c/client: Sync/waiting in D3D11

Co-Authored-By: Jakob Bornecrantz <jakob@collabora.com>
This commit is contained in:
Ryan Pavlik 2022-05-17 12:11:30 -05:00
parent 903fd01272
commit 4a91eb3d84

View file

@ -10,12 +10,18 @@
#include "comp_d3d11_client.h" #include "comp_d3d11_client.h"
#include "xrt/xrt_compositor.h"
#include "xrt/xrt_config_os.h" #include "xrt/xrt_config_os.h"
#include "xrt/xrt_handles.h"
#include "xrt/xrt_deleters.hpp"
#include "xrt/xrt_results.h"
#include "xrt/xrt_vulkan_includes.h" #include "xrt/xrt_vulkan_includes.h"
#include "d3d/d3d_dxgi_formats.h" #include "d3d/d3d_dxgi_formats.h"
#include "d3d/d3d_helpers.hpp" #include "d3d/d3d_helpers.hpp"
#include "d3d/d3d_d3d11_allocator.hpp" #include "d3d/d3d_d3d11_allocator.hpp"
#include "d3d/d3d_d3d11_fence.hpp"
#include "util/u_misc.h" #include "util/u_misc.h"
#include "util/u_pretty_print.h"
#include "util/u_time.h" #include "util/u_time.h"
#include "util/u_logging.h" #include "util/u_logging.h"
#include "util/u_debug.h" #include "util/u_debug.h"
@ -23,8 +29,10 @@
#include "util/u_win32_com_guard.hpp" #include "util/u_win32_com_guard.hpp"
#include <d3d11_1.h> #include <d3d11_1.h>
#include <d3d11_3.h>
#include <wil/resource.h> #include <wil/resource.h>
#include <wil/com.h> #include <wil/com.h>
#include <wil/result_macros.h>
#include <assert.h> #include <assert.h>
#include <inttypes.h> #include <inttypes.h>
@ -74,23 +82,20 @@ DEBUG_GET_ONCE_LOG_OPTION(log, "D3D_COMPOSITOR_LOG", U_LOGGING_INFO)
*/ */
#define D3D_ERROR(c, ...) U_LOG_IFL_E(c->log_level, __VA_ARGS__); #define D3D_ERROR(c, ...) U_LOG_IFL_E(c->log_level, __VA_ARGS__);
namespace { using unique_compositor_semaphore_ref = std::unique_ptr<
struct xrt_compositor_semaphore,
xrt::deleters::reference_deleter<struct xrt_compositor_semaphore, xrt_compositor_semaphore_reference>>;
/// Deleter for xrt_swapchain using unique_swapchain_ref =
struct xsc_deleter std::unique_ptr<struct xrt_swapchain,
{ xrt::deleters::reference_deleter<struct xrt_swapchain, xrt_swapchain_reference>>;
void
operator()(struct xrt_swapchain *xsc) const noexcept
{
xrt_swapchain_reference(&xsc, NULL);
}
};
} // namespace
// 0 is special // 0 is special
static constexpr uint64_t kKeyedMutexKey = 0; static constexpr uint64_t kKeyedMutexKey = 0;
// Timeout to wait for completion
static constexpr auto kFenceTimeout = 500ms;
/*! /*!
* @class client_d3d11_compositor * @class client_d3d11_compositor
* *
@ -122,7 +127,43 @@ struct client_d3d11_compositor
wil::com_ptr<ID3D11Device5> comp_device; wil::com_ptr<ID3D11Device5> comp_device;
//! Immediate context for @ref comp_device //! Immediate context for @ref comp_device
wil::com_ptr<ID3D11DeviceContext3> comp_context; wil::com_ptr<ID3D11DeviceContext4> comp_context;
//! Device used for the fence, currently the @ref app_device.
wil::com_ptr<ID3D11Device5> fence_device;
//! Immediate context for @ref fence_device
wil::com_ptr<ID3D11DeviceContext4> fence_context;
// wil::unique_handle timeline_semaphore_handle;
/*!
