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d/wmr: Properly compute hand tracking boundary circle
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@ -1415,6 +1415,48 @@ wmr_hmd_get_cam_calib(struct wmr_hmd *wh, int cam_index)
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return res;
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}
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XRT_MAYBE_UNUSED static struct xrt_vec2
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wmr_hmd_camera_project(struct wmr_hmd *wh, struct xrt_vec3 p3d)
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{
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float w = wh->config.cams[0].roi.extent.w;
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float h = wh->config.cams[0].roi.extent.h;
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float fx = wh->config.cams[0].distortion6KT.params.fx * w;
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float fy = wh->config.cams[0].distortion6KT.params.fy * h;
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float cx = wh->config.cams[0].distortion6KT.params.cx * w;
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float cy = wh->config.cams[0].distortion6KT.params.cy * h;
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float k1 = wh->config.cams[0].distortion6KT.params.k[0];
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float k2 = wh->config.cams[0].distortion6KT.params.k[1];
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float p1 = wh->config.cams[0].distortion6KT.params.p1;
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float p2 = wh->config.cams[0].distortion6KT.params.p2;
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float k3 = wh->config.cams[0].distortion6KT.params.k[2];
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float k4 = wh->config.cams[0].distortion6KT.params.k[3];
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float k5 = wh->config.cams[0].distortion6KT.params.k[4];
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float k6 = wh->config.cams[0].distortion6KT.params.k[5];
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float x = p3d.x;
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float y = p3d.y;
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float z = p3d.z;
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float xp = x / z;
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float yp = y / z;
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float rp2 = xp * xp + yp * yp;
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float cdist = (1 + rp2 * (k1 + rp2 * (k2 + rp2 * k3))) / (1 + rp2 * (k4 + rp2 * (k5 + rp2 * k6)));
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// If we were using OpenCV's camera model we would do
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// float deltaX = 2 * p1 * xp * yp + p2 * (rp2 + 2 * xp * xp);
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// float deltaY = 2 * p2 * xp * yp + p1 * (rp2 + 2 * yp * yp);
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// But instead we use Azure Kinect model (see comment in wmr_hmd_create_stereo_camera_calib)
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float deltaX = p1 * xp * yp + p2 * (rp2 + 2 * xp * xp);
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float deltaY = p2 * xp * yp + p1 * (rp2 + 2 * yp * yp);
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float xpp = xp * cdist + deltaX;
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float ypp = yp * cdist + deltaY;
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float u = fx * xpp + cx;
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float v = fy * ypp + cy;
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struct xrt_vec2 p2d = {u, v};
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return p2d;
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}
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/*!
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* Creates an OpenCV-compatible @ref t_stereo_camera_calibration pointer from
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* the WMR config.
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@ -1670,14 +1712,21 @@ wmr_hmd_hand_track(struct wmr_hmd *wh,
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wh->hmd_desc->hmd_type == WMR_HEADSET_REVERB_G2) {
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ori_guess = wmr_hmd_guess_camera_orientation(wh);
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}
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extra_camera_info.views[0].camera_orientation = ori_guess;
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extra_camera_info.views[1].camera_orientation = ori_guess;
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//!@todo Turning it off is okay for now, but we should plug metric_radius (or whatever it's called) in, at some
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//! point.
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// TODO@mateosss: do it now
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extra_camera_info.views[0].boundary_type = HT_IMAGE_BOUNDARY_NONE;
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extra_camera_info.views[1].boundary_type = HT_IMAGE_BOUNDARY_NONE;
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for (int i = 0; i < 2; i++) {
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extra_camera_info.views[i].camera_orientation = ori_guess;
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extra_camera_info.views[i].boundary_type = HT_IMAGE_BOUNDARY_CIRCLE;
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float w = wh->config.cams[i].roi.extent.w;
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float h = wh->config.cams[i].roi.extent.h;
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float cx = wh->config.cams[i].distortion6KT.params.cx * w;
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float cy = wh->config.cams[i].distortion6KT.params.cy * h;
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float rpmax = wh->config.cams[i].distortion6KT.params.metric_radius;
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struct xrt_vec3 p3d = {rpmax, 0, 1}; // Right-most border of the metric_radius circle in the Z=1 plane
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struct xrt_vec2 p2d = wmr_hmd_camera_project(wh, p3d);
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float radius = (p2d.x - cx) / w;
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extra_camera_info.views[i].boundary.circle.normalized_center = (struct xrt_vec2){cx / w, cy / h};
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extra_camera_info.views[i].boundary.circle.normalized_radius = radius;
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}
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struct t_hand_tracking_create_info create_info = {.cams_info = extra_camera_info, .masks_sink = masks_sink};
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