found by clang-15.
src/xrt/auxiliary/math/m_permutation.c:133:15: warning: a function declaration without a prototype is deprecated in all versions of C [-Wstrict-prototypes]
m_do_the_thing()
^
void
2023-02-02 13:03:08 +00:00
Patrick Nicolas
559e145934
c/main: Record pose used in compositor
2023-01-31 09:30:47 +00:00
Patrick Nicolas
7a0d87db25
c/main: Allow providing comp_target_factory in constructor
2023-01-31 09:30:47 +00:00
Guillaume Meunier
76dff0b42f
ipc: make the pid filename, the socket filename, and the client library suffix customizable
2023-01-31 09:30:47 +00:00
Moses Turner
86e31f54f3
xrt: Refactor t_camera_calibration to use a tagged union instead of a bare array
...
Co-authored-by: Jakob Bornecrantz <jakob@collabora.com>
2023-01-30 17:09:27 -06:00
Jakob Bornecrantz
3b0f938028
d/simulated: Add builder
2023-01-30 13:20:57 +00:00
Jakob Bornecrantz
d1b7e3e557
d/simulated: Add controllers
...
Supports simulating Simple, WinMR and ML2 controllers
2023-01-30 13:20:57 +00:00
Jakob Bornecrantz
c562930cdc
d/simulated: Export logging level
2023-01-30 13:20:57 +00:00
Jakob Bornecrantz
0494777d1a
d/simulated: Make hmd center be pose and make it possible to pass it in at start
2023-01-30 13:20:57 +00:00
Jakob Bornecrantz
121bcf028a
d/simulated: Make it possible to pass in movement mode
...
And a little bit of tidy.
2023-01-30 13:20:57 +00:00
Jakob Bornecrantz
06806cc6ef
t/common: Tidy builder list
2023-01-30 13:20:57 +00:00
Jakob Bornecrantz
9b8de2f155
t/common: Sort builder definitions alphabetically
2023-01-30 13:20:57 +00:00
Jakob Bornecrantz
84ebd4d687
t/common: Add comment to NorthStar builder create function
2023-01-30 13:20:57 +00:00
Moses Turner
f9ba0ac53d
doc: Allow MathJax
2023-01-29 01:38:01 +00:00
Jakob Bornecrantz
17a14d5b10
t/cli: Add calib-dump command
2023-01-29 01:38:01 +00:00
Moses Turner
7d72b74a68
c/main: Make peek window struct private, and fix build with old SDL2
2023-01-28 12:47:57 -06:00
Jakob Bornecrantz
9bd63cb37d
d/dai: It's using aux_util so depend on it
2023-01-27 20:17:27 +00:00
Moses Turner
1bba34e944
xrt: Remove old_rgb hand tracking
2023-01-27 12:37:33 -06:00
Moses
10cdde859a
a/math, comp/main, comp/render: Change math_matrix_2x2_* to m_mat2x2_*
2023-01-27 12:37:22 -06:00
Moses Turner
7d8d1ad8e7
a/math: Add m_matrix_2x2_invert
2023-01-27 12:37:22 -06:00
Moses Turner
da16e64982
a/math: Move m_matrix_2x2 functions into their own header
2023-01-27 12:37:22 -06:00
Moses Turner
2c73485ecd
d/ht: Tidy header
2023-01-26 19:10:57 -06:00
Mateo de Mayo
da50a2499f
d/wmr: Adjust exposure and gain individually for each camera
2023-01-26 18:07:10 +00:00
Mateo de Mayo
60b996239c
u/aeg: Add optional prefix for having multiple aeg UIs
2023-01-26 18:07:10 +00:00
Mateo de Mayo
d22f58bee4
u/var: Add nested headers
2023-01-26 18:07:10 +00:00
Christoph Haag
6f263dbda4
a/vk: allow VkImageViewUsageCreateInfo in Vulkan 1.1
...
Some drivers do not advertise support for VK_KHR_maintenance2 in
Vulkan 1.1, because it has been promoted to core.
This caused a validation error on compositors that use Vulkan 1.1
because the scratch image is allocated with unorm format and STORAGE
usage: an image view with srgb format can not be created with STORAGE
usage on many GPUs.
2023-01-26 12:30:13 +00:00
Christoph Haag
a188ef219c
a/vk: Store vulkan version in vk_bundle
...
Also adds code in c/util's Vulkan code to store it.
