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d/steamvr_lh: Add vive and index bindings
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@ -83,7 +83,6 @@ protected:
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private:
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vr::ITrackedDeviceServerDriver *driver;
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std::vector<xrt_binding_profile> binding_profiles_vec;
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uint64_t current_frame{0};
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std::mutex frame_mutex;
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@ -22,6 +22,7 @@
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#include "interfaces/context.hpp"
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#include "device.hpp"
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#include "util/u_device.h"
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#include "vive/vive_bindings.h"
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namespace {
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@ -212,6 +213,22 @@ Context::setup_controller(const char *serial, vr::ITrackedDeviceServerDriver *dr
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CTX_ERR("Activating controller failed: error %u", err);
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return false;
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}
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enum xrt_device_name name = controller[device_idx]->name;
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switch (name) {
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case XRT_DEVICE_VIVE_WAND:
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controller[device_idx]->binding_profiles = vive_binding_profiles_wand;
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controller[device_idx]->binding_profile_count = vive_binding_profiles_wand_count;
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break;
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break;
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case XRT_DEVICE_INDEX_CONTROLLER:
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controller[device_idx]->binding_profiles = vive_binding_profiles_index;
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controller[device_idx]->binding_profile_count = vive_binding_profiles_index_count;
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break;
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default: break;
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}
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return true;
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}
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