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doc: Remove old changelog fragments
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u/vk: Remove unused vk_image struct, this is later recreated for the image
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allocator code.
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u/vk: Add a new image allocate helper, this is used by the main compositor to
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create, export and import swapchain images.
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u/vk: Rename `vk_create_semaphore_from_fd` to `vk_create_semaphore_from_native`
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aux/ogl: Add a function to compute the texture target and binding enum for a given swapchain image creation info.
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---
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- mr.547
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- mr.581
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---
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aux/android: New Android utility library added.
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util: Tidy hand tracking header.
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math: Fix doxygen warnings in vector headers.
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compositor: Add support for alpha blending with premultiplied alpha.
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compositor: Implement subimage rectangle rendering for quad layers.
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compositor: Enable subimage rectangle rendering for projection layers.
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compositor: Fix printing of current connected displays on nvidia when no whitelisted display is found.
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compositor: Add env var to temporarily add display string to nvidia whitelist.
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compositor and clients: Use a generic typedef to represent the platform-specific graphics buffer, allowing use of `AHardwareBuffer` on recent Android.
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compositor: Check the protected content bit, and return a non-success code if it's set. Supporting this is optional in OpenXR, but lack of support must be reported to the application.
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compositor: Implement cylinder layers.
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main: Set the maximum layers supported to 16, we technically support more than
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16, but things get out of hand if multiple clients are running and all are using
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max layers.
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main: Add code to check that a format is supported by the GPU before exposing.
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compositor: Remove panotools and vive shaders from compositor.
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Initial work on a port of the compositor to Android.
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render: Implement equirect layer rendering.
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main: Fix leaks of sampler objects that was introduced in !566.
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psvr: We were sending in the wrong type of time to the 3DOF fusion code,
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switch to nanoseconds instead of fractions of seconds.
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rs: Make the pose getting from the T265 be threaded. Before we where getting the
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pose from the update input function, this would cause some the main thread to
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block and would therefore cause jitter in the rendering.
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survive: Add lighthouse tracking system type
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hydra: Add lighthouse tracking system type
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rs: Add slam tracking system type
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northstar: Use tracking system from tracker (e.g. rs) if available.
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psmv: Introduce proper grip and aim poses, correctly rotate the grip pose to
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follow the spec more closely. The aim poses replaces the previous ball tip pose
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that was used before for aim.
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survive: Implement haptic feedback.
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----
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-- mr.573
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----
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dummy: Tidy the code a bit and switch over to the new logging API.
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psvr: Switch to the new logging API.
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Add initial "Cardboard" phone-holder driver for Android.
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---
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- mr.427
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---
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Generalize handling of native-platform handles in IPC code, allow bi-directional handle transfer, and de-duplicate code between server and client.
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generation: Fix handling 'in_handle' by adding a extra sync round-trip, this
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might be solvable by using `SOCK_SEQPACKET`.
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Implement the `xrt_compositor::import_swapchain` function, uses the earlier
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`in_handle` work.
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proto: Transport the `xrt_compositor_info` over the wire so that the client can
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get the needed information.
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client: Implement the usage of the `xrt_image_native_allocator`, currently not
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used. But it is needed for platforms where for various reasons the allocation
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must happen on the client side.
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client: Add a "loopback" image allocator, this code allocates a swapchain from
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the service then imports that back to the service as if it was imported. This
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tests both the import code and the image allocator code.
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ipc: Allow sending zero handles as a reply, at least the Linux fd handling code
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allows this.
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Use a native AHardwareBuffer allocator on the client side when building for recent-enough Android.
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ipc: Add functionality to disable a device input via the `monado-ctl` utility,
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this allows us to pass the conformance tests that requires the runtime to turn
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off a device.
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Support building in-process Monado with meson.
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Allow building some components without Vulkan. Vulkan is still required for the compositor and therefore the OpenXR runtime target.
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---
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- mr.581
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---
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Add an OpenXR Android target: an APK which provides an "About" activity and eventually, an OpenXR runtime.
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OpenXR: Add support for attaching Quad layers to action sapces.
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OpenXR: Use initial head pose as origin for local space.
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OpenXR: Minor fixes for various bits of code: copy-typo in device assignment
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code; better stub for the unimplemented function
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`xrEnumerateBoundSourcesForAction`; better error message on internal error in
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`xrGetCurrentInteractionProfile`.
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OpenXR: Make the `xrGetCurrentInteractionProfile` conformance tests pass, needed
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to implement better error checking as well as generating
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`XrEventDataInteractionProfileChanged` events to the client.
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---
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- mr.456
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---
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OpenXR: Centralize all sub-action path iteration in some x-macros.
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OpenXR: Improve the validation in the API function for
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`xrGetInputSourceLocalizedName`.
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OpenXR: Implement the function `xrEnumerateBoundSourcesForAction`, currently we
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only bind one input per top level user path and it's easy to track this.
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OpenXR: Properly handle more than one input source being bound to the same action
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according to the combination rules of the specification.
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OpenXR: Fix multiplicity of bounds paths per action - there's one per input/output.