* A timeline semaphore made by the native compositor and imported by us.
*
* When this is valid, we should use xrt_compositor::layer_commit_with_sync:
* it means the native compositor knows about timeline semaphores, and we can import its semaphores, so we can
* pass @ref timeline_semaphore instead of blocking locally.
*/
unique_compositor_semaphore_ref timeline_semaphore;
/*!
* A fence (timeline semaphore) object, owned by @ref fence_device.
*
* Signal using @ref fence_context if this is not null.
*
* Wait on it in `layer_commit` if @ref timeline_semaphore *is* null/invalid.
*/
wil::com_ptr<ID3D11Fence> fence;
/*!
* Event used for blocking in `layer_commit` if required (if @ref timeline_semaphore *is* null/invalid)
*/
wil::unique_event_nothrow local_wait_event;
/*!
* The value most recently signaled on the timeline semaphore
*/
uint64_t timeline_semaphore_value;
}; };
static_assert(std::is_standard_layout<client_d3d11_compositor>::value); static_assert(std::is_standard_layout<client_d3d11_compositor>::value);
@ -164,8 +205,6 @@ struct client_d3d11_swapchain_data
/*! /*!
* Wraps the real compositor swapchain providing a D3D11 based interface. * Wraps the real compositor swapchain providing a D3D11 based interface.
* *
* Almost a one to one mapping to a OpenXR swapchain.
*
* @ingroup comp_client * @ingroup comp_client
* @implements xrt_swapchain_d3d11 * @implements xrt_swapchain_d3d11
*/ */
@ -174,11 +213,12 @@ struct client_d3d11_swapchain
struct xrt_swapchain_d3d11 base; struct xrt_swapchain_d3d11 base;
//! Owning reference to the imported swapchain. //! Owning reference to the imported swapchain.
std::unique_ptr<xrt_swapchain, xsc_deleter> xsc; unique_swapchain_ref xsc;
//! Non-owning reference to our parent compositor. //! Non-owning reference to our parent compositor.
struct client_d3d11_compositor *c; struct client_d3d11_compositor *c;
//! implementation struct with things that aren't standard_layout
std::unique_ptr<client_d3d11_swapchain_data> data; std::unique_ptr<client_d3d11_swapchain_data> data;
}; };
@ -204,6 +244,27 @@ as_client_d3d11_compositor(struct xrt_compositor *xc)
return (struct client_d3d11_compositor *)xc; return (struct client_d3d11_compositor *)xc;
} }
/*
*
* Logging helper.
*
*/
static constexpr size_t kErrorBufSize = 256;
template <size_t N>
static inline bool
formatMessage(DWORD err, char (&buf)[N])
{
if (0 != FormatMessageA(FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, NULL, err,
LANG_SYSTEM_DEFAULT, buf, N - 1, NULL)) {
return true;
}
memset(buf, 0, N);
return false;
}
/* /*
* *
* Helpers for Swapchain * Helpers for Swapchain
@ -304,6 +365,7 @@ client_d3d11_swapchain_release_image(struct xrt_swapchain *xsc, uint32_t index)
} }
return xret; return xret;
} }
static void static void
client_d3d11_swapchain_destroy(struct xrt_swapchain *xsc) client_d3d11_swapchain_destroy(struct xrt_swapchain *xsc)
{ {
@ -311,6 +373,11 @@ client_d3d11_swapchain_destroy(struct xrt_swapchain *xsc)
std::unique_ptr<client_d3d11_swapchain> sc(as_client_d3d11_swapchain(xsc)); std::unique_ptr<client_d3d11_swapchain> sc(as_client_d3d11_swapchain(xsc));
} }
/*
*
* Import helpers
*
*/
static wil::com_ptr<ID3D11Texture2D1> static wil::com_ptr<ID3D11Texture2D1>
import_image(ID3D11Device1 &device, HANDLE h) import_image(ID3D11Device1 &device, HANDLE h)
@ -324,6 +391,19 @@ import_image(ID3D11Device1 &device, HANDLE h)
return tex; return tex;
} }
static wil::com_ptr<ID3D11Fence>
import_fence(ID3D11Device5 &device, HANDLE h)
{
wil::com_ptr<ID3D11Fence> fence;
if (h == nullptr) {
return {};
}
THROW_IF_FAILED(device.OpenSharedFence(h, __uuidof(ID3D11Fence), fence.put_void()));
return fence;
}
xrt_result_t xrt_result_t
client_d3d11_create_swapchain(struct xrt_compositor *xc, client_d3d11_create_swapchain(struct xrt_compositor *xc,
const struct xrt_swapchain_create_info *info, const struct xrt_swapchain_create_info *info,
@ -403,6 +483,7 @@ try {
xins.emplace_back(xin); xins.emplace_back(xin);
} }
// Import into the native compositor, to create the corresponding swapchain which we wrap.
