Commit graph

244 commits

Author SHA1 Message Date
Jakob Bornecrantz 15320d9ebe c/client: Insert fence and give sync handle on layer_commit (EGL for now only) 2020-12-28 15:22:46 +00:00
Jakob Bornecrantz 1302b07d68 xrt: Add sync_handle argument to layer_commit 2020-12-28 15:22:06 +00:00
Lubosz Sarnecki 8bdff9a61a u/logging: Implement optional color logging.
Check if stderr is a tty.
2020-12-28 13:04:11 +00:00
Lubosz Sarnecki dc45a201db c+ipc+st: Complete equirect1 boilerplate. 2020-12-14 18:59:28 +00:00
Lubosz Sarnecki c8bdfae83e src: Consistently append 1 to equirect1 code.
Rename XRT_FEATURE_OPENXR_LAYER_EQUIRECT_LEGACY to XRT_FEATURE_OPENXR_LAYER_EQUIRECT1.
Use correct define in verify_equirect1_layer function.
Rename equirect to equirect1.
meson: enable equirect1 by default.
2020-12-14 18:59:28 +00:00
Lubosz Sarnecki f334b8b6c7 src: Consistently append 2 to equirect2 code.
Rename XRT_FEATURE_OPENXR_LAYER_EQUIRECT to XRT_FEATURE_OPENXR_LAYER_EQUIRECT2.
Rename equirect to equirect2.
Rename shader files.
2020-12-14 18:59:28 +00:00
Jakob Bornecrantz 743c289be5 xrt: Code style 2020-12-09 21:03:50 +00:00
Christoph Haag f0d21c1dcc d/vf: Add video file playback driver 2020-12-07 12:30:26 +00:00
Christoph Haag e480352cee t/hand: Add hand tracking module 2020-12-07 12:30:26 +00:00
Christoph Haag 717d3a27ef d/ht: Add hand tracking driver code skeleton 2020-12-07 12:30:26 +00:00
Christoph Haag f7a8e8810b xrt: Split hand tracking input name into left/right
oxr_hand_tracker now stores which xdev and input name it tracks.
2020-12-07 11:43:51 +00:00
Ryan Pavlik 535f20b503 inc/xrt: Reference the Vulkan extension table from related data. 2020-12-06 23:07:05 +00:00
Lubosz Sarnecki 049bc385b1 xrt: Remove unused XRT_DEVICE_ANDROID. 2020-12-01 18:05:32 +01:00
Ryan Pavlik 04318b4104 meson: Generate a mock Android config header. 2020-12-01 18:05:31 +01:00
Christoph Haag f5ef3985ba xrt: Add support for locating hand joints in action spaces 2020-11-23 20:42:54 +00:00
Ryan Pavlik af8459e407 inc/xrt: Comments 2020-11-23 14:18:20 -06:00
Christoph Haag 9e788df463 xrt: Remove lens center from xrt_view
It's only used internally in drivers now.
2020-11-12 16:04:00 +01:00
Christoph Haag 0af755814c xrt: Improve comment documenting xrt_view::viewport 2020-11-12 16:03:27 +01:00
Christoph Haag c7ebf91821 xrt: Improve comment documenting xrt_view::display 2020-11-12 16:03:27 +01:00
Christoph Haag 1ad25d1050 xrt: Document that xrt_hmd_parts::screens dimensions are before rotation 2020-11-12 16:03:27 +01:00
Christoph Haag cb62514fd0 steamvr: Implement basic SteamVR driver
v3:
  targets: Add Monado-SteamVR driver target
  st/ovrd: Add OpenVR driver header
  build: Factor out sdl hack into lib_sdl2_hack and update steamvr build
  build: Revert lib_sdl2_refactor
  steamvr: Emulate Index Controller by default
  steamvr: Use oxr_handle_destroy instead of exposing oxr_instance_destroy
  steamvr: don't use oxr internals
  steamvr: communicate 3dof tracking to steamvr
  steamvr: use util functions for device assignment and tracking origin setup
  steamvr: Install plugin to <prefix>/share/steamvr-monado
  steamvr: Use thread for updating poses every 1ms

Makes a big difference for the Index @144Hz on the vive driver.
Still somewhat choppy on survive driver - prediction should solve it.

