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a/vive: Add bindings to touch controller
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@ -30,8 +30,41 @@ static struct xrt_binding_output_pair simple_outputs_index[1] = {
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{XRT_OUTPUT_NAME_SIMPLE_VIBRATION, XRT_OUTPUT_NAME_INDEX_HAPTIC},
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};
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static struct xrt_binding_input_pair touch_inputs_index[19] = {
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{XRT_INPUT_TOUCH_X_CLICK, XRT_INPUT_INDEX_A_CLICK},
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{XRT_INPUT_TOUCH_X_TOUCH, XRT_INPUT_INDEX_A_TOUCH},
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{XRT_INPUT_TOUCH_Y_CLICK, XRT_INPUT_INDEX_B_CLICK},
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{XRT_INPUT_TOUCH_Y_TOUCH, XRT_INPUT_INDEX_B_TOUCH},
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{XRT_INPUT_TOUCH_MENU_CLICK, XRT_INPUT_INDEX_SYSTEM_CLICK}, // Map to menu
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{XRT_INPUT_TOUCH_A_CLICK, XRT_INPUT_INDEX_A_CLICK},
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{XRT_INPUT_TOUCH_A_TOUCH, XRT_INPUT_INDEX_A_TOUCH},
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{XRT_INPUT_TOUCH_B_CLICK, XRT_INPUT_INDEX_B_CLICK},
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{XRT_INPUT_TOUCH_B_TOUCH, XRT_INPUT_INDEX_B_TOUCH},
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{XRT_INPUT_TOUCH_SYSTEM_CLICK, XRT_INPUT_INDEX_SYSTEM_CLICK},
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{XRT_INPUT_TOUCH_SQUEEZE_VALUE, XRT_INPUT_INDEX_SQUEEZE_VALUE},
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{XRT_INPUT_TOUCH_TRIGGER_TOUCH, XRT_INPUT_INDEX_TRIGGER_TOUCH},
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{XRT_INPUT_TOUCH_TRIGGER_VALUE, XRT_INPUT_INDEX_TRIGGER_VALUE},
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{XRT_INPUT_TOUCH_THUMBSTICK_CLICK, XRT_INPUT_INDEX_THUMBSTICK_CLICK},
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{XRT_INPUT_TOUCH_THUMBSTICK_TOUCH, XRT_INPUT_INDEX_THUMBSTICK_TOUCH},
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{XRT_INPUT_TOUCH_THUMBSTICK, XRT_INPUT_INDEX_THUMBSTICK},
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{XRT_INPUT_TOUCH_THUMBREST_TOUCH, XRT_INPUT_INDEX_TRACKPAD_TOUCH}, // Best emulation
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{XRT_INPUT_TOUCH_GRIP_POSE, XRT_INPUT_INDEX_GRIP_POSE},
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{XRT_INPUT_TOUCH_AIM_POSE, XRT_INPUT_INDEX_AIM_POSE},
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};
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static struct xrt_binding_output_pair touch_outputs_index[1] = {
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{XRT_OUTPUT_NAME_TOUCH_HAPTIC, XRT_OUTPUT_NAME_INDEX_HAPTIC},
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};
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// Exported to drivers.
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struct xrt_binding_profile vive_binding_profiles_index[1] = {
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struct xrt_binding_profile vive_binding_profiles_index[2] = {
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{
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.name = XRT_DEVICE_TOUCH_CONTROLLER,
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.inputs = touch_inputs_index,
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.input_count = ARRAY_SIZE(touch_inputs_index),
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.outputs = touch_outputs_index,
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.output_count = ARRAY_SIZE(touch_outputs_index),
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},
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{
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.name = XRT_DEVICE_SIMPLE_CONTROLLER,
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.inputs = simple_inputs_index,
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