xrt_swapchain *xsc = nullptr; xrt_swapchain *xsc = nullptr;
xret = xrt_comp_import_swapchain(&(c->xcn->base), &vkinfo, xins.data(), image_count, &xsc); xret = xrt_comp_import_swapchain(&(c->xcn->base), &vkinfo, xins.data(), image_count, &xsc);
if (xret != XRT_SUCCESS) { if (xret != XRT_SUCCESS) {
@ -414,6 +495,7 @@ try {
h.release(); h.release();
} }
// Let unique_ptr manage the lifetime of xsc now
sc->xsc.reset(xsc); sc->xsc.reset(xsc);
sc->base.base.destroy = client_d3d11_swapchain_destroy; sc->base.base.destroy = client_d3d11_swapchain_destroy;
@ -501,6 +583,7 @@ client_d3d11_compositor_layer_begin(struct xrt_compositor *xc,
{ {
struct client_d3d11_compositor *c = as_client_d3d11_compositor(xc); struct client_d3d11_compositor *c = as_client_d3d11_compositor(xc);
// Pipe down call into native compositor.
return xrt_comp_layer_begin(&c->xcn->base, frame_id, display_time_ns, env_blend_mode); return xrt_comp_layer_begin(&c->xcn->base, frame_id, display_time_ns, env_blend_mode);
} }
@ -512,12 +595,11 @@ client_d3d11_compositor_layer_stereo_projection(struct xrt_compositor *xc,
const struct xrt_layer_data *data) const struct xrt_layer_data *data)
{ {
struct client_d3d11_compositor *c = as_client_d3d11_compositor(xc); struct client_d3d11_compositor *c = as_client_d3d11_compositor(xc);
struct xrt_swapchain *l_xscn, *r_xscn;
assert(data->type == XRT_LAYER_STEREO_PROJECTION); assert(data->type == XRT_LAYER_STEREO_PROJECTION);
l_xscn = as_client_d3d11_swapchain(l_xsc)->xsc.get(); struct xrt_swapchain *l_xscn = as_client_d3d11_swapchain(l_xsc)->xsc.get();
r_xscn = as_client_d3d11_swapchain(r_xsc)->xsc.get(); struct xrt_swapchain *r_xscn = as_client_d3d11_swapchain(r_xsc)->xsc.get();
// No flip required: D3D11 swapchain image convention matches Vulkan. // No flip required: D3D11 swapchain image convention matches Vulkan.
