Make sure `layer_commit` passes on complete frames in `comp_gl_client.c`
even when EGL_ANDROID_native_fence_sync is not available.
The `insert_fence` function defined in `comp_egl_client.c` and passed as
argument to `comp_egl_client::client_gl_compositor_init` is only setting
up a proper fence when EGL_ANDROID_native_fence_sync is available,
resulting in a no-op otherwise.
However the fact that the insert_fence function is still valid results
in the `glFlush` workaround from
`comp_gl_client::client_gl_compositor_layer_commit` not kicking in.
To fix this define a NULL `insert_fence` function when
EGL_ANDROID_native_fence_sync is not available, and while at it turn the
`glFlush` workaround into a `glFinish` for extra safety.
This ensures that frames are always complete after
`client_gl_compositor_layer_commit` has been called.
This matches the OpenXR usage: the array is the plural of the element type,
and the count is the singular element type plus "count" (usually CountOutput
because of the two-call idiom)
Includes fixes to other code to match API changes.
For now add only the depth formats mandated by OpenGL to maximize the
chances of the Vulkan driver supporting a reasonable set of usage flags
for the formats.
This adds some Android support in composition clients,
and fixes the breakage from 2 commits ago.
Thanks to Jakob for finding my error in an earlier version.
This works around corruption in layers on several drivers caused by
writes to the OpenGL textures not having finished when used by the
compositor.
This should be properly fixed with external semaphores later.
Many functions returned void and were assumed to always succeed, and some functions
returned only a bool to indicate vague success/failure.
Now that these functions get piped over IPC all of them have to be able to indicate
an IPC failure like for example an unreachable service.
With the xrt_result_t return type they now have the opportunity to report various
types of failures.