Commit graph

187 commits

Author SHA1 Message Date
Jakob Bornecrantz 7c024b3994 st/oxr: Use xrt_space 2023-03-10 00:03:46 +00:00
Jakob Bornecrantz a980392b9e st/oxr: Refactor out conversion helper to own header 2023-03-03 21:38:54 +00:00
SJakab e4a40a6e4e st/oxr: Skip oxr_session_end if connected to Unreal 4. 2023-01-24 11:42:46 +00:00
Jakob Bornecrantz 69238be306 ext/openxr: Update XR_MNDX_force_feedback_curl 2022-11-26 14:26:58 +00:00
Ryan Pavlik 724b2288f9 st/oxr: can not -> cannot 2022-11-09 14:48:17 -06:00
Mateo de Mayo 9d6c29397f misc: Fix multiple compile warnings in gcc and clang 2022-11-03 20:08:52 +00:00
Jakob Bornecrantz da571275c2 st/oxr: Fix enum comparison warning 2022-09-28 22:56:01 +00:00
Daniel Willmott 0bed585018 st/oxr: Add force feedback extension implementation 2022-09-19 22:08:28 +00:00
Jakob Bornecrantz 115bf93487 st/oxr: Use precise sleeper for extra wait frame sleeps 2022-09-07 15:06:57 +00:00
Ryan Pavlik 570f27d486 st/oxr: Wire up Win32 OpenGL 2022-08-22 19:53:50 +00:00
zhibinw 601143bfb7 st/oxr: Support FOCUSED to SYNCHRONIZED transfer in oxr_session_poll 2022-08-15 14:38:18 +01:00
Ryan Pavlik 490559ee6c st/oxr: Wire in D3D12 support 2022-07-26 14:45:29 +00:00
Jakob Bornecrantz 7646fa64c8 st/oxr: Make sure to init session fields as early as possible
Noticed that on debug builds the mutex wasn't inited and the session
destroy function was called on failure to create the compositor.
2022-05-27 15:14:59 +00:00
Ryan Pavlik cdb8d54ca1 st/oxr: Work on D3D11 2022-05-20 22:37:15 +01:00
Ryan Pavlik a25bb73921 st/oxr: Word choice/clarity 2022-05-17 17:40:58 -05:00
Jakob Bornecrantz 9fd8018a16 st/oxr: Improve space and view debug printing 2022-04-11 20:27:53 +01:00
Christoph Haag 543fbc38e2 st/oxr: Allow locating views in all spaces 2022-03-25 18:47:46 +00:00
Jakob Bornecrantz 85a2abaec6 st/oxr: Refactor pose and fov copies into helpers 2022-03-15 00:16:17 +00:00
Jakob Bornecrantz 291e795728 st/oxr: Add XRT_CHECK_RESULT to some space functions 2022-03-15 00:16:17 +00:00
Christoph Haag 7894039962 st/oxr: return defined result early on fail in xrLocateViews 2022-03-11 00:38:35 +01:00
zhibinw 41db1e5e12 st/oxr: Increase active_wait_frames count after previous xrBeginFrame has been called 2022-03-07 16:35:58 +00:00
Christoph Haag 58c9679087 st/oxr: remove another unused function 2022-03-03 01:41:25 +01:00
Christoph Haag ed0bd9c244 st/oxr: rework spaces 2022-03-02 17:40:00 +00:00
Jakob Bornecrantz 4ba68a7008 st/oxr: Remove direct access or mention of hmd distortion fov
The overrides didn't do anything unless Monado was compiled for
in-process, and even then the device might return a differnt fov.

The todo was for a driver and shouldn't be in the state tracker.
2022-02-19 13:45:26 +00:00
Christoph Haag 996a5d3e9a xrt: Move fov from xrt_view to xrt_hmd_parts::distortion 2022-02-19 13:04:32 +00:00
Ryan Pavlik 80ab7243ca st/oxr: Additional doxygen fix 2022-02-19 01:15:35 +00:00
Christoph Haag 9cd3b47f94 st/oxr: Rework composition of head relation for xrLocateViews 2022-02-16 23:15:28 +00:00
Jakob Bornecrantz 49f95164a7 st/oxr: Use xrt_device_get_view_poses
Co-authored-by: Christoph Haag <christoph.haag@collabora.com>
2022-02-16 23:15:16 +00:00
Ryan Pavlik c9889f776f xrt: Rename xrt_space_graph to xrt_relation_chain.
Rename all functions and instances accordingly as well,
and add documentation for all methods.
2022-01-21 19:54:30 +00:00
Moses Turner cef025a546 Revert "st/oxr: fix building on linux with OPENGL_GLX OFF"
This reverts commit d20f8f4363
2021-11-20 00:11:06 +00:00
Antonio Ospite d20f8f4363 st/oxr: fix building on linux with OPENGL_GLX OFF
When building on linux and OPENGL_GLX OFF compilation fails with the
following error:

