Instead of maintaining this chunk of code and build options, the Vulkan
loader can be used to load up validation. This has the advantage that no
layer name needs to be hard coded inside Monado, which was subject of
change recently.
Instead of using our own environment variable we can easily set the one
from the loader, e.g. `VK_INSTANCE_LAYERS=VK_LAYER_KHRONOS_validation`.
Create code file for common direct mode code.
Make common functions take generic parameters.
Use common code in randr and nvidia back ends.
Remove redunant includes.
The code was already essentialy C, just needed to replace the pairs with
structs and the vector with an array, it was fixed length anyway.
The code feels more natural in C.
Since there currently is no Vulkan extension that takes XCB handles to
aqcuire the display Xlib interop needs to be used.
Before this patch Monado was opening connections for both APIs, which
introduced overhead.
Even though all XCB handles can be casted to Xlib ones, this cannot be
done with the main xcb_connection_t / Display. In it's design the
interop between both APIs can create a xcb_connection_t from a XCB
handle, but not the other way round. So in an interop case the Xlib
connection is the main one, since it's on a higher level.
More information on this can be found here:
https://xcb.freedesktop.org/MixingCalls/
Unfortunately the clean solution for this would be to specify a Vulkan
extension that takes XCB handles. This would make sense since Vulkan
is aware of XCB in other parts of the API as well. In Mesa the Xlib
structs will be ultimately casted to XCB.
This extension introduces a more robust way of creating an XrSession for
OpenGL. It also lays the groundwork for future OpenGL ES support.
https://github.com/KhronosGroup/OpenXR-Docs/pull/40
Signed-off-by: Simon Ser <contact@emersion.fr>
Signed-off-by: Drew DeVault <sir@cmpwn.com>
This simplifies the Wayland backend, fixes the build configuration for
it, ports it to xdg-shell stable, and reworks some false assumptions
from the original port.