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d/qwerty: Fix warning for AIM pose
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@ -146,7 +146,8 @@ qwerty_get_tracked_pose(struct xrt_device *xd,
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{
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{
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struct qwerty_device *qd = qwerty_device(xd);
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struct qwerty_device *qd = qwerty_device(xd);
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if (name != XRT_INPUT_GENERIC_HEAD_POSE && name != XRT_INPUT_SIMPLE_GRIP_POSE) {
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if (name != XRT_INPUT_GENERIC_HEAD_POSE && name != XRT_INPUT_SIMPLE_GRIP_POSE &&
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name != XRT_INPUT_SIMPLE_AIM_POSE) {
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QWERTY_ERROR(qd, "Unexpected input name = 0x%04X", name >> 8);
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QWERTY_ERROR(qd, "Unexpected input name = 0x%04X", name >> 8);
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return;
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return;
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}
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}
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@ -310,7 +311,7 @@ qwerty_controller_create(bool is_left, struct qwerty_hmd *qhmd)
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xd->inputs[QWERTY_SELECT].name = XRT_INPUT_SIMPLE_SELECT_CLICK;
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xd->inputs[QWERTY_SELECT].name = XRT_INPUT_SIMPLE_SELECT_CLICK;
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xd->inputs[QWERTY_MENU].name = XRT_INPUT_SIMPLE_MENU_CLICK;
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xd->inputs[QWERTY_MENU].name = XRT_INPUT_SIMPLE_MENU_CLICK;
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xd->inputs[QWERTY_GRIP].name = XRT_INPUT_SIMPLE_GRIP_POSE;
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xd->inputs[QWERTY_GRIP].name = XRT_INPUT_SIMPLE_GRIP_POSE;
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xd->inputs[QWERTY_AIM].name = XRT_INPUT_SIMPLE_AIM_POSE; // @todo: aim input not implemented
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xd->inputs[QWERTY_AIM].name = XRT_INPUT_SIMPLE_AIM_POSE; //!< @todo: aim input not implemented
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xd->outputs[QWERTY_VIBRATION].name = XRT_OUTPUT_NAME_SIMPLE_VIBRATION;
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xd->outputs[QWERTY_VIBRATION].name = XRT_OUTPUT_NAME_SIMPLE_VIBRATION;
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xd->update_inputs = qwerty_update_inputs;
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xd->update_inputs = qwerty_update_inputs;
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