2023-01-26 12:30:13 +00:00
Christoph Haag
e7fff3e435
d/hdk: handle 0 bytes read
2023-01-26 00:23:18 +01:00
Christoph Haag
bc1d355e26
d/hdk: Zero initialize buffer
2023-01-26 00:17:37 +01:00
Christoph Haag
4030b474ad
d/hdk: Use 100 ms hid read timeout
...
Avoids burning cpu cycles with busy looping
2023-01-26 00:17:37 +01:00
Moses Turner
c9405e946f
t/common: Add environment variable for replacing RiftS controllers with hand tracking
2023-01-25 22:24:53 +00:00
Jakob Bornecrantz
c21a8ef0cc
st/oxr: Add controller extensions
...
Extensions enabled:
* XR_EXT_hp_mixed_reality_controller
* XR_EXT_samsung_odyssey_controller
* XR_ML_ml2_controller_interaction
2023-01-24 22:40:53 +00:00
Jakob Bornecrantz
6ce2978648
xrt: Add ML2 controller
2023-01-24 22:40:53 +00:00
Jakob Bornecrantz
d231850771
xrt: Add Samsung Odyssey Controller
2023-01-24 22:40:53 +00:00
Jakob Bornecrantz
958911fd0b
xrt: Add HP Reverb G2 Controller
2023-01-24 22:40:53 +00:00
Jakob Bornecrantz
ed1f18bb74
xrt: More space in xrt_input_name enum list
2023-01-24 22:40:53 +00:00
Jakob Bornecrantz
213cc271f6
xrt: Sort xrt_device_name enums
2023-01-24 22:40:53 +00:00
Jakob Bornecrantz
da5323642d
m/space: Correct comments
2023-01-24 16:11:56 +00:00
Jakob Bornecrantz
c7fdaacd02
m/space: Make sure to use valid poses in linear and angular calculations
2023-01-24 16:11:56 +00:00
Jakob Bornecrantz
f7118d7a93
m/space: Refactor pose part first
2023-01-24 16:11:56 +00:00
Jakob Bornecrantz
02aad19c78
m/space: Make pose validity upgrading clearer
2023-01-24 16:11:56 +00:00
Jakob Bornecrantz
2c1d413bf0
m/space: Add missing extern "C"
2023-01-24 16:11:56 +00:00
Jakob Bornecrantz
1c046dc523
m/space: Move functions to correct section
2023-01-24 16:11:56 +00:00
Jakob Bornecrantz
7130fc57ca
tests: Add some simple relation chain tests
2023-01-24 16:11:56 +00:00
Robbie Bridgewater
17560d0618
a/util,st/gui: Add i64 as a debug GUI type
2023-01-24 15:35:39 +00:00
Fernando Velazquez Innella
e035d060d1
c/render: implement render_resources_get_duration
...
Useful for systems that don't support calibrated timestamps and caseas where only execution time measuring is needed.
2023-01-24 15:35:31 +00:00
Ryan Pavlik
85a897a0b5
a/d3d,a/vk,c/client,ipc: D3D Depth texture / DXGI handle support
...
a/d3d: Improve allocation
Enable D3D11 and D3D112 depth images using DXGI handles
Allow D3D depth by default
D3D: only use DXGI handles
NT handles don't support depth formats and may fail to properly interop with Vulkan with some image dimensions.
Removed D3D_COMPOSITOR_ALLOW_DEPTH env.
D3D now always imports depth.
Added authorship.
Format pass
Fix D3D compositor tests
ipc: Fix HANDLE bit twiddling code
Merge into commits related to D3D depth changes. Makes the code compile
as C++, useful for Windows traceing
Co-authored-by: Robbie Bridgewater <ebridgewater@magicleap.com>
Co-authored-by: Fernando Velazquez Innella <finnella@magicleap.com>
Co-authored-by: Jakob Bornecrantz <jakob@collabora.com>
2023-01-24 15:35:22 +00:00
Ryan Pavlik
2db2fb94b7
tests: Verify Vulkan import in D3D11 alloc test
2023-01-24 15:35:09 +00:00
Robbie Bridgewater
3802e737bb
a/d3d,a/vk: Add R32_SFLOAT formats
...
Co-authored-by: Catalin Slobodeanu <cslobodeanu@magicleap.com>
2023-01-24 15:35:01 +00:00
SJakab
e4a40a6e4e
st/oxr: Skip oxr_session_end if connected to Unreal 4.
2023-01-24 11:42:46 +00:00