return xrt_comp_layer_stereo_projection(&c->xcn->base, xdev, l_xscn, r_xscn, data); return xrt_comp_layer_stereo_projection(&c->xcn->base, xdev, l_xscn, r_xscn, data);
@ -552,11 +634,10 @@ client_d3d11_compositor_layer_quad(struct xrt_compositor *xc,
const struct xrt_layer_data *data) const struct xrt_layer_data *data)
{ {
struct client_d3d11_compositor *c = as_client_d3d11_compositor(xc); struct client_d3d11_compositor *c = as_client_d3d11_compositor(xc);
struct xrt_swapchain *xscfb;
assert(data->type == XRT_LAYER_QUAD); assert(data->type == XRT_LAYER_QUAD);
xscfb = as_client_d3d11_swapchain(xsc)->xsc.get(); struct xrt_swapchain *xscfb = as_client_d3d11_swapchain(xsc)->xsc.get();
// No flip required: D3D11 swapchain image convention matches Vulkan. // No flip required: D3D11 swapchain image convention matches Vulkan.
return xrt_comp_layer_quad(&c->xcn->base, xdev, xscfb, data); return xrt_comp_layer_quad(&c->xcn->base, xdev, xscfb, data);
@ -569,11 +650,10 @@ client_d3d11_compositor_layer_cube(struct xrt_compositor *xc,
const struct xrt_layer_data *data) const struct xrt_layer_data *data)
{ {
struct client_d3d11_compositor *c = as_client_d3d11_compositor(xc); struct client_d3d11_compositor *c = as_client_d3d11_compositor(xc);
struct xrt_swapchain *xscfb;
assert(data->type == XRT_LAYER_CUBE); assert(data->type == XRT_LAYER_CUBE);
xscfb = as_client_d3d11_swapchain(xsc)->xsc.get(); struct xrt_swapchain *xscfb = as_client_d3d11_swapchain(xsc)->xsc.get();
// No flip required: D3D11 swapchain image convention matches Vulkan. // No flip required: D3D11 swapchain image convention matches Vulkan.
return xrt_comp_layer_cube(&c->xcn->base, xdev, xscfb, data); return xrt_comp_layer_cube(&c->xcn->base, xdev, xscfb, data);
@ -586,11 +666,10 @@ client_d3d11_compositor_layer_cylinder(struct xrt_compositor *xc,
const struct xrt_layer_data *data) const struct xrt_layer_data *data)
{ {
struct client_d3d11_compositor *c = as_client_d3d11_compositor(xc); struct client_d3d11_compositor *c = as_client_d3d11_compositor(xc);
struct xrt_swapchain *xscfb;
assert(data->type == XRT_LAYER_CYLINDER); assert(data->type == XRT_LAYER_CYLINDER);
xscfb = as_client_d3d11_swapchain(xsc)->xsc.get(); struct xrt_swapchain *xscfb = as_client_d3d11_swapchain(xsc)->xsc.get();
// No flip required: D3D11 swapchain image convention matches Vulkan. // No flip required: D3D11 swapchain image convention matches Vulkan.
return xrt_comp_layer_cylinder(&c->xcn->base, xdev, xscfb, data); return xrt_comp_layer_cylinder(&c->xcn->base, xdev, xscfb, data);
@ -603,11 +682,10 @@ client_d3d11_compositor_layer_equirect1(struct xrt_compositor *xc,
const struct xrt_layer_data *data) const struct xrt_layer_data *data)
{ {
struct client_d3d11_compositor *c = as_client_d3d11_compositor(xc); struct client_d3d11_compositor *c = as_client_d3d11_compositor(xc);
struct xrt_swapchain *xscfb;
assert(data->type == XRT_LAYER_EQUIRECT1); assert(data->type == XRT_LAYER_EQUIRECT1);
xscfb = as_client_d3d11_swapchain(xsc)->xsc.get(); struct xrt_swapchain *xscfb = as_client_d3d11_swapchain(xsc)->xsc.get();
// No flip required: D3D11 swapchain image convention matches Vulkan. // No flip required: D3D11 swapchain image convention matches Vulkan.
