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st/gui: Make debug frame sinks a bit more compact
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commit
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@ -160,7 +160,7 @@ draw_gst(struct gui_record_window *rw)
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{
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static ImVec2 button_dims = {0, 0};
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if (!igCollapsingHeaderBoolPtr("Record", NULL, ImGuiTreeNodeFlags_DefaultOpen)) {
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if (!igCollapsingHeaderBoolPtr("Record", NULL, ImGuiTreeNodeFlags_None)) {
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return;
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}
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@ -196,7 +196,7 @@ draw_gst(struct gui_record_window *rw)
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static void
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window_draw_misc(struct gui_record_window *rw)
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{
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if (!igCollapsingHeaderBoolPtr("Misc", NULL, ImGuiTreeNodeFlags_DefaultOpen)) {
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if (!igCollapsingHeaderBoolPtr("Misc", NULL, ImGuiTreeNodeFlags_None)) {
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return;
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}
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@ -278,7 +278,7 @@ gui_window_record_init(struct gui_record_window *rw)
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// Setup the preview texture.
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rw->texture.scale = 1;
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rw->texture.scale = 2;
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struct xrt_frame_sink *tmp = NULL;
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rw->texture.ogl = gui_ogl_sink_create("View", &rw->texture.xfctx, &tmp);
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u_sink_create_to_r8g8b8_r8g8b8a8_r8g8b8x8_or_l8(&rw->texture.xfctx, tmp, &tmp);
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