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d/ohmd: Make rotate in be more correct
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@ -480,7 +480,15 @@ oh_device_create(ohmd_context *ctx,
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}
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}
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if (quirk_rotate_inwards) {
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if (quirk_rotate_inwards) {
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int w2 = info.display.w_pixels / 2;
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int h = info.display.h_pixels;
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ohd->base.views[0].display.w_pixels = h;
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ohd->base.views[0].display.h_pixels = w2;
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ohd->base.views[0].rot = u_device_rotation_right;
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ohd->base.views[0].rot = u_device_rotation_right;
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ohd->base.views[1].display.w_pixels = h;
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ohd->base.views[1].display.h_pixels = w2;
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ohd->base.views[1].rot = u_device_rotation_left;
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ohd->base.views[1].rot = u_device_rotation_left;
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}
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}
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