As before, on the service side the GPU index the compositor runs on can be selected with
* XRT_COMPOSITOR_FORCE_GPU_INDEX=INDEX1
By default xrGetVulkanGraphicsDevice() will suggest the same GPU the compositor runs on.
It is also possible to override the GPU index suggested to applications with
* XRT_COMPOSITOR_FORCE_CLIENT_GPU_INDEX=INDEX2
The reason this is both done on the service side is that if compositor and client run
on different GPUs, the swapchains use linear tiling instead of optimal tiling.
To make chosen GPUs comparable across the compositor's and the client's vulkan instance,
VkPhysicalDeviceIDProperties.deviceUUID is used.
Instead of maintaining this chunk of code and build options, the Vulkan
loader can be used to load up validation. This has the advantage that no
layer name needs to be hard coded inside Monado, which was subject of
change recently.
Instead of using our own environment variable we can easily set the one
from the loader, e.g. `VK_INSTANCE_LAYERS=VK_LAYER_KHRONOS_validation`.
The variable should be set to the index in the enumeration of a modes according to VK_KHR_display.
Monado can print a list of available modes with their indices with the env var XRT_COMPOSITOR_PRINT_MODES=1.
This simplifies the Wayland backend, fixes the build configuration for
it, ports it to xdg-shell stable, and reworks some false assumptions
from the original port.
This patch has been spun of the rather massive amount of work for adding input
devices into Monado. The interfaces feels somewhat stable now so could do
with another pair of eyes on them, before too much work is done on st/oxr.
For enabling Vulkan validation during runtime.
Add CMake option to disable Vulkan validation at build time.
By default the DEBUG extension is enabled but the validation layers
are not when the ENV variable is not set to true.