Commit graph

261 commits

Author SHA1 Message Date
Jakob Bornecrantz 2c012374da st/prober: Add copydocs 2021-02-15 16:13:07 +00:00
Jakob Bornecrantz a6fe8e8b1e st/prober: Clarify xrt_prober_get_string_descriptor 2021-02-15 16:13:06 +00:00
Jakob Bornecrantz a55c6f3cc4 st/prober: Tidy and add doc-comment 2021-02-15 16:13:00 +00:00
Christoph Haag c67a6ccd34 xrt: Add xrt_device::serial for uniquely identifying devices if possible
d: Make controller serials unique by appending number

For drivers that do not (yet) know a persistent unique id per device.
2021-02-12 00:38:51 +01:00
Christoph Haag 47ed26a5e8 xrt: Add XRT_INPUT_GENERIC_TRACKER_POSE 2021-02-11 20:54:31 +01:00
Jakob Bornecrantz 35da4a51ea d/vf: Refactor code to add videotestsrc capability and break out gstreamer detection 2021-02-02 13:53:48 +00:00
Jakob Bornecrantz 5b6e6bf6a6 xrt: Add XRT_FORMAT_BAYER_GR8 format 2021-01-27 16:09:07 +00:00
Jakob Bornecrantz fa2748637a xrt: Expose more information on frame servers 2021-01-27 16:09:07 +00:00
Christoph Haag b64b6f75fe comp: Return proper errors for OpenGL xrCreateSwapchain 2021-01-26 15:26:47 +00:00
Christoph Haag edd6a4cf70 xrt: Move oxr_binding_data.h to json profile generator
Move json profile generator to auxiliary/bindings and make generated_bindings static library.

aux/bindings: Add hardware type

aux/bindings: Add various steamvr specific things to bindings
Paths like "/input/menu/click" are used in SteamVR input profiles.
2021-01-20 18:23:09 +01:00
Christoph Haag e09d2db8e5 xrt: Add various device and input enum values 2021-01-20 18:23:09 +01:00
Christoph Haag 69fc55e15e xrt: cast XRT_GET_INPUT_TYPE result
Useful for C++ compilers.
2021-01-20 18:23:09 +01:00
Jakob Bornecrantz afea93f297 xrt: Remove prepare function from xrt_compositor 2021-01-20 15:04:09 +00:00
Jakob Bornecrantz 2b8c835b68 xrt: Introduce xrt_system_compositor 2021-01-20 15:04:09 +00:00
Christoph Haag 9481013081 comp: add VkDisplayKHR window backend
Must be activated/selected with an env var for now: XRT_COMPOSITOR_FORCE_VK_DISPLAY=2
2021-01-19 17:00:46 +00:00
Jakob Bornecrantz 2b996f30c4 xrt: Reflow after column change 2021-01-15 13:50:32 +00:00
Christoph Haag e2c1bc1d16 xrt: Rename hand_origin to hand_pose
hand_origin is confusing because it implies it is the origin of the coordinate system the hand is in.
It actually is the hand pose in the "global" coordinate system.
2021-01-06 13:29:36 +00:00
Jakob Bornecrantz 15320d9ebe c/client: Insert fence and give sync handle on layer_commit (EGL for now only) 2020-12-28 15:22:46 +00:00
Jakob Bornecrantz 1302b07d68 xrt: Add sync_handle argument to layer_commit 2020-12-28 15:22:06 +00:00
Lubosz Sarnecki 8bdff9a61a u/logging: Implement optional color logging.
Check if stderr is a tty.
2020-12-28 13:04:11 +00:00
Lubosz Sarnecki dc45a201db c+ipc+st: Complete equirect1 boilerplate. 2020-12-14 18:59:28 +00:00
Lubosz Sarnecki c8bdfae83e src: Consistently append 1 to equirect1 code.
Rename XRT_FEATURE_OPENXR_LAYER_EQUIRECT_LEGACY to XRT_FEATURE_OPENXR_LAYER_EQUIRECT1.
Use correct define in verify_equirect1_layer function.
Rename equirect to equirect1.
meson: enable equirect1 by default.
2020-12-14 18:59:28 +00:00
Lubosz Sarnecki f334b8b6c7 src: Consistently append 2 to equirect2 code.
Rename XRT_FEATURE_OPENXR_LAYER_EQUIRECT to XRT_FEATURE_OPENXR_LAYER_EQUIRECT2.
Rename equirect to equirect2.
Rename shader files.
2020-12-14 18:59:28 +00:00
Jakob Bornecrantz 743c289be5 xrt: Code style 2020-12-09 21:03:50 +00:00
Christoph Haag f0d21c1dcc d/vf: Add video file playback driver 2020-12-07 12:30:26 +00:00
Christoph Haag e480352cee t/hand: Add hand tracking module 2020-12-07 12:30:26 +00:00
Christoph Haag 717d3a27ef d/ht: Add hand tracking driver code skeleton 2020-12-07 12:30:26 +00:00
Christoph Haag f7a8e8810b xrt: Split hand tracking input name into left/right
oxr_hand_tracker now stores which xdev and input name it tracks.
2020-12-07 11:43:51 +00:00
Ryan Pavlik 535f20b503 inc/xrt: Reference the Vulkan extension table from related data. 2020-12-06 23:07:05 +00:00
Lubosz Sarnecki 049bc385b1 xrt: Remove unused XRT_DEVICE_ANDROID. 2020-12-01 18:05:32 +01:00
Ryan Pavlik 04318b4104 meson: Generate a mock Android config header. 2020-12-01 18:05:31 +01:00
Christoph Haag f5ef3985ba xrt: Add support for locating hand joints in action spaces 2020-11-23 20:42:54 +00:00
Ryan Pavlik af8459e407 inc/xrt: Comments 2020-11-23 14:18:20 -06:00
Christoph Haag 9e788df463 xrt: Remove lens center from xrt_view
It's only used internally in drivers now.
2020-11-12 16:04:00 +01:00
Christoph Haag 0af755814c xrt: Improve comment documenting xrt_view::viewport 2020-11-12 16:03:27 +01:00
Christoph Haag c7ebf91821 xrt: Improve comment documenting xrt_view::display 2020-11-12 16:03:27 +01:00
Christoph Haag 1ad25d1050 xrt: Document that xrt_hmd_parts::screens dimensions are before rotation 2020-11-12 16:03:27 +01:00
Christoph Haag cb62514fd0 steamvr: Implement basic SteamVR driver
v3:
  targets: Add Monado-SteamVR driver target
  st/ovrd: Add OpenVR driver header
  build: Factor out sdl hack into lib_sdl2_hack and update steamvr build
  build: Revert lib_sdl2_refactor
  steamvr: Emulate Index Controller by default
  steamvr: Use oxr_handle_destroy instead of exposing oxr_instance_destroy
  steamvr: don't use oxr internals
  steamvr: communicate 3dof tracking to steamvr
  steamvr: use util functions for device assignment and tracking origin setup
  steamvr: Install plugin to <prefix>/share/steamvr-monado
  steamvr: Use thread for updating poses every 1ms

