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c/util: Share most add_view code.
Part-of: <https://gitlab.freedesktop.org/monado/monado/-/merge_requests/2323>
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@ -159,6 +159,61 @@ struct comp_render_dispatch_data
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} cs;
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};
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/*!
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* Shared implementation setting up common view params between GFX and CS.
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*
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* Private implementation method, do not use outside of more-specific add_view calls!
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*
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* @param data Common render dispatch data, will be updated
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* @param world_pose New world pose of this view.
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* Populates @ref comp_render_view_data::world_pose
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* @param eye_pose New eye pose of this view
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* Populates @ref comp_render_view_data::eye_pose
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* @param fov Assigned to fov in the view data, and used to compute @ref comp_render_view_data::target_pre_transform
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* Populates @ref comp_render_view_data::fov
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* @param layer_viewport_data Where in the image to render the view
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* Populates @ref comp_render_view_data::layer_viewport_data
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* @param layer_norm_rect How to transform when sampling from the scratch image.
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* Populates @ref comp_render_view_data::layer_norm_rect
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* @param image Scratch image for this view
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* Populates @ref comp_render_view_data::image
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* @param srgb_view SRGB image view into the scratch image
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* Populates @ref comp_render_view_data::srgb_view
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* @param target_viewport_data Distortion target viewport data (aka target)
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* Populates @ref comp_render_view_data::target_viewport_data
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* @return Pointer to the @ref comp_render_view_data we have been populating, for additional setup.
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*/
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static inline struct comp_render_view_data *
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comp_render_dispatch_add_view(struct comp_render_dispatch_data *data,
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const struct xrt_pose *world_pose,
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const struct xrt_pose *eye_pose,
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const struct xrt_fov *fov,
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const struct render_viewport_data *layer_viewport_data,
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const struct xrt_normalized_rect *layer_norm_rect,
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VkImage image,
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VkImageView srgb_view,
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const struct render_viewport_data *target_viewport_data)
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{
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uint32_t i = data->view_count++;
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assert(i < ARRAY_SIZE(data->views));
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struct comp_render_view_data *view = &data->views[i];
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render_calc_uv_to_tangent_lengths_rect(fov, &view->target_pre_transform);
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view->world_pose = *world_pose;
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view->eye_pose = *eye_pose;
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view->fov = *fov;
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view->image = image;
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view->srgb_view = srgb_view;
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view->layer_viewport_data = *layer_viewport_data;
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view->layer_norm_rect = *layer_norm_rect;
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view->target_viewport_data = *target_viewport_data;
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return view;
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}
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/*! @} */
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@ -239,23 +294,18 @@ comp_render_gfx_add_view(struct comp_render_dispatch_data *data,
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const struct xrt_matrix_2x2 *vertex_rot,
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const struct render_viewport_data *target_viewport_data)
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{
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uint32_t i = data->view_count++;
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assert(i < ARRAY_SIZE(data->views));
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struct comp_render_view_data *view = &data->views[i];
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render_calc_uv_to_tangent_lengths_rect(fov, &view->target_pre_transform);
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view->world_pose = *world_pose;
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view->eye_pose = *eye_pose;
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view->fov = *fov;
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view->image = image;
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view->srgb_view = srgb_view;
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view->layer_viewport_data = *layer_viewport_data;
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view->layer_norm_rect = *layer_norm_rect;
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view->target_viewport_data = *target_viewport_data;
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struct comp_render_view_data *view = comp_render_dispatch_add_view( //
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data, //
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world_pose, //
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eye_pose, //
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fov, //
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layer_viewport_data, //
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layer_norm_rect, //
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image, //
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srgb_view, //
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target_viewport_data);
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// TODO why is the one in data not used instead
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view->gfx.rtr = rtr;
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view->gfx.vertex_rot = *vertex_rot;
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}
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@ -382,22 +432,16 @@ comp_render_cs_add_view(struct comp_render_dispatch_data *data,
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VkImageView unorm_view,
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const struct render_viewport_data *target_viewport_data)
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{
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uint32_t i = data->view_count++;
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assert(i < ARRAY_SIZE(data->views));
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struct comp_render_view_data *view = &data->views[i];
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render_calc_uv_to_tangent_lengths_rect(fov, &view->target_pre_transform);
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view->world_pose = *world_pose;
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view->eye_pose = *eye_pose;
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view->fov = *fov;
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view->layer_viewport_data = *layer_viewport_data;
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view->layer_norm_rect = *layer_norm_rect;
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view->image = image;
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view->srgb_view = srgb_view;
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view->target_viewport_data = *target_viewport_data;
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struct comp_render_view_data *view = comp_render_dispatch_add_view( //
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data, //
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world_pose, //
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eye_pose, //
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fov, //
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layer_viewport_data, //
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layer_norm_rect, //
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image, //
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srgb_view, //
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target_viewport_data);
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view->cs.unorm_view = unorm_view;
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}
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