return xrt_comp_layer_equirect1(&c->xcn->base, xdev, xscfb, data); return xrt_comp_layer_equirect1(&c->xcn->base, xdev, xscfb, data);
@ -620,11 +698,10 @@ client_d3d11_compositor_layer_equirect2(struct xrt_compositor *xc,
const struct xrt_layer_data *data) const struct xrt_layer_data *data)
{ {
struct client_d3d11_compositor *c = as_client_d3d11_compositor(xc); struct client_d3d11_compositor *c = as_client_d3d11_compositor(xc);
struct xrt_swapchain *xscfb;
assert(data->type == XRT_LAYER_EQUIRECT2); assert(data->type == XRT_LAYER_EQUIRECT2);
xscfb = as_client_d3d11_swapchain(xsc)->xsc.get(); struct xrt_swapchain *xscfb = as_client_d3d11_swapchain(xsc)->xsc.get();
// No flip required: D3D11 swapchain image convention matches Vulkan. // No flip required: D3D11 swapchain image convention matches Vulkan.
return xrt_comp_layer_equirect2(&c->xcn->base, xdev, xscfb, data); return xrt_comp_layer_equirect2(&c->xcn->base, xdev, xscfb, data);
@ -641,17 +718,38 @@ client_d3d11_compositor_layer_commit(struct xrt_compositor *xc,
assert(!xrt_graphics_sync_handle_is_valid(sync_handle)); assert(!xrt_graphics_sync_handle_is_valid(sync_handle));
xrt_result_t xret = XRT_SUCCESS; xrt_result_t xret = XRT_SUCCESS;
sync_handle = XRT_GRAPHICS_SYNC_HANDLE_INVALID; if (c->fence) {
c->timeline_semaphore_value++;
/*! HRESULT hr = c->fence_context->Signal(c->fence.get(), c->timeline_semaphore_value);
* @todo The swapchain images should have been externally synchronized? actually probably sync here if (!SUCCEEDED(hr)) {
*/ char buf[kErrorBufSize];
formatMessage(hr, buf);
if (xret != XRT_SUCCESS) { D3D_ERROR(c, "Error signaling fence: %s", buf);
return XRT_SUCCESS; return xrt_comp_layer_commit(&c->xcn->base, frame_id, XRT_GRAPHICS_SYNC_HANDLE_INVALID);
}
}
if (c->timeline_semaphore) {
// We got this from the native compositor, so we can pass it back
return xrt_comp_layer_commit_with_semaphore(&c->xcn->base, frame_id, c->timeline_semaphore.get(),
c->timeline_semaphore_value);
} }
return xrt_comp_layer_commit(&c->xcn->base, frame_id, sync_handle); if (c->fence) {
// Wait on it ourselves, if we have it and didn't tell the native compositor to wait on it.
xret = xrt::auxiliary::d3d::waitOnFenceWithTimeout(c->fence, c->local_wait_event,
c->timeline_semaphore_value, kFenceTimeout);
if (xret != XRT_SUCCESS) {
struct u_pp_sink_stack_only sink; // Not inited, very large.
