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aux/vk: Add vk_create_and_submit_fence_native
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@ -907,6 +907,19 @@ vk_insert_image_memory_barrier(struct vk_bundle *vk,
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*
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*/
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/*!
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* @brief Creates a Vulkan fence, submits it to the default VkQueue and return
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* its native graphics sync handle.
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*
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* In case of error, out_native is not touched by the function.
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*
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* See @ref vk_create_fence_sync_from_native for ownership semantics on import.
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*
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* @ingroup aux_vk
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*/
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VkResult
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vk_create_and_submit_fence_native(struct vk_bundle *vk, xrt_graphics_sync_handle_t *out_native);
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/*!
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* @brief Creates a Vulkan fence from a native graphics sync handle.
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*
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@ -17,6 +17,123 @@
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#include "vk/vk_helpers.h"
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/*
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*
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* Export.
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*
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*/
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VkResult
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vk_create_and_submit_fence_native(struct vk_bundle *vk, xrt_graphics_sync_handle_t *out_native)
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{
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xrt_graphics_sync_handle_t native = XRT_GRAPHICS_SYNC_HANDLE_INVALID;
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VkFence fence = VK_NULL_HANDLE;
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VkResult ret;
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#if defined(XRT_GRAPHICS_SYNC_HANDLE_IS_FD)
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const VkExternalFenceHandleTypeFlags handle_type = VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT;
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#elif defined(XRT_GRAPHICS_SYNC_HANDLE_IS_WIN32_HANDLE)
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const VkExternalFenceHandleTypeFlags handle_type = VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_BIT;
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#else
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#error "Need port to export fence sync handles"
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#endif
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VkExportFenceCreateInfo export_create_info = {
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.sType = VK_STRUCTURE_TYPE_EXPORT_FENCE_CREATE_INFO,
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.pNext = NULL,
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.handleTypes = handle_type,
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};
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VkFenceCreateInfo create_info = {
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.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO,
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.flags = 0, // Not signalled.
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.pNext = (const void *)&export_create_info,
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};
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ret = vk->vkCreateFence(vk->device, &create_info, NULL, &fence);
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if (ret != VK_SUCCESS) {
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VK_ERROR(vk, "vkCreateFence: %s", vk_result_string(ret));
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return ret;
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}
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/*
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* Submit fence.
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*/
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os_mutex_lock(&vk->queue_mutex);
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ret = vk->vkQueueSubmit( //
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vk->queue, // queue
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0, // submitCount
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NULL, // pSubmits
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fence); // fence
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os_mutex_unlock(&vk->queue_mutex);
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if (ret != VK_SUCCESS) {
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VK_ERROR(vk, "vkQueueSubmit: %s", vk_result_string(ret));
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vk->vkDestroyFence(vk->device, fence, NULL);
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return ret;
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}
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/*
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* Get native handle.
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*/
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#if defined(XRT_GRAPHICS_SYNC_HANDLE_IS_FD)
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VkFenceGetFdInfoKHR get_fd_info = {
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.sType = VK_STRUCTURE_TYPE_FENCE_GET_FD_INFO_KHR,
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.fence = fence,
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.handleType = handle_type,
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};
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ret = vk->vkGetFenceFdKHR(vk->device, &get_fd_info, &native);
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if (ret != VK_SUCCESS) {
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VK_ERROR(vk, "vkGetFenceFdKHR: %s", vk_result_string(ret));
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vk->vkDestroyFence(vk->device, fence, NULL);
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return ret;
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}
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#elif defined(XRT_GRAPHICS_SYNC_HANDLE_IS_WIN32_HANDLE)
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//! @todo Not tested.
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VkFenceGetWin32HandleInfoKHR get_handle_info = {
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.sType = VK_STRUCTURE_TYPE_FENCE_GET_WIN32_HANDLE_INFO_KHR,
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.fence = fence,
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.handleType = handle_type,
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};
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ret = vk->vkGetFenceWin32HandleKHR(vk->device, &get_handle_info, &native);
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if (ret != VK_SUCCESS) {
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VK_ERROR(vk, "vkGetFenceWin32HandleKHR: %s", vk_result_string(ret));
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vk->vkDestroyFence(vk->device, fence, NULL);
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return ret;
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}
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#else
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#error "Need port to import fence sync handles"
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#endif
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/*
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* Clean up
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*/
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vk->vkDestroyFence(vk->device, fence, NULL);
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fence = VK_NULL_HANDLE;
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//*out_fence = fence;
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*out_native = native;
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return VK_SUCCESS;
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}
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/*
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*
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* Import.
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*
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*/
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VkResult
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vk_create_fence_sync_from_native(struct vk_bundle *vk, xrt_graphics_sync_handle_t native, VkFence *out_fence)
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{
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