Commit graph

10 commits

Author SHA1 Message Date
Christoph Haag 2e7451ca5e comp: Support only mesh and no istortion, remove pano and vive shaders
Also changes hardcoded binding indices into variables to make following the code easier
e.g. when adding new UBOs.
2020-09-30 02:05:04 +02:00
Christoph Haag e5683d4fde comp: remove useless pano ubo from mesh distortion
It was left in as a debug measure, but is more confusing than useful,
especially with northstar directly generating a mesh and vive with its own shader.
2020-09-22 02:19:13 +02:00
Jakob Bornecrantz ee48b44087 c/main: Remove internal compositor global flip_y 2020-08-06 15:14:49 +00:00
Jakob Bornecrantz 7ab48b691c c/main&ipc: Adopt to flip y in layers change
Client side changes by Lubosz Sarnecki.
2020-05-26 11:33:58 +01:00
Jakob Bornecrantz 8c06787d93 comp: Refactor documentation 2020-03-02 12:00:22 +00:00
Jakob Bornecrantz 9b6625961a comp: Implement new mesh shader 2019-10-25 13:05:54 +00:00
pblack 898c1b4a9f comp: Add mesh distortion shader 2019-10-10 13:28:01 +01:00
Lubosz Sarnecki 52e11ac4c5 comp: Move VIVE distortion properties to UBO. 2019-03-18 14:45:31 +01:00
Lubosz Sarnecki 6f5ef7a0cb comp: Rename ubo_data to ubo_pano. 2019-03-18 14:45:31 +01:00
Jakob Bornecrantz 15a97422ba xrt: Add all of Monado 2019-03-18 05:52:32 +00:00