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comp: Move VIVE distortion properties to UBO.
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@ -55,8 +55,7 @@ comp_distortion_init_pipeline_layout(struct comp_distortion *d);
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static void
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comp_distortion_init_pipeline(struct comp_distortion *d,
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VkRenderPass render_pass,
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VkPipelineCache pipeline_cache,
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enum xrt_distortion_model distortion_model);
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VkPipelineCache pipeline_cache);
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static VkWriteDescriptorSet
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comp_distortion_get_uniform_write_descriptor_set(struct comp_distortion *d,
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@ -175,6 +174,8 @@ comp_distortion_init(struct comp_distortion *d,
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{
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d->vk = &c->vk;
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d->distortion_model = distortion_model;
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d->ubo_vp_data[0].flip_y = flip_y;
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d->ubo_vp_data[1].flip_y = flip_y;
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@ -182,8 +183,7 @@ comp_distortion_init(struct comp_distortion *d,
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comp_distortion_update_uniform_buffer_warp(d, c);
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comp_distortion_init_descriptor_set_layout(d);
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comp_distortion_init_pipeline_layout(d);
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comp_distortion_init_pipeline(d, render_pass, pipeline_cache,
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distortion_model);
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comp_distortion_init_pipeline(d, render_pass, pipeline_cache);
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comp_distortion_init_descriptor_sets(d, descriptor_pool);
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}
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@ -207,8 +207,7 @@ comp_distortion_destroy(struct comp_distortion *d)
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static void
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comp_distortion_init_pipeline(struct comp_distortion *d,
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VkRenderPass render_pass,
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VkPipelineCache pipeline_cache,
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enum xrt_distortion_model distortion_model)
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VkPipelineCache pipeline_cache)
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{
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struct vk_bundle *vk = d->vk;
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VkResult ret;
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@ -276,12 +275,10 @@ comp_distortion_init_pipeline(struct comp_distortion *d,
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.pDynamicStates = dynamic_states,
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};
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const uint32_t *fragment_shader_code;
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size_t fragment_shader_size;
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switch (distortion_model) {
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switch (d->distortion_model) {
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case XRT_DISTORTION_MODEL_NONE:
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fragment_shader_code = shaders_none_frag;
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fragment_shader_size = sizeof(shaders_none_frag);
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@ -541,31 +538,54 @@ static void
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comp_distortion_update_uniform_buffer_warp(struct comp_distortion *d,
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struct comp_compositor *c)
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{
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/*
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* Pano vision fragment shader
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*/
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// clang-format off
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d->ubo_pano.hmd_warp_param[0] = c->xdev->distortion.pano.distortion_k[0];
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d->ubo_pano.hmd_warp_param[1] = c->xdev->distortion.pano.distortion_k[1];
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d->ubo_pano.hmd_warp_param[2] = c->xdev->distortion.pano.distortion_k[2];
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d->ubo_pano.hmd_warp_param[3] = c->xdev->distortion.pano.distortion_k[3];
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d->ubo_pano.aberr[0] = c->xdev->distortion.pano.aberration_k[0];
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d->ubo_pano.aberr[1] = c->xdev->distortion.pano.aberration_k[1];
