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d/survive: for now always set xrt_hand_joint_set->is_active to true
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@ -437,6 +437,8 @@ survive_controller_get_hand_tracking(struct xrt_device *xdev,
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u_hand_joints_set_out_data(&survive->ctrl.hand_tracking, hand, &survive->last_relation, &hand_on_handle_pose,
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u_hand_joints_set_out_data(&survive->ctrl.hand_tracking, hand, &survive->last_relation, &hand_on_handle_pose,
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out_value);
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out_value);
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out_value->is_active = true; // Apparently libsurvive doesn't report controller tracked/untracked state, so just
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// lie and say that the hand is being tracked
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}
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}
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static void
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static void
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