u_pp_delegate_t dg = u_pp_sink_stack_only_init(&sink);
u_pp(dg, "Problem waiting on fence: ");
u_pp_xrt_result(dg, xret);
D3D_ERROR(c, "%s", sink.buffer);
return xret;
}
}
return xrt_comp_layer_commit(&c->xcn->base, frame_id, XRT_GRAPHICS_SYNC_HANDLE_INVALID);
} }
@ -680,6 +778,70 @@ client_d3d11_compositor_destroy(struct xrt_compositor *xc)
std::unique_ptr<struct client_d3d11_compositor> c{as_client_d3d11_compositor(xc)}; std::unique_ptr<struct client_d3d11_compositor> c{as_client_d3d11_compositor(xc)};
} }
static void
client_d3d11_compositor_init_try_timeline_semaphores(struct client_d3d11_compositor *c)
{
c->timeline_semaphore_value = 1;
// See if we can make a "timeline semaphore", also known as ID3D11Fence
if (!c->xcn->base.create_semaphore || !c->xcn->base.layer_commit_with_semaphore) {
return;
}
struct xrt_compositor_semaphore *xcsem = nullptr;
wil::unique_handle timeline_semaphore_handle;
if (XRT_SUCCESS != xrt_comp_create_semaphore(&(c->xcn->base), timeline_semaphore_handle.put(), &xcsem)) {
D3D_WARN(c, "Native compositor tried but failed to created a timeline semaphore for us.");
return;
}
D3D_INFO(c, "Native compositor created a timeline semaphore for us.");
unique_compositor_semaphore_ref timeline_semaphore{xcsem};
// try to import and signal
wil::com_ptr<ID3D11Fence> fence = import_fence(*(c->fence_device), timeline_semaphore_handle.get());
HRESULT hr = c->fence_context->Signal(fence.get(), c->timeline_semaphore_value);
if (!SUCCEEDED(hr)) {
D3D_WARN(c,
"Your graphics driver does not support importing the native compositor's "
"semaphores into D3D11, falling back to local blocking.");
return;
}
D3D_INFO(c, "We imported a timeline semaphore and can signal it.");
// OK, keep these resources around.
c->fence = std::move(fence);
c->timeline_semaphore = std::move(timeline_semaphore);
// c->timeline_semaphore_handle = std::move(timeline_semaphore_handle);
}
static void
client_d3d11_compositor_init_try_internal_blocking(struct client_d3d11_compositor *c)
{
wil::com_ptr<ID3D11Fence> fence;
HRESULT hr = c->fence_device->CreateFence( //
0, // InitialValue
D3D11_FENCE_FLAG_NONE, // Flags
__uuidof(ID3D11Fence), // ReturnedInterface
fence.put_void()); // ppFence
if (!SUCCEEDED(hr)) {
char buf[kErrorBufSize];
formatMessage(hr, buf);
D3D_WARN(c, "Cannot even create an ID3D11Fence for internal use: %s", buf);
return;
}
hr = c->local_wait_event.create();
if (!SUCCEEDED(hr)) {
char buf[kErrorBufSize];
formatMessage(hr, buf);
D3D_ERROR(c, "Error creating event for synchronization usage: %s", buf);
return;
}
D3D_INFO(c, "We created our own ID3D11Fence and will wait on it ourselves.");
c->fence = std::move(fence);
}
struct xrt_compositor_d3d11 * struct xrt_compositor_d3d11 *
client_d3d11_compositor_create(struct xrt_compositor_native *xcn, ID3D11Device *device) client_d3d11_compositor_create(struct xrt_compositor_native *xcn, ID3D11Device *device)
try { try {
@ -707,6 +869,22 @@ try {
our_context.query_to(c->comp_context.put()); our_context.query_to(c->comp_context.put());
} }
// Upcast fence to context version 4 and reference fence device.
{
c->app_device.query_to(c->fence_device.put());
c->app_context.query_to(c->fence_context.put());
}
// See if we can make a "timeline semaphore", also known as ID3D11Fence
client_d3d11_compositor_init_try_timeline_semaphores(c.get());
if (!c->timeline_semaphore) {
// OK native compositor doesn't know how to handle timeline semaphores, or we can't import them, but we
// can still use them entirely internally.
client_d3d11_compositor_init_try_internal_blocking(c.get());
}
if (!c->fence) {
D3D_WARN(c, "No sync mechanism for D3D11 was successful!");
}
c->base.base.get_swapchain_create_properties = client_d3d11_compositor_get_swapchain_create_properties; c->base.base.get_swapchain_create_properties = client_d3d11_compositor_get_swapchain_create_properties;
c->base.base.create_swapchain = client_d3d11_create_swapchain; c->base.base.create_swapchain = client_d3d11_create_swapchain;
c->base.base.begin_session = client_d3d11_compositor_begin_session; c->base.base.begin_session = client_d3d11_compositor_begin_session;