Christoph Haag
e5683d4fde
comp: remove useless pano ubo from mesh distortion
...
It was left in as a debug measure, but is more confusing than useful,
especially with northstar directly generating a mesh and vive with its own shader.
2020-09-22 02:19:13 +02:00
Jakob Bornecrantz
ee48b44087
c/main: Remove internal compositor global flip_y
2020-08-06 15:14:49 +00:00
Jakob Bornecrantz
7ab48b691c
c/main&ipc: Adopt to flip y in layers change
...
Client side changes by Lubosz Sarnecki.
2020-05-26 11:33:58 +01:00
Jakob Bornecrantz
8c06787d93
comp: Refactor documentation
2020-03-02 12:00:22 +00:00
Jakob Bornecrantz
9b6625961a
comp: Implement new mesh shader
2019-10-25 13:05:54 +00:00
pblack
898c1b4a9f
comp: Add mesh distortion shader
2019-10-10 13:28:01 +01:00
Lubosz Sarnecki
52e11ac4c5
comp: Move VIVE distortion properties to UBO.
2019-03-18 14:45:31 +01:00
Lubosz Sarnecki
6f5ef7a0cb
comp: Rename ubo_data to ubo_pano.
2019-03-18 14:45:31 +01:00
Jakob Bornecrantz
15a97422ba
xrt: Add all of Monado
2019-03-18 05:52:32 +00:00