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d->ubo_pano.aberr[2] = c->xdev->distortion.pano.aberration_k[2];
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d->ubo_pano.aberr[3] = c->xdev->distortion.pano.aberration_k[3];
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d->ubo_pano.lens_center[0][0] = c->xdev->views[0].lens_center.x_meters;
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d->ubo_pano.lens_center[0][1] = c->xdev->views[0].lens_center.y_meters;
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d->ubo_pano.lens_center[1][0] = c->xdev->views[1].lens_center.x_meters;
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d->ubo_pano.lens_center[1][1] = c->xdev->views[1].lens_center.y_meters;
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d->ubo_pano.viewport_scale[0] = c->xdev->views[0].display.w_meters;
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d->ubo_pano.viewport_scale[1] = c->xdev->views[0].display.h_meters;
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d->ubo_pano.warp_scale = c->xdev->distortion.pano.warp_scale;
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switch (d->distortion_model) {
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case XRT_DISTORTION_MODEL_VIVE:
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/*
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* VIVE fragment shader
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*/
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d->ubo_vive.aspect_x_over_y = c->xdev->distortion.vive.aspect_x_over_y;
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d->ubo_vive.grow_for_undistort = c->xdev->distortion.vive.grow_for_undistort;
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memcpy(d->ubo_handle.mapped, &d->ubo_pano, sizeof(d->ubo_pano));
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for (uint32_t i = 0; i < 2; i++)
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d->ubo_vive.undistort_r2_cutoff[i] = c->xdev->distortion.vive.undistort_r2_cutoff[i];
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for (uint32_t i = 0; i < 2; i++)
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for (uint32_t j = 0; j < 2; j++)
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d->ubo_vive.center[i][j] = c->xdev->distortion.vive.center[i][j];
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for (uint32_t i = 0; i < 2; i++)
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for (uint32_t j = 0; j < 3; j++)
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for (uint32_t k = 0; k < 3; k++)
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d->ubo_vive.coefficients[i][j][k] = c->xdev->distortion.vive.coefficients[i][j][k];
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memcpy(d->ubo_handle.mapped, &d->ubo_vive, sizeof(d->ubo_vive));
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break;
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case XRT_DISTORTION_MODEL_PANOTOOLS:
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default:
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/*
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* Pano vision fragment shader
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*/
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d->ubo_pano.hmd_warp_param[0] = c->xdev->distortion.pano.distortion_k[0];
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d->ubo_pano.hmd_warp_param[1] = c->xdev->distortion.pano.distortion_k[1];
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d->ubo_pano.hmd_warp_param[2] = c->xdev->distortion.pano.distortion_k[2];
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d->ubo_pano.hmd_warp_param[3] = c->xdev->distortion.pano.distortion_k[3];
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d->ubo_pano.aberr[0] = c->xdev->distortion.pano.aberration_k[0];
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d->ubo_pano.aberr[1] = c->xdev->distortion.pano.aberration_k[1];
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d->ubo_pano.aberr[2] = c->xdev->distortion.pano.aberration_k[2];
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d->ubo_pano.aberr[3] = c->xdev->distortion.pano.aberration_k[3];
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d->ubo_pano.lens_center[0][0] = c->xdev->views[0].lens_center.x_meters;
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d->ubo_pano.lens_center[0][1] = c->xdev->views[0].lens_center.y_meters;
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d->ubo_pano.lens_center[1][0] = c->xdev->views[1].lens_center.x_meters;
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d->ubo_pano.lens_center[1][1] = c->xdev->views[1].lens_center.y_meters;
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d->ubo_pano.viewport_scale[0] = c->xdev->views[0].display.w_meters;
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d->ubo_pano.viewport_scale[1] = c->xdev->views[0].display.h_meters;
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d->ubo_pano.warp_scale = c->xdev->distortion.pano.warp_scale;
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memcpy(d->ubo_handle.mapped, &d->ubo_pano, sizeof(d->ubo_pano));
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}
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// clang-format on
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/*
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* Common vertex shader stuff.