-----------------------------------------------------------------------
../../state_trackers/oxr/libst_oxr.a(oxr_session_gfx_gl.c.o): In function `oxr_session_populate_gl_xlib':
oxr_session_gfx_gl.c:(.text+0x5c): undefined reference to `xrt_gfx_provider_create_gl_xlib'
collect2: error: ld returned 1 exit status
src/xrt/targets/openxr/CMakeFiles/openxr_monado.dir/build.make:126: recipe for target 'src/xrt/targets/openxr/libopenxr_monado.so' failed
make[2]: *** [src/xrt/targets/openxr/libopenxr_monado.so] Error 1
CMakeFiles/Makefile2:2490: recipe for target 'src/xrt/targets/openxr/CMakeFiles/openxr_monado.dir/all' failed
make[1]: *** [src/xrt/targets/openxr/CMakeFiles/openxr_monado.dir/all] Error 2
Makefile:145: recipe for target 'all' failed
make: *** [all] Error 2
-----------------------------------------------------------------------

Apparently the gl_xlib backend really depends on GLX specifically, so
fix the issue by reflecting that in the conditionally compiled blocks.
2021-11-13 12:16:29 +00:00
Ryan Pavlik 469b9d907d st/oxr: Rename all num_ in the state tracker, too. 2021-11-13 12:04:38 +00:00
Ryan Pavlik 33c0287f8b xrt: Rename all "num" parameters and fields to "count" (or "capacity" as appropriate)
This matches the OpenXR usage: the array is the plural of the element type,
and the count is the singular element type plus "count" (usually CountOutput
because of the two-call idiom)

Includes fixes to other code to match API changes.
2021-11-13 12:04:38 +00:00
Jakob Bornecrantz ea2aa56af8 st/oxr: Add debug variable for adding extra sleep in wait frame 2021-08-17 12:04:49 +01:00
Jakob Bornecrantz 189aea97aa st/oxr: Refactor out end frame function into own file 2021-07-10 17:59:17 +01:00
Christoph Haag 250ef94d71 st/oxr: Don't go to READY after EXITING
The STOPPING state has two possible follow up paths:

STOPPING -> IDLE -> READY
STOPPING -> IDLE -> EXITING

After EXITING, the application must call xrDestroySession; there is no meaningful
session state after EXITING.

To go to the READY state again, the application should first create a new session.

Applications that are lazy and drain the entire event queue and only handle
the last encountered state would be affected by "skipping" the EXITING state.
2021-07-02 15:19:00 +00:00
Christoph Haag bcc50dbd4f st/oxr: Add checks for Vulkan graphics bindings 2021-06-25 01:10:25 +02:00
quic_zhibinw 76cf6aeae4 st/oxr: Transform projection layer pose to global space. 2021-06-10 17:08:04 +08:00
Christoph Haag d384c90104 st/oxr: Check that VkPhysicalDevice in graphics binding matches suggested device
XR_KHR_vulkan_enable2:
physicalDevice VkPhysicalDevice must match the device specified by xrGetVulkanGraphicsDevice2KHR

XR_KHR_vulkan_enable:
physicalDevice VkPhysicalDevice must match the device specified by xrGetVulkanGraphicsDeviceKHR

XR_KHR_vulkan_enable:
Add a trivial check that xrGetVulkanGraphicsDeviceKHR is called before xrCreateSession.
(our cached suggested device will be XR_NULL_HANDLE if it has not been called).
The XR_KHR_vulkan_enable2 code path already contains this check.
2021-05-07 13:42:49 +02:00
Jakob Bornecrantz 4e572af96a st/oxr: Rename oxr_session_views to oxr_session_locate_views (NFC) 2021-04-27 01:44:16 +01:00
Jakob Bornecrantz 4da87635d1 st/oxr: Tidy xrLocateViews function 2021-04-27 01:44:16 +01:00
Jakob Bornecrantz cabaece344 st/oxr: Print value on bad layer type 2021-04-15 21:27:13 +00:00
Jakob Bornecrantz 7c77625da9 st/oxr: Set visibility and z_order if multi compositor controls are available 2021-04-13 16:56:17 +00:00
Moses Turner 1062ef35fc st/oxr: switch blend mode to array 2021-04-11 04:08:49 -05:00
Christoph Haag e7f82c297a st/oxr: Fix running when only one hand suports hand tracking 2021-04-08 20:32:55 +02:00
Jakob Bornecrantz efdba1602f xrt: Pass along display_time_ns to layer begin 2021-04-07 00:50:10 +01:00
Moses Turner 6a833b1131 st/oxr+xrt: add is_active to struct xrt_hand_joint_set to give drivers an easy way to deactivate hands 2021-04-01 02:02:26 +02:00
Jakob Bornecrantz 2849c7c5ae st/oxr: Quirk UnrealEngine 2021-02-16 17:55:23 +00:00
Jakob Bornecrantz 3e028a7952 st/oxr: Correctly validate quats to be within 1% of unit length 2021-01-21 00:33:32 +00:00
Christoph Haag 1b597bdd65 st/oxr: Rename sub_path variables to subaction_path
Subaction paths are the /user/X/Y part of the full path describing the input source/device.
"Subaction paths are a mechanism that enables applications to use the same action name and handle on multiple devices. Applications can query action state using subaction paths that differentiate data coming from each device."

Subpaths, are the input or output specific part of the full path, e.g.
"Each input source path must match the following pattern: …/input/<identifier>[_<location>][/<component>]"
2021-01-20 18:23:09 +01:00