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comp: Fix OpenGL flipping of subimage coordinates
In the process of flipping OpenGL subimage coordinates (in accordance with the specification of the XR_KHR_opengl_enable extension), Monado was incorrectly assuming a subimage height of 1.0. When the height of the subimage was reduced below 1.0 this was making Monado clip the bottom instead of the top of the swapchain (as if the origin was the top-left), and when the subimage Y offset was increased Monado would show a black bar at the top where the coordinates went out of range of the swapchain. Fix this in both the compute and graphics compositor, effectively replacing the assumed height of 1 with the original subimage height before negation. Part-of: <https://gitlab.freedesktop.org/monado/monado/-/merge_requests/2250>
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@ -425,8 +425,8 @@ do_cs_distortion_for_layer(struct render_compute *crc,
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src_image_view = get_image_view(image, data->flags, array_index);
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src_image_view = get_image_view(image, data->flags, array_index);
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if (data->flip_y) {
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if (data->flip_y) {
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src_norm_rect.y += src_norm_rect.h;
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src_norm_rect.h = -src_norm_rect.h;
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src_norm_rect.h = -src_norm_rect.h;
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src_norm_rect.y = 1 + src_norm_rect.y;
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}
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}
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// Fill in data.
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// Fill in data.
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@ -774,8 +774,8 @@ do_mesh_from_proj(struct render_gfx *rr,
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const VkImageView src_image_view = get_image_view(image, data->flags, array_index);
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const VkImageView src_image_view = get_image_view(image, data->flags, array_index);
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if (data->flip_y) {
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if (data->flip_y) {
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src_norm_rect.y += src_norm_rect.h;
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src_norm_rect.h = -src_norm_rect.h;
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src_norm_rect.h = -src_norm_rect.h;
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src_norm_rect.y = 1 + src_norm_rect.y;
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}
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}
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gfx_mesh_add_view( //
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gfx_mesh_add_view( //
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