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doc: Remove old changelog fragments
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os/time: Make timespec argument const.
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os/time: Add a Linux specific way to get the realtime clock (for RealSense).
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math: Make sure that we do not drop and positions in poses when the other pose
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has a non-valid position.
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aux/vk: `vk_create_device` now takes in a list of Vulkan device extensions.
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Port everything to u_logging.
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u/hand_tracking: Tweak finger curl model making it easier to grip ingame objects.
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math: Add math_quat_validate_within_1_percent function.
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u/sink: Add Bayer format converter.
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u/distortion: Improve both Vive and Index distortion by fixing polynomial math.
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u/distortion: Improve Index distortion and tidy code. While this touches the
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Vive distortion code all Vive headsets seems to have the center set to the same
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for each channel so doesn't help them. And Vive doesn't have the extra
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coefficient that the Index does so no help there either.
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Adds a initial SteamVR driver state tracker and target that produces a SteamVR
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plugin that enables any Monado hardware driver to be used in SteamVR. This is
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the initial upstreaming of this code and has some limitations, like only having
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working input when emulating a Index controller.
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comp: Add basic frame timing information to XRT_COMPOSITOR_LOG=trace.
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main: Refactor how the compositor interacts with targets, the goal is to enable
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the compositor to render to destinations that isn't backed by a `VkSwapchain`.
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Introduce `comp_target` and remove `comp_window`, also refactor `vk_swapchain`
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to be a sub-class of `comp_target` named `comp_target_swapchain`, the window
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backends now sub class `comp_target_swapchain`.
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---
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- mr.620
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- mr.624
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---
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Implement support for XR_KHR_composition_layer_equirect (equirect1).
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comp: Improve thread safety. Resolve issues in mutlithreading CTS.
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main: Lower priority on sRGB format. This works around a bug in the OpenXR CTS
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and mirrors better what at least on other OpenXR runtime does.
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North Star: Fix memory leak in math code.
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psvr: Rename some variables for better readability.
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openhmd: Fix viewport calculation of rotated displays.
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remote: Add support for simulated hand tracking, this is based on the curl model
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that is used by the Valve Index Controller.
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android: Acquire device display metrics from system.
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openhmd: Rotate DK2 display correctly.
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d/psmv: The motor on zcmv1 does not rumble at amplitudes < 0.25. Linear rescale amplitude into [0.25, 1] range.
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v4l2: Expose more information through new fields in XRT interface.
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v4l2: Allocate more buffers when streaming data.
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ipc: Port IPC to u_logging.
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ipc: Make OXR_DEBUG_GUI work with monado-service.
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---
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- mr.605
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- mr.607
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Work toward a Win32 port.
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---
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- mr.595
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- issue.105
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---
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Additional improvements to the Android port.
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steamvr: Support HMDs with rotated displays
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st/oxr: Add OXR_FRAME_TIMING_SPEW for basic frame timing debug output.
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OpenXR: Make sure to restore old EGL display/context/drawables when creating a
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client EGL compositor.
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GUI: Expand with support for controlling the remote driver hand tracking.
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st/oxr: Implement XR_KHR_vulkan_enable2
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st/oxr: Add OXR_TRACKING_ORIGIN_OFFSET_{X,Y,Z} env variables as a quick way to tweak 6dof tracking origins.
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OpenXR: Be more relaxed with Quat validation, spec says within 1% of unit
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length, normalize if not within float epsilon.
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Add `xrt_binding_profile` struct, related pair structs and fields on
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`xrt_device` to allow to move the static rebinding of inputs and outputs into
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device drivers. This makes it easier to get a overview in the driver itself
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which bindings it can bind to.
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xrt: Generate bindings for Monado and SteamVR from json.
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xrt: Introduce `xrt_system_compositor`, it is basically a analogous to
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`XrSystemID` but instead of being a fully fledged xrt_system this is only the
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compositor part of it. Also fold the `prepare_session` function into the create
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native compositor function to simplify the interface.
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Expose more information on the frameservers, like product, manufacturer and
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serial.
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Add `XRT_FORMAT_BAYER_GR8` format.
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