Christoph Haag
2e7451ca5e
comp: Support only mesh and no istortion, remove pano and vive shaders
...
Also changes hardcoded binding indices into variables to make following the code easier
e.g. when adding new UBOs.
2020-09-30 02:05:04 +02:00
Christoph Haag
e5683d4fde
comp: remove useless pano ubo from mesh distortion
...
It was left in as a debug measure, but is more confusing than useful,
especially with northstar directly generating a mesh and vive with its own shader.
2020-09-22 02:19:13 +02:00
Jakob Bornecrantz
ee48b44087
c/main: Remove internal compositor global flip_y
2020-08-06 15:14:49 +00:00
Jakob Bornecrantz
7ab48b691c
c/main&ipc: Adopt to flip y in layers change
...
Client side changes by Lubosz Sarnecki.
2020-05-26 11:33:58 +01:00
Jakob Bornecrantz
8c06787d93
comp: Refactor documentation
2020-03-02 12:00:22 +00:00
Jakob Bornecrantz
9b6625961a
comp: Implement new mesh shader
2019-10-25 13:05:54 +00:00
pblack
898c1b4a9f
comp: Add mesh distortion shader
2019-10-10 13:28:01 +01:00
Lubosz Sarnecki
52e11ac4c5
comp: Move VIVE distortion properties to UBO.
2019-03-18 14:45:31 +01:00
Lubosz Sarnecki
6f5ef7a0cb
comp: Rename ubo_data to ubo_pano.
2019-03-18 14:45:31 +01:00
Jakob Bornecrantz
15a97422ba
xrt: Add all of Monado
2019-03-18 05:52:32 +00:00