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t/sdl_test: Use helper to import images
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@ -15,97 +15,33 @@
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#include <inttypes.h>
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static int64_t
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vk_format_to_gl(int64_t format)
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{
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switch (format) {
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case 4 /* VK_FORMAT_R5G6B5_UNORM_PACK16 */: return 0; // GL_RGB565?
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case 23 /* VK_FORMAT_R8G8B8_UNORM */: return GL_RGB8; // Should not be used, colour precision.
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case 29 /* VK_FORMAT_R8G8B8_SRGB */: return GL_SRGB8;
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case 30 /* VK_FORMAT_B8G8R8_UNORM */: return 0;
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case 37 /* VK_FORMAT_R8G8B8A8_UNORM */: return GL_RGBA8; // Should not be used, colour precision.
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case 43 /* VK_FORMAT_R8G8B8A8_SRGB */: return GL_SRGB8_ALPHA8;
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case 44 /* VK_FORMAT_B8G8R8A8_UNORM */: return 0;
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case 50 /* VK_FORMAT_B8G8R8A8_SRGB */: return 0;
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case 64 /* VK_FORMAT_A2B10G10R10_UNORM_PACK32 */: return GL_RGB10_A2;
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case 84 /* VK_FORMAT_R16G16B16_UNORM */: return GL_RGB16;
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case 90 /* VK_FORMAT_R16G16B16_SFLOAT */: return GL_RGB16F;
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case 91 /* VK_FORMAT_R16G16B16A16_UNORM */: return GL_RGBA16;
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case 97 /* VK_FORMAT_R16G16B16A16_SFLOAT */: return GL_RGBA16F;
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case 124 /* VK_FORMAT_D16_UNORM */: return GL_DEPTH_COMPONENT16;
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case 125 /* VK_FORMAT_X8_D24_UNORM_PACK32 */: return 0; // GL_DEPTH_COMPONENT24?
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case 126 /* VK_FORMAT_D32_SFLOAT */: return GL_DEPTH_COMPONENT32F;
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case 127 /* VK_FORMAT_S8_UINT */: return 0; // GL_STENCIL_INDEX8?
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case 129 /* VK_FORMAT_D24_UNORM_S8_UINT */: return GL_DEPTH24_STENCIL8;
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case 130 /* VK_FORMAT_D32_SFLOAT_S8_UINT */: return GL_DEPTH32F_STENCIL8;
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default: U_LOG_W("Cannot convert VK format %" PRIu64 " to GL format!", format); return 0;
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}
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}
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static void
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post_init_setup(struct sdl_swapchain *ssc, struct sdl_program *sp, const struct xrt_swapchain_create_info *info)
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{
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ST_DEBUG(sp, "CREATE");
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// Setup fields
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ssc->sp = sp;
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ssc->w = (int)info->width;
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ssc->h = (int)info->height;
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sdl_make_current(sp);
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GLuint binding_enum = 0;
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GLuint tex_target = 0;
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ogl_texture_target_for_swapchain_info(info, &tex_target, &binding_enum);
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uint32_t image_count = ssc->base.base.base.image_count;
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GLuint gl_format = vk_format_to_gl(info->format);
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glCreateTextures(tex_target, image_count, ssc->textures);
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CHECK_GL();
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glCreateMemoryObjectsEXT(image_count, ssc->memory);
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CHECK_GL();
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for (uint32_t i = 0; i < image_count; i++) {
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GLint dedicated = ssc->base.base.images[i].use_dedicated_allocation ? GL_TRUE : GL_FALSE;
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glMemoryObjectParameterivEXT(ssc->memory[i], GL_DEDICATED_MEMORY_OBJECT_EXT, &dedicated);
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CHECK_GL();
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// The below function consumes the handle, need to reference it.
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xrt_graphics_buffer_handle_t handle = u_graphics_buffer_ref(ssc->base.base.images[i].handle);
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glImportMemoryFdEXT( //
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ssc->memory[i], //
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ssc->base.base.images[i].size, //
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GL_HANDLE_TYPE_OPAQUE_FD_EXT, //
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(GLint)handle); //
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CHECK_GL();
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if (info->array_size == 1) {
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glTextureStorageMem2DEXT( //
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ssc->textures[i], //
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info->mip_count, //
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gl_format, //
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info->width, //
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info->height, //
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ssc->memory[i], //
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0); //
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} else {
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glTextureStorageMem3DEXT( //
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ssc->textures[i], //
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info->mip_count, //
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gl_format, //
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info->width, //
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info->height, //
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info->array_size, //
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ssc->memory[i], //
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0); //
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}
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CHECK_GL();
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}
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struct ogl_import_results results = XRT_STRUCT_INIT;
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bool bret = ogl_import_from_native( //
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ssc->base.base.images, // native_images
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ssc->base.base.base.image_count, // native_count
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info, // info
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&results); // results
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assert(bret);
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(void)bret;
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sdl_make_uncurrent(sp);
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// Setup fields
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ssc->sp = sp;
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ssc->w = (int)results.width;
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ssc->h = (int)results.height;
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for (uint32_t i = 0; i < results.image_count; i++) {
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ssc->memory[i] = results.memories[i];
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ssc->textures[i] = results.textures[i];
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}
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}
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static void
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