Main-author: Christoph Haag <christoph.haag@collabora.com>
Co-author: Jakob Bornecrantz <jakob@collabora.com>
2020-11-09 19:21:27 +00:00
Jakob Bornecrantz 7c807a8605 xrt: Add device driver provided bindings 2020-11-05 14:41:55 +00:00
Lubosz Sarnecki f4113ef15b d/android: Add Android sensors driver. 2020-10-30 18:20:35 -05:00
Ryan Pavlik 0f43bbe924 inc/xrt: Add Android config header to store package name. 2020-10-28 09:32:49 -05:00
Lubosz Sarnecki 663dfe8990 meson: Add equirect2 to build. 2020-10-26 01:34:10 +00:00
Lubosz Sarnecki 3195ba8351 c/main: Implement XR_KHR_composition_layer_equirect2. 2020-10-26 01:34:10 +00:00
Jakob Bornecrantz f3394320b1 xrt: Add simple controller input profile 2020-10-15 21:07:40 +00:00
Christoph Haag 1f021a6eda xrt: Add defines for minimum haptic frequency and unspecified haptic frequency 2020-10-13 19:27:53 +02:00
Christoph Haag 256e2c68d8 xrt: Implement & hook up hand joint tracking infrastructure
Include <inttypes.h> to satisfy older compilers
2020-10-12 22:13:47 +02:00
Ryan Pavlik 3faa32753d inc/xrt: have the vulkan includes include windows.h neatly.
The Vulkan header itself already does it, we just want to do it first
with the right defines.
2020-10-08 17:26:22 -05:00
Ryan Pavlik 8b416da12b xrt: Add Win32 Vulkan platform define when needed 2020-10-08 17:26:22 -05:00
Ryan Pavlik 938e8cb393 inc/xrt: Windows uses Win32 HANDLEs for things. 2020-10-08 17:26:22 -05:00
Ryan Pavlik 60b4fc2ba1 inc/xrt: Add a header for minimally including Windows.h 2020-10-08 17:26:22 -05:00
Christoph Haag 5bea856f20 build/meson: Add XRT_HAVE_DBUS when dbus is found 2020-10-05 16:05:02 +00:00
Jakob Bornecrantz 92caeae39c xrt: Define XRT_FEATURE_COMPOSITOR_MAIN and XRT_FEATURE_OPENXR 2020-10-05 16:46:06 +01:00
Jakob Bornecrantz 942ba178a0 st/oxr: Add extension support for XR_KHR_composition_layer_equirect2 2020-10-05 16:45:48 +01:00
Jakob Bornecrantz 33879da21a xrt: Add XRT_HAVE_DBUS 2020-10-05 14:19:52 +01:00
Jakob Bornecrantz 9a675cc7f3 xrt: Rename xrt_uv_triplet 2020-09-30 15:35:57 +01:00
Christoph Haag 29188d681c xrt: Remove all but mesh distortion values from xrt_hmd_parts::distortion
Move vive values to struct u_vive_values in u_distortion_mesh.
Move openhmd values to private struct inside ohmd driver.
2020-09-30 02:05:05 +02:00
Christoph Haag 2e7451ca5e comp: Support only mesh and no istortion, remove pano and vive shaders
Also changes hardcoded binding indices into variables to make following the code easier
e.g. when adding new UBOs.
2020-09-30 02:05:04 +02:00
Christoph Haag fb71c71a8c xrt: Replace mesh generator with xdev->compute_distortion()
Each HMD driver now has to implement compute_distortion() which will be called
by the compositor implementation to generate a mesh (usually).

u_distortion_mesh contains implementations for the defaults (panotools, OpenHMD, vive).

Also adds compute_distortion function for Vive distortion

There are differences between OpenHMD and Panotools values, main differences for now:
* psvr has 5 pano coefficients, ohmd has 3
* psvr uses viewport size and lens center in pixels for distortion calculation, ohmd in meter
* psvr uses different distortion scaling than ohmd
2020-09-28 17:04:15 +01:00
Ryan Pavlik 54f6aa2166 inc/xrt: Some MSVC and Windows support 2020-09-18 13:56:11 +01:00
Ryan Pavlik 3ff56f4a3c inc/xrt: Add Windows implementations of atomic intrinsics. 2020-09-18 13:56:05 +01:00
Jakob Bornecrantz 8e24dda794 xrt: Remove out_timestamp argument to xrt_device::get_tracked_pose 2020-09-07 23:37:09 +01:00
Jakob Bornecrantz eaffa05a37 xrt: Remove acceleration components from xrt_space_relation 2020-09-07 23:36:34 +01:00
Jakob Bornecrantz 4d85db6051 xrt: Add xrt_space_graph 2020-09-07 16:14:46 +01:00
Christoph Haag 4a1d8b3a41 xrt: Fix vive input defines 2020-09-04 01:46:47 +02:00
Jakob Bornecrantz 6846ab7637 xrt: Add stream capture type 2020-09-02 11:52:59 +01:00
Christoph Haag cde94cc8a2 build: Remove libv4l2 dependency from meson
We use the linux/v4l2-common.h header to access v4l devices, not libv4l from v4l-utils.
2020-08-28 12:10:53 +00:00
Pete Black 20ee4114b0 xrt: Fix typo in comment 2020-08-28 11:38:03 +00:00