c/main: Let main compositor decide size of scratch image

This commit is contained in:
Jakob Bornecrantz 2023-09-25 22:31:14 +01:00
parent 84a0277ee7
commit 7a9aa05d46
3 changed files with 18 additions and 38 deletions

View file

@ -1006,7 +1006,7 @@ compositor_init_renderer(struct comp_compositor *c)
{ {
COMP_TRACE_MARKER(); COMP_TRACE_MARKER();
c->r = comp_renderer_create(c); c->r = comp_renderer_create(c, c->view_extents);
#ifdef XRT_FEATURE_WINDOW_PEEK #ifdef XRT_FEATURE_WINDOW_PEEK
c->peek = comp_window_peek_create(c); c->peek = comp_window_peek_create(c);

View file

@ -466,13 +466,7 @@ renderer_create_layer_renderer(struct comp_renderer *r)
comp_layer_renderer_destroy(&r->lr); comp_layer_renderer_destroy(&r->lr);
} }
VkExtent2D extent; VkExtent2D extent = r->scratch.extent;
extent = (VkExtent2D){
.width = r->c->view_extents.width,
.height = r->c->view_extents.height,
};
r->lr = comp_layer_renderer_create(vk, &r->c->shaders, extent, VK_FORMAT_B8G8R8A8_SRGB); r->lr = comp_layer_renderer_create(vk, &r->c->shaders, extent, VK_FORMAT_B8G8R8A8_SRGB);
if (layer_count != 0) { if (layer_count != 0) {
comp_layer_renderer_allocate_layers(r->lr, layer_count); comp_layer_renderer_allocate_layers(r->lr, layer_count);
@ -562,7 +556,7 @@ renderer_ensure_images_and_renderings(struct comp_renderer *r, bool force_recrea
//! Create renderer and initialize non-image-dependent members //! Create renderer and initialize non-image-dependent members
static void static void
renderer_init(struct comp_renderer *r, struct comp_compositor *c) renderer_init(struct comp_renderer *r, struct comp_compositor *c, VkExtent2D scratch_extent)
{ {
r->c = c; r->c = c;
r->settings = &c->settings; r->settings = &c->settings;
@ -571,6 +565,12 @@ renderer_init(struct comp_renderer *r, struct comp_compositor *c)
r->fenced_buffer = -1; r->fenced_buffer = -1;
r->rtr_array = NULL; r->rtr_array = NULL;
bool bret = render_scratch_images_ensure(&c->nr, &r->scratch, scratch_extent);
if (!bret) {
COMP_ERROR(c, "render_scratch_images_ensure: false");
assert(false && "Whelp, can't return an error. But should never really fail.");
}
// Try to early-allocate these, in case we can. // Try to early-allocate these, in case we can.
renderer_ensure_images_and_renderings(r, false); renderer_ensure_images_and_renderings(r, false);
@ -1030,28 +1030,6 @@ get_view_poses(struct comp_renderer *r, struct xrt_pose out_world[2], struct xrt
} }
} }
static void
ensure_scratch_image(struct comp_renderer *r)
{
struct xrt_view *l_v = &r->c->xdev->hmd->views[0];
struct xrt_view *r_v = &r->c->xdev->hmd->views[1];
uint32_t w = MAX(l_v->viewport.w_pixels, r_v->viewport.w_pixels);
uint32_t h = MAX(l_v->viewport.h_pixels, r_v->viewport.h_pixels);
// Adjust size to be bigger, 140%, to match default recommended viewport size.
//! @todo Make this match fully, or even match app provided layers.
w = (uint32_t)(w * 1.4f);
h = (uint32_t)(h * 1.4f);
VkExtent2D extent = {w, h};
if (!render_scratch_images_ensure(&r->c->nr, &r->scratch, extent)) {
U_LOG_E("Failed to create scratch image!");
assert(false);
}
}
/*! /*!
* @pre render_compute_init(crc, &c->nr) * @pre render_compute_init(crc, &c->nr)
*/ */
@ -1063,9 +1041,6 @@ dispatch_compute(struct comp_renderer *r, struct render_compute *crc)
struct comp_compositor *c = r->c; struct comp_compositor *c = r->c;
struct comp_target *ct = c->target; struct comp_target *ct = c->target;
// In case the scratch images are needed, make sure they are created.
ensure_scratch_image(r);
// Basics // Basics
const struct comp_layer *layers = c->base.slot.layers; const struct comp_layer *layers = c->base.slot.layers;
uint32_t layer_count = c->base.slot.layer_count; uint32_t layer_count = c->base.slot.layer_count;
@ -1576,11 +1551,11 @@ comp_renderer_destroy_layers(struct comp_renderer *self)
} }
struct comp_renderer * struct comp_renderer *
comp_renderer_create(struct comp_compositor *c) comp_renderer_create(struct comp_compositor *c, VkExtent2D scratch_extent)
{ {
struct comp_renderer *r = U_TYPED_CALLOC(struct comp_renderer); struct comp_renderer *r = U_TYPED_CALLOC(struct comp_renderer);
renderer_init(r, c); renderer_init(r, c, scratch_extent);
return r; return r;
} }

View file

@ -1,4 +1,4 @@
// Copyright 2019-2021, Collabora, Ltd. // Copyright 2019-2023, Collabora, Ltd.
// SPDX-License-Identifier: BSL-1.0 // SPDX-License-Identifier: BSL-1.0
/*! /*!
* @file * @file
@ -12,6 +12,8 @@
#include "xrt/xrt_compiler.h" #include "xrt/xrt_compiler.h"
#include "xrt/xrt_defines.h" #include "xrt/xrt_defines.h"
#include "xrt/xrt_vulkan_includes.h"
#ifdef __cplusplus #ifdef __cplusplus
extern "C" { extern "C" {
@ -28,12 +30,15 @@ struct comp_renderer;
/*! /*!
* Called by the main compositor code to create the renderer. * Called by the main compositor code to create the renderer.
* *
* @param c Owning compositor.
* @param scratch_extent Size for scratch image used when squashing layers.
*
* @public @memberof comp_renderer * @public @memberof comp_renderer
* @see comp_compositor * @see comp_compositor
* @ingroup comp_main * @ingroup comp_main
*/ */
struct comp_renderer * struct comp_renderer *
comp_renderer_create(struct comp_compositor *c); comp_renderer_create(struct comp_compositor *c, VkExtent2D scratch_extent);
/*! /*!
* Clean up and free the renderer. * Clean up and free the renderer.