Move json profile generator to auxiliary/bindings and make generated_bindings static library.
aux/bindings: Add hardware type
aux/bindings: Add various steamvr specific things to bindings
Paths like "/input/menu/click" are used in SteamVR input profiles.
hand_origin is confusing because it implies it is the origin of the coordinate system the hand is in.
It actually is the hand pose in the "global" coordinate system.
Rename XRT_FEATURE_OPENXR_LAYER_EQUIRECT_LEGACY to XRT_FEATURE_OPENXR_LAYER_EQUIRECT1.
Use correct define in verify_equirect1_layer function.
Rename equirect to equirect1.
meson: enable equirect1 by default.
v3:
targets: Add Monado-SteamVR driver target
st/ovrd: Add OpenVR driver header
build: Factor out sdl hack into lib_sdl2_hack and update steamvr build
build: Revert lib_sdl2_refactor
steamvr: Emulate Index Controller by default
steamvr: Use oxr_handle_destroy instead of exposing oxr_instance_destroy
steamvr: don't use oxr internals
steamvr: communicate 3dof tracking to steamvr
steamvr: use util functions for device assignment and tracking origin setup
steamvr: Install plugin to <prefix>/share/steamvr-monado
steamvr: Use thread for updating poses every 1ms
Makes a big difference for the Index @144Hz on the vive driver.
Still somewhat choppy on survive driver - prediction should solve it.
Main-author: Christoph Haag <christoph.haag@collabora.com>
Co-author: Jakob Bornecrantz <jakob@collabora.com>
Each HMD driver now has to implement compute_distortion() which will be called
by the compositor implementation to generate a mesh (usually).
u_distortion_mesh contains implementations for the defaults (panotools, OpenHMD, vive).
Also adds compute_distortion function for Vive distortion
There are differences between OpenHMD and Panotools values, main differences for now:
* psvr has 5 pano coefficients, ohmd has 3
* psvr uses viewport size and lens center in pixels for distortion calculation, ohmd in meter
* psvr uses different distortion scaling than ohmd