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aux/math: add vec3 overloads for scalar multiplication
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@ -1,4 +1,4 @@
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// Copyright 2019-2020, Collabora, Ltd.
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// Copyright 2019-2021, Collabora, Ltd.
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// Copyright 2020, Nova King.
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// Copyright 2020, Nova King.
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// SPDX-License-Identifier: BSL-1.0
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// SPDX-License-Identifier: BSL-1.0
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/*!
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/*!
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* @brief C vec3 math library.
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* @brief C vec3 math library.
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* @author Jakob Bornecrantz <jakob@collabora.com>
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* @author Jakob Bornecrantz <jakob@collabora.com>
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* @author Nova King <technobaboo@gmail.com>
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* @author Nova King <technobaboo@gmail.com>
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* @author Moses Turner <moses@collabora.com>>
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*
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*
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* @see xrt_vec3
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* @see xrt_vec3
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* @ingroup aux_math
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* @ingroup aux_math
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@ -150,7 +151,13 @@ operator-(const struct xrt_vec3 &a, const struct xrt_vec3 &b)
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return m_vec3_sub(a, b);
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return m_vec3_sub(a, b);
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}
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}
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static inline struct xrt_vec3 // Until clang-format-11 is on the CI.
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static inline struct xrt_vec3
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operator*(const struct xrt_vec3 &a, const float &b)
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{
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return m_vec3_mul_scalar(a, b);
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}
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static inline struct xrt_vec3
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operator*(const struct xrt_vec3 &a, const struct xrt_vec3 &b)
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operator*(const struct xrt_vec3 &a, const struct xrt_vec3 &b)
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{
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{
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return m_vec3_mul(a, b);
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return m_vec3_mul(a, b);
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@ -180,6 +187,12 @@ operator*=(struct xrt_vec3 &a, const struct xrt_vec3 &b)
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a = a * b;
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a = a * b;
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}
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}
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static inline void
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operator*=(struct xrt_vec3 &a, const float &b)
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{
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a = a * b;
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}
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static inline void
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static inline void
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operator/=(struct xrt_vec3 &a, const struct xrt_vec3 &b)
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operator/=(struct xrt_vec3 &a, const struct xrt_vec3 &b)
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{
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{
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