st/gui: Make debug frame sinks a bit more compact

This commit is contained in:
Mateo de Mayo 2022-07-20 15:48:10 -03:00 committed by Moses Turner
parent aaf5fe1b7b
commit 997f4451b8

View file

@ -160,7 +160,7 @@ draw_gst(struct gui_record_window *rw)
{
static ImVec2 button_dims = {0, 0};
if (!igCollapsingHeaderBoolPtr("Record", NULL, ImGuiTreeNodeFlags_DefaultOpen)) {
if (!igCollapsingHeaderBoolPtr("Record", NULL, ImGuiTreeNodeFlags_None)) {
return;
}
@ -196,7 +196,7 @@ draw_gst(struct gui_record_window *rw)
static void
window_draw_misc(struct gui_record_window *rw)
{
if (!igCollapsingHeaderBoolPtr("Misc", NULL, ImGuiTreeNodeFlags_DefaultOpen)) {
if (!igCollapsingHeaderBoolPtr("Misc", NULL, ImGuiTreeNodeFlags_None)) {
return;
}
@ -278,7 +278,7 @@ gui_window_record_init(struct gui_record_window *rw)
// Setup the preview texture.
rw->texture.scale = 1;
rw->texture.scale = 2;
struct xrt_frame_sink *tmp = NULL;
rw->texture.ogl = gui_ogl_sink_create("View", &rw->texture.xfctx, &tmp);
u_sink_create_to_r8g8b8_r8g8b8a8_r8g8b8x8_or_l8(&rw->texture.xfctx, tmp, &tmp);