This commit is a band aid until a more proper room setup is implemented.
It allows moving the tracking offset for the device roles head, left and right by a fixed value.
A y tracking offset OXR_TRACKING_ORIGIN_OFFSET_Y=1.0 would tell monado that the current tracking
origin is 1 meter above the desired tracking origin, e.g. when the headset was calibrated to a
(0,0,0) position while sitting on table 1 meter above the floor.
This environment variable affects STAGE space, but not LOCAL space.
As before, on the service side the GPU index the compositor runs on can be selected with
* XRT_COMPOSITOR_FORCE_GPU_INDEX=INDEX1
By default xrGetVulkanGraphicsDevice() will suggest the same GPU the compositor runs on.
It is also possible to override the GPU index suggested to applications with
* XRT_COMPOSITOR_FORCE_CLIENT_GPU_INDEX=INDEX2
The reason this is both done on the service side is that if compositor and client run
on different GPUs, the swapchains use linear tiling instead of optimal tiling.
To make chosen GPUs comparable across the compositor's and the client's vulkan instance,
VkPhysicalDeviceIDProperties.deviceUUID is used.
Abandons the assumption that in oxr_system.xdevs[], index 0 is HMD,
1 is left controller, 2 is right controller.
Now to represent the dynamically assigned roles, oxr_system.role contains
the index for a device in oxr_system.xdevs[] for head, left and right.
This role assignment happens on the client side and currently can not be updated
from the server side.
Also adds an enum that device drivers set indicating allowed assignments
(many controllers are physically designed to be held in a specific hand).
This also adds support for configurations with only a HMD and a right controller.
This commits lays the foundation for actions in Monado (input and output).
There are lots of things missing and non-conformant in there. But once in
more people then just me can test it out and work on it.
This patch has been spun of the rather massive amount of work for adding input
devices into Monado. The interfaces feels somewhat stable now so could do
with another pair of eyes on them, before too much work is done on st/oxr.