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cmake: D3D12 status on console output.
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@ -469,6 +469,7 @@ message(STATUS "#")
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message(STATUS "# BASALT: ${XRT_HAVE_BASALT_SLAM}")
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message(STATUS "# BLUETOOTH: ${XRT_HAVE_BLUETOOTH}")
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message(STATUS "# D3D11: ${XRT_HAVE_D3D11}")
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message(STATUS "# D3D12: ${XRT_HAVE_D3D12}")
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message(STATUS "# DBUS: ${XRT_HAVE_DBUS}")
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message(STATUS "# EGL: ${XRT_HAVE_EGL}")
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message(STATUS "# FFMPEG: ${XRT_HAVE_FFMPEG}")
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