Commit graph

52 commits

Author SHA1 Message Date
Korcan Hussein 71dcc61ed2 xrt: Adds new xrt_device_name entry for XR_EXT_hand_interaction
Prior to this, the existing `xrt_device_name` entry
`XRT_DEVICE_HAND_INTERACTION` was re-used for `XR_EXT_hand_interaction`
bindings however this `xrt_device_name` is used to look up the older
hand-interaction profile `XR_MSFT_hand_interaction`. This commit adds a new
`xrt_device_name` entry dedicated for `XR_EXT_hand_interaction` and fixes the
incorrect profile look for suggested bindings during runtime.
2023-07-27 12:29:51 +01:00
Linus Lüssing 59d3bab0f6 a/bindings: Add WinMR system buttons
Currently there does not seem to be a way to access the SteamVR
dashboard with the Reverb G2 (controllers).

This adds a binding that allows to use the system/home button to
open the SteamVR dashboard.

Remark: In the OpenXR 1.0 spec there is no binding for
/input/system in XR_EXT_hp_mixed_reality_controller. However on Windows
this button would supposedly allow to (indirectly?) access the
SteamVR dashboard. (Which I can't confirm myself, as I don't have
access to a Windows OS right now.) To properly support system buttons in
OpenXR introduce XR_MNDX_system_buttons.

Co-authored-by: Jakob Bornecrantz <jakob@collabora.com>
Signed-off-by: Linus Lüssing <linus.luessing@c0d3.blue>
Signed-off-by: Jakob Bornecrantz <jakob@collabora.com>
2023-07-21 16:28:43 +00:00
quic_zhozhan 191e7d6269 xrt: Add OPPO MR controller 2023-07-17 14:13:00 +08:00
Korcan Hussein b6b5610c05 xrt|ipc|st/oxr: Adds support for XR_EXT_hand_interaction profile. 2023-07-12 14:14:08 +01:00
Korcan Hussein 0b410a7119 a/bindings: Interaction profile inheritance
A requirement of interaction profile (extensions) specify that some/all
actions must be supported by all other profiles. This commit
modifies the binding generation to support data-inheritance in bindings.json:
* Adds support for profiles in bindings.json to inherit & override other profiles
* Adds a new concept of virtual profiles for profile like extensions
  (e.g. `XR_EXT_palm_pose`) which do not define a profile themselves but
  require their newly defined actions to be supported by all profiles.
* Generates verify bindings functions which only check extensions actions
  only if the extension is enabled.
2023-07-04 13:31:32 +00:00
Korcan Hussein 230c059d27 a/bindings: Correct ML2 controller extension name 2023-06-29 00:32:01 +01:00
Christoph Haag 2b2a944507 a/bindings: Generate bindings for vive tracker interaction profile 2023-06-14 01:02:07 +00:00
Drew Chien (Te-Ju) aefeeb1403 a/bindings: Add eye gaze support 2023-06-13 01:37:45 +01:00
Ryan Pavlik 0c8d78fe49 a/bindings: JSON schema for bindings 2023-03-01 17:10:48 +00:00
Connor Smith 8b8358f0c9 Fix typo in Magic Leap 2 controller shoulder button path. 2023-02-17 15:05:41 -05:00
Ryan Pavlik 0b7c822007 a/bindings: Fix typos 2023-02-08 17:35:58 -06:00
Christoph Haag 60b8b6e8fc a/binding: reverb g2 input/menu/click is on both hands
Spec:

On both hands
    …/input/menu/click
2023-02-07 11:27:39 +00:00
Jakob Bornecrantz 6ce2978648 xrt: Add ML2 controller 2023-01-24 22:40:53 +00:00
Jakob Bornecrantz d231850771 xrt: Add Samsung Odyssey Controller 2023-01-24 22:40:53 +00:00
Jakob Bornecrantz 958911fd0b xrt: Add HP Reverb G2 Controller 2023-01-24 22:40:53 +00:00
Mario Kleiner 887b770f9e aux/binding: Implement optional "steamvr_controllertypes" for SteamVR input bindings
Add an optional switch -s or --steamvr to steamvr_profiles.py, which enables
a different naming scheme for the "controller_type" field in the generated
SteamVR profile json files.

If the switch is provided and an interaction profile in bindings.json
provides the optional new property "steamvr_controllertype", that property
will be used for the "controller_type" field of the written out .json,
instead of the regular auto-generated name.