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OpenXR: Implement the MND_swapchain_usage_input_attachment_bit extension.
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OpenXR: Refactor the native compositor handling a bit, this creates the
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compositor earlier then before. This allows us to get the viewport information
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from it.
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OpenXR: Implement action set priorities and fix remaining action conformance tests.
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st/oxr: Fix crash when calling `xrPollEvents` when headless mode is selected.
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OpenXR: Add stub functions and support plumbing for a lot of layer extensions.
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OpenXR: Be sure to return `XR_ERROR_FEATURE_UNSUPPORTED` if the protected content bit is set and the compositor does not support it.
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OpenXR: Update to 1.0.11 and start returning the new `XR_ERROR_GRAPHICS_REQUIREMENTS_CALL_MISSING` code added in this release.
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OpenXR: Enable the `XR_KHR_android_create_instance` extension.
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OpenXR: Add support for creating swapchains with depth formats and submitting depth layers. The depth layers are passed through to the compositor, but are not used yet.
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OpenXR: For pose actions the any path (`XR_NULL_PATH`) needs to be special
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cased, essentially turning into a separate action sub path, that is assigned
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at binding time.
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OpenXR: More correctly implement `xrGetInputSourceLocalizedName` allowing apps
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to more accurently tell the user which input to use.
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OpenXR: Pass through equirect layer data to the compositor.
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add `xrt_device_type` to `xrt_device` to differentiate handed controllers
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from controllers that can be held in either hand.
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---
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- mr.428
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---
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Rename functions and types that assumed the native graphics buffer handle type was an FD: in `auxiliary/vk/vk_helpers.{h,c}` `vk_create_image_from_fd` -> `vk_create_image_from_native`, in the XRT headers `struct xrt_compositor_fd` -> `xrt_compositor_native` (and method name changes from `xrt_comp_fd_...` -> `xrt_comp_native_...`), `struct xrt_swapchain_fd` -> `struct xrt_swapchain_native`, `struct xrt_image_fd` -> `struct xrt_image_native`, and corresponding parameter/member/variable name changes (e.g. `struct xrt_swapchain_fd *xscfd` becomes `struct xrt_swapchain_native *xscn`).
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Make some fields on `xrt_gl_swapchain` and `xrt_vk_swapchain` private moving
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them into the client compositor code instead of exposing them.
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Make `xrt_compositor::create_swapchain` return xrt_result_t instead of the
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swapchain, this makes the methods on `xrt_compositor` more uniform.
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Add the method `xrt_compositor::import_swapchain` allowing a state tracker to
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create a swapchain from a set of pre-allocated images. Uses the same
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`xrt_swapchain_create_info` as `xrt_compositor::create_swapchain`.
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Make `xrt_swapchain_create_flags` swapchain static image bit match OpenXR.
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Add `XRT_SWAPCHAIN_USAGE_INPUT_ATTACHMENT` flag to `xrt_swapchain_usage_bits`
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so that a client can create a Vulkan swapchain that can be used as input
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attachment.
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Remove the `flip_y` parameter to the creation of the native compositor, this
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is now a per layer thing.
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Add `xrt_compositor_info` struct that allows the compositor carry information
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to about it's capbilities and it's recommended values. Not everything is hooked
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up at the moment.
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Add a native handle type for graphics sync primitives (currently file descriptors on all platforms).
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Add defines for underlying handle types.
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Add a whole bunch of structs and functions for all of the different layers
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in OpenXR. The depth layer information only applies to the stereo projection
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so make a special stereo projection with depth layer.
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Add `xrt_image_native_allocator` as a friend to the compositor interface. This
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simple interface is intended to be used by the IPC interface to allocate
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`xrt_image_native` on the client side and send those to the service.
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Re-arrange and document `xrt_image_native`, making the `size` field optional.
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Add const to all compositor arguments that are info structs, making the interface safer and
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more clear. Also add `max_layers` field to the `xrt_compositor_info` struct.
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Add `xrt_space_graph` struct for calculating space relations. This struct and
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accompanying makes it easier to reason about space relations than just functions
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operating directly on `xrt_space_relation`. The code base is changed to use
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these new functions.
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Remove the `linear_acceleration` and `angular_acceleration` fields from the
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`xrt_space_relation` struct, these were not used in the codebase and are not
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exposed in the OpenXR API. They can easily be added back should they be
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required again by code or a future feature. Drivers are free to retain this
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information internally, but no longer expose it.
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Remove the `out_timestamp` argument to the `xrt_device::get_tracked_pose`
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function, it's not needed anymore and the devices can do prediction better
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as it knows more about it's tracking system the the state tracker.
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Replace mesh generator with `compute_distortion` function on `xrt_device`. This
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is used to both make it possible to use mesh shaders for devices and to provide
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compatibility with SteamVR which requires a `compute_distortion` function as
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well.
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The compositor uses this function automatically to create a mesh and uses mesh
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distortion for all drivers. The function `compute_distortion` default
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implementations for `none`, `panotools` and `vive` distortion models are
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provided in util.
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Add a simple curl value based finger tracking model and use it for vive and survive controllers.
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