ext/imgui: Add function to draw image with background color

This commit is contained in:
Jakob Bornecrantz 2023-09-18 17:55:47 +01:00
parent 05a3f3e055
commit d2d505d9e3
2 changed files with 45 additions and 0 deletions

View file

@ -22,6 +22,11 @@ void igPlotTimings(const char *label,
void igToggleButton(const char *str_id, bool *v);
void igImageBg(ImTextureID user_texture_id,
const ImVec2 size,
const ImVec2 uv0, const ImVec2 uv1,
const ImVec4 tint_col, const ImVec4 border_col, const ImVec4 bg_col);
#ifdef __cplusplus
}
#endif

View file

@ -280,3 +280,43 @@ void igToggleButton(const char *str_id, bool *v) {
ImVec2(p.x + radius + t * (width - radius * 2.0f), p.y + radius),
radius - 1.5f, IM_COL32(255, 255, 255, 255));
}
extern "C"
void igImageBg(ImTextureID user_texture_id,
const ImVec2 size,
const ImVec2 uv0, const ImVec2 uv1,
const ImVec4 tint_col, const ImVec4 border_col, const ImVec4 bg_col)
{
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems) {
return;
}
ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size);
auto bbImg = bb;
if (border_col.w > 0.0f) {
bb.Max += ImVec2(2, 2);
// Move the image pixel down and right, to be inside of the frame.
bbImg.Min += ImVec2(1, 1);
bbImg.Max += ImVec2(1, 1);
}
ItemSize(bb);
if (!ItemAdd(bb, 0)) {
return;
}
// Do we have a border?
if (border_col.w > 0.0f) {
window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(border_col), 0.0f);
}
// Should we clear the background?
if (bg_col.w > 0.0f) {
window->DrawList->AddRectFilled(bbImg.Min, bbImg.Max, GetColorU32(bg_col));
}
// Finally the image.
window->DrawList->AddImage(user_texture_id, bbImg.Min, bbImg.Max, uv0, uv1, GetColorU32(tint_col));
}