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st/gui: better wording for tracking override delete button
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@ -276,7 +276,7 @@ scene_render(struct gui_scene *scene, struct gui_program *p)
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ts->editing_override = i;
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ts->reset_offset = ts->overrides[i].offset;
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}
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if (igButton("Delete this one", button_dims)) {
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if (igButton("Delete this override", button_dims)) {
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for (size_t j = i; j < ts->num_overrides - 1; j++) {
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ts->overrides[j] = ts->overrides[j + 1];
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}
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