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doc: Document !1969
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doc/changes/compositor/mr.1969.1.md
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doc/changes/compositor/mr.1969.1.md
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render: Don't enable depth testing and writing for mesh shader.
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doc/changes/compositor/mr.1969.2.md
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doc/changes/compositor/mr.1969.2.md
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render: Refactor gfx path code to split out render pass vulkan objects from
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the render target resources struct into the `render_gfx_render_pass` struct.
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This allows the render pass to resused for more then one target.
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doc/changes/compositor/mr.1969.3.md
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doc/changes/compositor/mr.1969.3.md
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main: Refactor the layer rendering code to use `render_gfx_render_pass`,
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`render_gfx_target_resources` and an `VkCommandBuffer` that is passed in as an
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argument to the draw call. This allows the layer renderer to share the scratch
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images with the compute pipeline.
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