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c/main: Only wait on the main queue when drawing the frame
Do not wait on the full GPU.
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@ -130,13 +130,13 @@ struct comp_renderer
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*/
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static void
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renderer_wait_gpu_idle(struct comp_renderer *r)
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renderer_wait_queue_idle(struct comp_renderer *r)
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{
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COMP_TRACE_MARKER();
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struct vk_bundle *vk = &r->c->base.vk;
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os_mutex_lock(&vk->queue_mutex);
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vk->vkDeviceWaitIdle(vk->device);
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vk->vkQueueWaitIdle(vk->queue);
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os_mutex_unlock(&vk->queue_mutex);
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}
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@ -493,7 +493,7 @@ renderer_ensure_images_and_renderings(struct comp_renderer *r, bool force_recrea
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* make sure that validation doesn't complain. This is done
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* during resize so isn't time critical.
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*/
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renderer_wait_gpu_idle(r);
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renderer_wait_queue_idle(r);
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// Make we sure we destroy all dependent things before creating new images.
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renderer_close_renderings_and_fences(r);
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@ -1890,7 +1890,7 @@ comp_renderer_draw(struct comp_renderer *r)
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*
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* This is done after a swap so isn't time critical.
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*/
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renderer_wait_gpu_idle(r);
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renderer_wait_queue_idle(r);
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/*
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