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c/main: Name all fence objects
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@ -393,6 +393,10 @@ renderer_create_renderings_and_fences(struct comp_renderer *r)
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if (ret != VK_SUCCESS) {
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COMP_ERROR(r->c, "vkCreateFence: %s", vk_result_string(ret));
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}
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char buf[] = "Comp Renderer X_XXXX_XXXX";
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snprintf(buf, ARRAY_SIZE(buf), "Comp Renderer %u", i);
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VK_NAME_OBJECT(vk, FENCE, r->fences[i], buf);
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}
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}
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@ -448,6 +448,9 @@ vblank_event_func(struct comp_target *ct, uint64_t *out_timestamp_ns)
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return false;
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}
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// Name for debugging.
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VK_NAME_OBJECT(vk, FENCE, vblank_event_fence, "Comp VBlank");
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// Not scoped to not effect timing.
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COMP_TRACE_IDENT(vblank);
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