Makes a big difference for the Index @144Hz on the vive driver.
Still somewhat choppy on survive driver - prediction should solve it.

Main-author: Christoph Haag <christoph.haag@collabora.com>
Co-author: Jakob Bornecrantz <jakob@collabora.com>
2020-11-09 19:21:27 +00:00
Jakob Bornecrantz 7c807a8605 xrt: Add device driver provided bindings 2020-11-05 14:41:55 +00:00
Lubosz Sarnecki f4113ef15b d/android: Add Android sensors driver. 2020-10-30 18:20:35 -05:00
Ryan Pavlik 0f43bbe924 inc/xrt: Add Android config header to store package name. 2020-10-28 09:32:49 -05:00
Lubosz Sarnecki 663dfe8990 meson: Add equirect2 to build. 2020-10-26 01:34:10 +00:00
Lubosz Sarnecki 3195ba8351 c/main: Implement XR_KHR_composition_layer_equirect2. 2020-10-26 01:34:10 +00:00
Jakob Bornecrantz f3394320b1 xrt: Add simple controller input profile 2020-10-15 21:07:40 +00:00
Christoph Haag 1f021a6eda xrt: Add defines for minimum haptic frequency and unspecified haptic frequency 2020-10-13 19:27:53 +02:00
Christoph Haag 256e2c68d8 xrt: Implement & hook up hand joint tracking infrastructure
Include <inttypes.h> to satisfy older compilers
2020-10-12 22:13:47 +02:00
Ryan Pavlik 3faa32753d inc/xrt: have the vulkan includes include windows.h neatly.
The Vulkan header itself already does it, we just want to do it first
with the right defines.
2020-10-08 17:26:22 -05:00
Ryan Pavlik 8b416da12b xrt: Add Win32 Vulkan platform define when needed 2020-10-08 17:26:22 -05:00
Ryan Pavlik 938e8cb393 inc/xrt: Windows uses Win32 HANDLEs for things. 2020-10-08 17:26:22 -05:00
Ryan Pavlik 60b4fc2ba1 inc/xrt: Add a header for minimally including Windows.h 2020-10-08 17:26:22 -05:00