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d/vive: Parse/Recognize HTC Vive Pro Eye HMD headphone audio buttons.
Does not do anything yet within Monado, but documents how to parse button state of left headphone volume up/down buttons and right headphone microphone mute button. Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
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@ -288,10 +288,17 @@ vive_mainboard_decode_message(struct vive_device *d, struct vive_mainboard_statu
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d->board.proximity = proximity;
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}
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/* System button on HMD */
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if (d->board.button != report->button) {
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d->board.button = report->button;
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VIVE_TRACE(d, "Button %d.", report->button);
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}
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/* Vive Pro headphone buttons, reported mutually exclusive: 1 = Volume up, 2 = Volume down, 4 = Mic mute */
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if (d->board.audio_button != report->audio_button) {
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d->board.audio_button = report->audio_button;
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VIVE_TRACE(d, "Audio button %d.", report->audio_button);
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}
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}
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static inline int
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@ -56,6 +56,7 @@ struct vive_device
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uint16_t lens_separation;
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uint16_t proximity;
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uint8_t button;
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uint8_t audio_button;
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} board;
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enum u_logging_level log_level;
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@ -87,7 +87,8 @@ struct vive_mainboard_status_report
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uint16_t lens_separation;
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uint16_t reserved1;
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uint8_t button;
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uint8_t reserved2[3];
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uint8_t audio_button;
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uint8_t reserved2[2];
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uint8_t proximity_change;
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uint8_t reserved3;
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uint16_t proximity;
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