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*/
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@ -683,9 +703,19 @@ comp_distortion_init_uniform_buffer(struct comp_distortion *d,
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memory_property_flags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
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memory_property_flags |= VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
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// Warp UBO in deferred fragment shader
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// distortion ubo
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VkDeviceSize ubo_size;
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switch (d->distortion_model) {
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case XRT_DISTORTION_MODEL_PANOTOOLS:
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ubo_size = sizeof(d->ubo_pano);
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break;
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case XRT_DISTORTION_MODEL_VIVE: ubo_size = sizeof(d->ubo_vive); break;
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default: ubo_size = sizeof(d->ubo_pano);
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}
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ret = _create_buffer(vk, usage_flags, memory_property_flags,
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&d->ubo_handle, sizeof(d->ubo_pano), NULL);
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&d->ubo_handle, ubo_size, NULL);
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if (ret != VK_SUCCESS) {
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VK_DEBUG(vk, "Failed to create warp ubo buffer!");
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}
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@ -56,6 +56,8 @@ struct comp_distortion
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struct comp_uniform_buffer ubo_handle;
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struct comp_uniform_buffer ubo_viewport_handles[2];
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enum xrt_distortion_model distortion_model;
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struct
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{
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float hmd_warp_param[4];
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@ -65,6 +67,15 @@ struct comp_distortion
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float warp_scale;
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} ubo_pano;
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struct
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{
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float coefficients[2][3][4];
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float center[2][4];
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float undistort_r2_cutoff[4];
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float aspect_x_over_y;
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float grow_for_undistort;
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} ubo_vive;
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struct
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{
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struct xrt_matrix_2x2 rot;
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@ -5,40 +5,17 @@
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// Author: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
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#version 450
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// TODO: Don't use hard coded config
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float aspect_x_over_y = 0.8999999761581421;
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float grow_for_undistort = 0.6000000238418579;
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vec2 undistort_r2_cutoff = vec2(1.11622154712677, 1.101870775222778);
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vec2 center[2] = vec2[](
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vec2(0.08946027017045266, -0.009002181016260827),
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vec2(-0.08933516629552526, -0.006014565287238661)
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);
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vec3 coeffs[2][3] = {
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// left
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{
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// green
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vec3(-0.188236068524731, -0.221086205321053, -0.2537849057915209),
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// blue
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vec3(-0.07316590815739493, -0.02332400789561968, 0.02469959434698275),
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// red
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vec3(-0.02223805567703767, -0.04931309279533211, -0.07862881939243466),
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},
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// right
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{
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// green
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vec3(-0.1906209981894497, -0.2248896677207884, -0.2721364516782803),
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// blue
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vec3(-0.07346071902951497, -0.02189527566250131, 0.0581378652359256),
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// red
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vec3(-0.01755850332081247, -0.04517245633373419, -0.0928909347763)
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}
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};
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layout (binding = 0) uniform sampler2D texSampler;
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layout (binding = 1, std140) uniform UBO
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{
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vec4 coeffs[2][3];
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vec4 center[2];
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vec4 undistort_r2_cutoff;
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float aspect_x_over_y;
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float grow_for_undistort;
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} ubo;
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layout (location = 0) in vec2 inUV;
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layout (location = 1) flat in int inViewIndex;
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@ -49,34 +26,34 @@ void main()
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{
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const int i = inViewIndex;
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const vec2 factor = 0.5 / (1.0 + grow_for_undistort)
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* vec2(1.0, aspect_x_over_y);
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const vec2 factor = 0.5 / (1.0 + ubo.grow_for_undistort)
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* vec2(1.0, ubo.aspect_x_over_y);
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vec2 texCoord = 2.0 * inUV - vec2(1.0);
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texCoord.y /= aspect_x_over_y;
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texCoord -= center[i];
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texCoord.y /= ubo.aspect_x_over_y;
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texCoord -= ubo.center[i].xy;
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float r2 = dot(texCoord, texCoord);
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vec3 d_inv = ((r2 * coeffs[i][2] + coeffs[i][1])
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* r2 + coeffs[i][0])
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vec3 d_inv = ((r2 * ubo.coeffs[i][2].xyz + ubo.coeffs[i][1].xyz)
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* r2 + ubo.coeffs[i][0].xyz)
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* r2 + vec3(1.0);
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const vec3 d = 1.0 / d_inv;
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const vec2 offset = vec2(0.5);
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vec2 tcR = offset + (texCoord * d.r + center[i]) * factor;
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vec2 tcG = offset + (texCoord * d.g + center[i]) * factor;
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vec2 tcB = offset + (texCoord * d.b + center[i]) * factor;
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vec2 tcR = offset + (texCoord * d.r + ubo.center[i].xy) * factor;
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vec2 tcG = offset + (texCoord * d.g + ubo.center[i].xy) * factor;
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vec2 tcB = offset + (texCoord * d.b + ubo.center[i].xy) * factor;
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vec3 color = vec3(
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texture(texSampler, tcR).r,
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texture(texSampler, tcG).g,
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texture(texSampler, tcB).b);
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if (r2 > undistort_r2_cutoff[i]) {
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if (r2 > ubo.undistort_r2_cutoff[i]) {
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color *= 0.125;
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}
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