This allows to generate json files which use controller_type names normally
used by SteamVR, so Monado provided controllers are mapped to the same
OpenXR interaction profiles that SteamVR would normally map them to.
E.g., the standard controller_type for Oculus touch controllers used by
SteamVR is "oculus_touch" instead of Monado's "monado_oculus_touch_controller".

That in turn allows OpenXR clients to use the SteamVR/OpenXR runtime to
access controllers provided by Monado's SteamVR driver plugin. Without such
compatible json files, only standard OpenVR clients can use controllers
exposed by Monado's SteamVR driver by default, but not OpenXR clients.

Tested with an Oculus Rift CV-1, and shown to now enable OpenXR clients
to make full use of the Oculus touch controllers.

The mappings for controllers other than Oculus Touch are derived from
SteamVR log output, but not actually tested due to lack of suitable hw.

Per discussion for the merge request, we enable this '-s' flag by
default in the make file for SteamVR style naming scheme.

Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
2023-01-23 16:30:27 +00:00
Mario Kleiner d3893c229f aux/binding: Implement optional "steamvr_path" for SteamVR input bindings
When using the Monado SteamVR driver plugin together with an Oculus
Rift CV-1 and Oculus touch controllers, the grip / squeeze sensors
(e.g., /user/hand/left/input/squeeze/value) and the thumbsticks did not
work.

This because SteamVR expects those controls to be exposed under a
different path than what one would use for OpenXR, e.g.,
OpenXR /input/squeeze --> SteamVR /input/grip and
OpenXR /input/thumbstick --> SteamVR /input/joystick

The same is true for some other controller types.

To fix this, add some new code for input subpath substitution, to perform
this remapping, depending on binding type:

For type "trigger":  Substitute squeeze with grip
For type "joystick": Substitute thumbstick with joystick

For rare controller types where this would be the wrong thing to do,
e.g., Valve Index (for type "joystick", needs the path to remain
"thumbstick" as before), and for special cases not covered, we add
a new optional parameter 'steamvr_path' which can be used in bindings.json
to handle such mismatches in path flexibly to allow a dedicated path
name for SteamVR, overriding the regular "OpenXR style" input path or
auto-substituted path is if the parameter is omitted.

This makes the Oculus Rift CV-1 touch controllers fully work under SteamVR.

I haven't tested this with other controllers, as I only have Oculus
controllers for testing atm. But after reading about the HTC Vive controllers,
i did add a "steamvr_path" override for /input/menu -> /input/application_menu.
Cfe. https://github.com/ValveSoftware/openvr/wiki/IVRDriverInput-Overview

Also, a minor typo fix in steamvr_profiles.py as a bonus.

Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
2023-01-23 16:30:27 +00:00
Charlton Rodda 803d679e11 st/oxr: Add dpad bindings 2022-05-31 13:25:48 +00:00
Jakob Bornecrantz 9b27fb1a2e WIP: aux/binding: Add dpad_emulation support 2022-05-31 13:25:48 +00:00
Jakob Bornecrantz 2715b0e144 aux/bindings: Fix a few pep8 errors 2022-05-31 13:25:48 +00:00
Jakob Bornecrantz a8c254a8cf aux/bindings: Refactor path verify function generation 2022-05-31 13:25:48 +00:00
Jakob Bornecrantz 037c49ce30 aux/bindings: Update generated file copyright 2022-05-31 13:25:48 +00:00
Jakob Bornecrantz 935de808c0 a/bindings: Do not depend on util 2022-05-23 09:12:54 -05:00
Jakob Bornecrantz 175ff58f10 build: Remove meson files 2022-04-28 21:36:25 +00:00
Jakob Bornecrantz 309c45f4c4 aux/bindings: Tidy 2022-01-31 22:43:09 +00:00
Jakob Bornecrantz 037b161fb4 aux/binding: Rename function 2022-01-31 22:43:09 +00:00
Jakob Bornecrantz f0a5f1977c aux/bindings: Add OpenXR Identifier 2022-01-31 22:43:09 +00:00
Christoph Haag 77f19161fb aux/binding: extract monado_binding earlier from list 2022-01-13 14:16:20 +01:00
Jakob Bornecrantz d8cce715da u/bindings: Remove duplicate paths in by_length 2022-01-13 14:01:44 +01:00
Christoph Haag 435503f2c4 aux/bindings: Further cleanup, use object members for Component
instead of passing json data around
2022-01-13 14:01:44 +01:00
Christoph Haag 450eb182d0 aux/bindings: Minor refactor of generator scripts 2022-01-13 14:01:44 +01:00
Christoph Haag 7917110e1c aux/bindings: Remove unnecessary pathgroup parameter 2022-01-12 23:03:30 +01:00
Christoph Haag 595ca11c68 aux/bindings: Don't generate invalid code for missing monado_binding
The closing } for a binding template was not written.
2022-01-12 23:03:30 +01:00
Christoph Haag 47801859e7 aux/bindings: Replace "feature" with "component" 2022-01-12 23:02:53 +01:00
Christoph Haag a3cd52ae8f aux/bindings: Actually generate code to convert xrt_input_name enum 2022-01-12 23:02:53 +01:00
Christoph Haag 153280607f aux/bindings: Split function to convert input/output enums into two
xrt_input_name and xrt_output_name are actual different types.
2022-01-12 23:02:53 +01:00
Ryan Pavlik 469b9d907d st/oxr: Rename all num_ in the state tracker, too. 2021-11-13 12:04:38 +00:00
Ryan Pavlik cc4007a69e cmake: Substantial cleanups and simplifications
We now have a cmake-format config file.
We no longer use list variables for sources, instead using
target_sources when we need to add, in accordance with current
best practice. (This makes it a lot easier to edit too.) There's no more
include_directories(), add_definitions(), or other gently-deprecated
directory-scoped commands, nor any CMake scripts that include
a parent directory reference (named targets instead)
2021-11-12 09:48:37 -06:00
Moses Turner e8e977faa2 inc/xrt, aux/bindings: fix typo XRT_OUTPUT_NAME_XBOX_HAPTIC_RIGHTT -> XRT_OUTPUT_NAME_XBOX_HAPTIC_RIGHT 2021-07-29 20:45:05 +00:00
Ryan Pavlik 2c382734ca a/bindings: Clean up formatting of script 2021-04-27 16:43:38 -05:00
Ryan Pavlik d8cf72f6d9 a/bindings: Simplify as suggested by IDE 2021-04-27 16:43:38 -05:00
Ryan Pavlik 5a7412e86d a/bindings: Fix typos 2021-04-27 16:43:38 -05:00
Christoph Haag e9eba9a2b4 aux/bindings: Generate char* <-> enum for all used inputs 2021-04-19 12:53:14 +02:00
Ryan Pavlik 3414f62ccf aux: fix or silence warnings 2021-03-26 17:06:17 -05:00
Christoph Haag def0bef533 build/meson: Explicitly depend on generated binding header
fixes header not being generated on alpine
2021-02-15 22:04:38 +01:00
Jakob Bornecrantz 3856ae4540 bindings: Fix double slash error 2021-01-21 00:13:42 +00:00
Jakob Bornecrantz 00b71aabd4 bindings: Update copyrights 2021-01-21 00:13:40 +00:00
Christoph Haag f9c37d51bc aux/bindings: Add "features" to inputs in bindings.json
In our model we have a "subpath" for each hardware input like "/input/trackpad".
Each of these hardware inputs has "features" like "click", "touch", "position", "force".

Ideally each of these "features" is bound to some monado input in the "monado_bindings" dict
but this is not required. bindings.json will know about hardware features even if we don't bind them (yet).

For each of these features bindings.py generates a group of related paths for a single monado binding:
For a monado input XRT_INPUT_???_TRACKPAD these paths would be generated:
/user/hand/left/input/trackpad/x
/user/hand/left/input/trackpad/y
/user/hand/left/input/trackpad
2021-01-20 18:23:09 +01:00
Christoph Haag 46ec938f8a build: Move bindings build to bindings/subdir
The generated files should be in auxiliary/bindings/*.{c,h}. For this to work
meson.build has to be in the bindings/ subdir:
https://github.com/mesonbuild/meson/issues/2320

Move CMakeLists.txt there too for some consistency.
Also fixes the previous include hack.
2021-01-20 18:23:09 +01:00
Christoph Haag 07218c9878 aux: generate b_generated_bindings.{c,h} instead of xrt_generated_bindings.{c,h}
Follow up to 543804e53cafa83c52b61f70894696bc4d95fa7c
2021-01-20 18:23:09 +01:00