doc: Document !1969

This commit is contained in:
Jakob Bornecrantz 2023-09-27 20:52:29 +01:00
parent e33418de56
commit 3adfd58bcc
3 changed files with 8 additions and 0 deletions

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render: Don't enable depth testing and writing for mesh shader.

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render: Refactor gfx path code to split out render pass vulkan objects from
the render target resources struct into the `render_gfx_render_pass` struct.
This allows the render pass to resused for more then one target.

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main: Refactor the layer rendering code to use `render_gfx_render_pass`,
`render_gfx_target_resources` and an `VkCommandBuffer` that is passed in as an
argument to the draw call. This allows the layer renderer to share the scratch
images with the compute pipeline.