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build: Add libudev on Linux
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@ -37,9 +37,13 @@ pkg_check_modules(FFMPEG libavcodec)
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if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
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# Compositor backend
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find_package(X11)
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find_package(Wayland)
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pkg_check_modules(XCB xcb xcb-randr)
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find_package(udev REQUIRED)
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set(BUILD_WITH_LIBUDEV TRUE)
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endif()
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cmake_dependent_option(BUILD_WITH_WAYLAND "Enable Wayland support" ON "WAYLAND_FOUND" OFF)
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@ -67,6 +71,10 @@ endif()
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# Flags
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###
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if(BUILD_WITH_LIBUDEV)
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add_definitions(-DXRT_HAVE_LIBUDEV)
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endif()
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if(BUILD_WITH_LIBUSB)
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add_definitions(-DXRT_HAVE_LIBUSB)
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endif()
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77
cmake/Findudev.cmake
Normal file
77
cmake/Findudev.cmake
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@ -0,0 +1,77 @@
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# - try to find the udev library
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#
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# Cache Variables: (probably not for direct use in your scripts)
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# UDEV_INCLUDE_DIR
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# UDEV_SOURCE_DIR
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# UDEV_LIBRARY
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#
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# Non-cache variables you might use in your CMakeLists.txt:
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# UDEV_FOUND
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# UDEV_INCLUDE_DIRS
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# UDEV_LIBRARIES
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#
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# Requires these CMake modules:
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# FindPackageHandleStandardArgs (known included with CMake >=2.6.2)
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#
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# Original Author:
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# 2014 Kevin M. Godby <kevin@godby.org>
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#
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# Distributed under the Boost Software License, Version 1.0.
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# (See accompanying file LICENSE_1_0.txt or copy at
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# http://www.boost.org/LICENSE_1_0.txt)
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set(UDEV_ROOT_DIR
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"${UDEV_ROOT_DIR}"
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CACHE
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PATH
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"Directory to search for udev")
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find_package(PkgConfig QUIET)
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if(PKG_CONFIG_FOUND)
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pkg_check_modules(PC_LIBUDEV libudev)
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endif()
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find_library(UDEV_LIBRARY
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NAMES
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udev
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PATHS
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${PC_LIBUDEV_LIBRARY_DIRS}
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${PC_LIBUDEV_LIBDIR}
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HINTS
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"${UDEV_ROOT_DIR}"
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PATH_SUFFIXES
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lib
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)
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get_filename_component(_libdir "${UDEV_LIBRARY}" PATH)
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find_path(UDEV_INCLUDE_DIR
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NAMES
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libudev.h
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PATHS
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${PC_LIBUDEV_INCLUDE_DIRS}
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${PC_LIBUDEV_INCLUDEDIR}
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HINTS
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"${_libdir}"
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"${_libdir}/.."
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"${UDEV_ROOT_DIR}"
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PATH_SUFFIXES
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include
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)
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args(UDEV
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DEFAULT_MSG
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UDEV_LIBRARY
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UDEV_INCLUDE_DIR
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)
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if(UDEV_FOUND)
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list(APPEND UDEV_LIBRARIES ${UDEV_LIBRARY})
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list(APPEND UDEV_INCLUDE_DIRS ${UDEV_INCLUDE_DIR})
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mark_as_advanced(UDEV_ROOT_DIR)
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endif()
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mark_as_advanced(UDEV_INCLUDE_DIR
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UDEV_LIBRARY)
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