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d/dai: Add code to control IR floodlight and exposure behind ifdef
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@ -36,6 +36,8 @@
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#include <memory>
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#include <sstream>
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// Disable it for now, unsure if everything has been upstreamed.
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#undef DEPTHAI_ILLUMINATED_IR
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/*
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*
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@ -131,6 +133,10 @@ struct depthai_fs
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dai::DataOutputQueue *image_queue;
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dai::DataOutputQueue *imu_queue;
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#ifdef DEPTHAI_ILLUMINATED_IR
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dai::DataInputQueue *control_queue;
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#endif
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dai::ColorCameraProperties::SensorResolution color_sensor_resolution;
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dai::ColorCameraProperties::ColorOrder color_order;
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@ -138,6 +144,8 @@ struct depthai_fs
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dai::CameraBoardSocket camera_board_socket;
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dai::CameraImageOrientation image_orientation;
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uint32_t fps;
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bool interleaved;
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bool oak_d_lite;
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@ -636,6 +644,11 @@ depthai_setup_stereo_grayscale_pipeline(struct depthai_fs *depthai)
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const char *name_images = "image_frames";
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const char *name_imu = "imu_samples";
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#ifdef DEPTHAI_ILLUMINATED_IR
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auto controlIn = p.create<dai::node::XLinkIn>();
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controlIn->setStreamName("control");
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#endif
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if (depthai->want_cameras) {
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std::shared_ptr<dai::node::XLinkOut> xlinkOut = p.create<dai::node::XLinkOut>();
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@ -657,6 +670,10 @@ depthai_setup_stereo_grayscale_pipeline(struct depthai_fs *depthai)
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// Link plugins CAM -> XLINK
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grayCam->out.link(xlinkOut->input);
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#ifdef DEPTHAI_ILLUMINATED_IR
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// Link control to camera
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controlIn->out.link(grayCam->inputControl);
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#endif
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}
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}
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@ -680,6 +697,18 @@ depthai_setup_stereo_grayscale_pipeline(struct depthai_fs *depthai)
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if (depthai->want_imu) {
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depthai->imu_queue = depthai->device->getOutputQueue(name_imu, 4, false).get(); // out of shared pointer
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}
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#ifdef DEPTHAI_ILLUMINATED_IR
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depthai->control_queue = depthai->device->getInputQueue("control").get();
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depthai->device->setIrFloodLightBrightness(15000);
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dai::CameraControl ctrl;
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ctrl.setManualExposure(500, 700);
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depthai->control_queue->send(ctrl);
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depthai->device->setIrFloodLightBrightness(15000);
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#endif
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}
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#ifdef DEPTHAI_HAS_MULTICAM_SUPPORT
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