Lubosz Sarnecki
4995854d06
c/layers: Implement equirect1 rendering.
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Add equirect1 boilerplate, shader files, ubo and pipeline.
2020-12-14 18:59:28 +00:00
Lubosz Sarnecki
f334b8b6c7
src: Consistently append 2 to equirect2 code.
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Rename XRT_FEATURE_OPENXR_LAYER_EQUIRECT to XRT_FEATURE_OPENXR_LAYER_EQUIRECT2.
Rename equirect to equirect2.
Rename shader files.
2020-12-14 18:59:28 +00:00
Lubosz Sarnecki
3195ba8351
c/main: Implement XR_KHR_composition_layer_equirect2.
2020-10-26 01:34:10 +00:00
Christoph Haag
80f6fc9039
comp: Replace hardcoded binding indices with variables
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Makes it easier to follow when changing code.
2020-09-30 01:30:30 +02:00
Christoph Haag
094a9008c9
comp: Add cylinder layer implementation
2020-08-21 02:24:48 +02:00
Lubosz Sarnecki
db3a721946
comp/shaders: Remove has_sub option.
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As we have subimage rects for all layers now.
2020-07-16 19:34:33 +02:00
Lubosz Sarnecki
2472deb95a
comp/layers: Remove layer type from constructor.
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The value was not used anyway as it is not set at creation time, but
every frame. This avoids some confusion.
2020-07-16 19:08:10 +02:00
Lubosz Sarnecki
a27164ab43
comp/renderer: Render subimage properties in layer shader.
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This patch passes the offset and extent properties to the layer shader
by extending the uniform. The fragment shader stage now also receives
the transformation uniform, which contains a has_sub boolean to
distinguish if the properties are set, so between projection and quad layers.
To avoid color bleeding the subimage sampling happens on a global pixel
coordinates basis as ivec2 using the GLSL texelFetch function.
Projection layers will be sampled as before.
2020-07-16 19:08:10 +02:00
Christoph Haag
ba17d35f7f
comp: Create second pipeline for premultiplied alpha blending
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Fixes "Source Alpha Blending" conformance test.
2020-07-15 19:21:13 +00:00
Lubosz Sarnecki
0dbbe423d9
c/layer_renderer: Implement eye visibility.
2020-06-18 16:03:49 +01:00
Jakob Bornecrantz
65dcc82e3a
comp+ipc: Respect view space layer flag
2020-06-15 23:59:04 +00:00
Lubosz Sarnecki
b1d39e7f07
xrt: Move layer enum to xrt namespace.
2020-06-09 19:04:47 +00:00
Lubosz Sarnecki
aedd4d9ff8
c/layers: Implement layer renderer.
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Implements a layer renderer capable of handling multiple quad
and projection layers rendered in it's own Vulkan pipeline.
2020-05-28 22:16:57 +00:00